Space Engineers

Space Engineers

Dori Mk4
4 Comments
p3st|cIdE 22 Aug, 2016 @ 8:38am 
Keen broke a lot of scripts recently.
Tuuvas  [author] 22 Aug, 2016 @ 8:34am 
@[AT]Driky That would be amazing if there is indeed a problem with the lift off script. Unfortunately, the lift-off script isn't my own - it is actually found below:

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=561944966&searchtext=Liftoff+manager

If it is broken for Dori here, then it is likely broken for Crush and Bruce as well.. which is a bit concerning. I haven't really played SE much in a few weeks, so I havn't had a chance to notice any issues.

Please let me know if you find any further issues!
Driky 22 Aug, 2016 @ 3:52am 
Hey Tuuvas, thx for the Dori it's very handy. But the lift-off script is bugged at ligne 54.

If i have time later i will see if i can correct it but i have yet to start scripting in this game so no promise.
p3st|cIdE 3 Feb, 2016 @ 7:31am 
I looked into this ship and yeah, it does seem a bit sluggish and jerky compared to some other ships. From what I can tell this is from a few different sources. For one thing, there are turrets on the ship which count as attached grids, which confuses even Space Engineers itself. There are only 6 small gyros on the ship, but it's very heavy at over 100000 kg, so it has weak rotation anyway. I switched it so only one gyro is in the Aligner group to give player control more boost. AND the angular damping is kicking in a lot when you're just trying to turn the ship, so I turned ExtraDamping2 down to .2 and that helped a bit. I suspect you may be right about the off-center gyros but I have to go to work and don't have time to try rearranging them right now.