Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Hit the ~ key to bring up the console and input:
removefortressdoom [number of doom you want to remove]
Example:
removefortressdoom 5
Removes 5 doom from the Avatar Project
Do not use anything else that affects the Avatar Project's progress with this. I have two things that affect things about the Avatars and the ability to double the project's length in the mod manager. Things that affect Avatars are on but I left the double length option unchecked.
Doom meter goes up by 3, and avatar project still appears.
I even ticked the box in the 2K modluancher which is now stable, nothing.
Thanks for the mod.
I like the game, but the avatar project makes the game feel rushed, I understand why it's there though.
Kinda like an impending doom thing you race against.
This is a mod for the WOTC.
Just getting all the "disable timer" to actually enjoy this game
It stops the event from initializing. It won't do anything on existing saves as the Avatar Project has already started.