XCOM 2
AK12 Assault Rifle
106 Comments
REINHLEM 4 Jan, 2019 @ 10:23am 
can i learn form you how to made this?
i want some more mod like this
Wolf Love 17 Aug, 2017 @ 9:53am 
big gun and small magazine)))
Sloane Ranger 25 Jul, 2016 @ 11:31am 
you should make a sword, like a katana or something...
Boster 9 Jul, 2016 @ 6:32am 
I was wondering if anyone could manipulate this mod in order to add more inventory on it?
drake_hound 13 May, 2016 @ 10:59pm 
Yeah this one really need a rebuild.
Cause upgrading magnetic weapons them causes the weapons to dissapear.

And I tried to rebuild this into something else but the shader is not letting me rebuild.
Daiggsta 13 May, 2016 @ 7:12am 
Seems like this may be affected by the latest patch - a lot of the items with unlimited quantities are no longer unlimited
kenanthebarbarian 27 Mar, 2016 @ 9:59am 
@Yard1PL For some reason, after adding your weapons back in post-patch, several of them appear with missing textures. They just have this flat, purple color that doesn't take up weapon color or pattern.
corium 7 Mar, 2016 @ 8:47am 
Saiga 12G or DVB 12G would be cool to see as a shotgun in Xcom 2.
Zvonimir 6 Mar, 2016 @ 9:09pm 
I dont know if its just me but attachments no longer appear on the gun, i did not have this prob back when the mod came out. Might be just me or mods conflicting.
Get Some 6 Mar, 2016 @ 7:30am 
@Yard1PL, Gallant's weapon-mods dont suffer those issue. Maybe he can help with this problem? For example: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=633727095
Yard1  [author] 5 Mar, 2016 @ 4:03pm 
Removing that file would cause all models to stop loading textures.
Get Some 5 Mar, 2016 @ 3:09pm 
Hello. Your gun-mods seems to be affected by the bug that is described on the following page on Reddit: https://www.reddit.com/r/xcom2mods/comments/48c8v3/psavoicepacks_and_other_mods_to_a_lesser_extent/d0j0ueo

Any chances of fixing it?
Твой Братишка 3 Mar, 2016 @ 1:55am 
good job and good russian gun
Joe Rogan, Press Secretary 24 Feb, 2016 @ 4:44pm 
Funnily enoug Kerensky, the EU nations were always the first to crap out on me in XCOM: EU/EW.

That and the damn communists.

X-Communists, anyone?
Kerensky 24 Feb, 2016 @ 11:40am 
X-Com European Union sounds like... a really bad game. I glad that wasn't what was made.
Emperor_Hood 24 Feb, 2016 @ 7:50am 
i am a moron ^^
Emperor_Hood 24 Feb, 2016 @ 7:49am 
oh shit ... soory xD .... didnt want to be rude and at that point it was a mistake -.- ....... SOORY ^^
Yard1  [author] 24 Feb, 2016 @ 7:15am 
EU - XCOM Enemy Unknown xD Not European Union.
MR.$$$$ 24 Feb, 2016 @ 6:59am 
just saying~ your mods are awesome~
:steamsad:pity 2K didnt remaster the EU EW models~
Emperor_Hood 24 Feb, 2016 @ 5:48am 
i hope you know that your LMG mod and the Sniper mod are EU guns -.- LMG (Belgian) Sniper (UK) and the HK416/7 is German+US ... just sayin
Emperor_Hood 24 Feb, 2016 @ 5:46am 
low quality ?
Yard1  [author] 24 Feb, 2016 @ 5:37am 
The EU models are too low quality.
MR.$$$$ 24 Feb, 2016 @ 4:30am 
2K should hire you~

any chance we got xcom1 weapon packs in 2?:steamhappy:
Kerensky 20 Feb, 2016 @ 1:26pm 
I think the slight comical/oversizing of the gun works very well. It's a much better match for the soldier design than your G36 line of weapons. The very thick default assault rifle 'fits' better with the way soldiers look and hold them, and that also works for this AK weapon.

Nice mod, I'm glad you just kept them as default stats. Nice visual alternative, and if people want to mess with stats, they can do so however they wish.
Emperor_Hood 20 Feb, 2016 @ 6:06am 
could you make weapons like the PKM or PKP as a Russian version of the LMGs ? or MG3 for German Version or is it to much work for ya ? .... anyway good work so far ^^
Jimmy 20 Feb, 2016 @ 5:05am 
i recieved a comment but i dont see anything related to what i said?
marshmallow justice 19 Feb, 2016 @ 10:42pm 
Ah I see. I await the mobility compatability update then :)
Yard1  [author] 19 Feb, 2016 @ 10:23pm 
Yes, you can use all my mods at the same time. PlusOne adds 1 to the upper limit of the damage , Crit is how much extra damage crits do and CritChance is how much extra crit percentage a soldier get. Mobility is not as easy as other stats, but I'll soon update all my mods to allow for changing it.
marshmallow justice 19 Feb, 2016 @ 9:27pm 
When editing the stats, what does "PlusOne=1" mean? And how does the earlier CRITCHANCE=10 interact with the later Crit=2?

ps. is it possible to modify how much mobility these weapons give you?
DeadMarine1980 19 Feb, 2016 @ 3:07pm 
HEy can I use this mod and your M4 mod at the same time? Will I have a choice between the two weapons from soldier to soldier?
Jimmy 18 Feb, 2016 @ 7:15am 
do the G3 off f.e.a.r
Jimmy 18 Feb, 2016 @ 7:15am 
pffff
Yard1  [author] 18 Feb, 2016 @ 5:11am 
This is the BF4 model, I kind of assumed it was accurate.
Lelouch_vi_Britannia 18 Feb, 2016 @ 4:58am 
http://bastion-karpenko.narod.ru/AK-12_TM-2012_11.JPG
IRL in's not too far, end of the window and the mag is more closer. And gas operating system on the barrel is more visible.
But idea is huge pack of RL-guns is very good.
Yard1  [author] 18 Feb, 2016 @ 4:51am 
That's how it is in the real life.
Lelouch_vi_Britannia 18 Feb, 2016 @ 4:50am 
The idea is good enough, but why the ejection window is so far from magazine?
KeryMiler 18 Feb, 2016 @ 3:34am 
Sir,this AK12's body is too bag and grip,magazine are too small,if you can fix it and let it look better,that will be a 5 stars mod. HK416 M1911 and DE are great! However will you add 2d picture of them?It;s look so strange to use default picture.
Thahat 16 Feb, 2016 @ 11:01am 
hey! i love all your gun mods, but found something "strange" about this one and the LMG-one, the textures/shadows seem to act strangely on the "flat" sides of the gun (where the chambering and firing would happen in real life) this is especially obvius if you rotate en enquiped soldier in the menu or if you change the collor of the gun's scheme. thought i'd mention it.
MiiXD♫ 16 Feb, 2016 @ 6:18am 
"This is a new weapon which doesn't replace any other weapon."

Is it possible to replace the beginner rifle with this?
rio 15 Feb, 2016 @ 4:24pm 
Looks 1000x better now, thanks :)
Yard1  [author] 15 Feb, 2016 @ 12:17pm 
Specific proportions - AK12 fits the base rifle way worse than the HK416, so I had to resize it a bit so the animations would work.
FungusAmongUs 15 Feb, 2016 @ 11:58am 
wait how come this one is so big but the HK is perfect?

Both look terrific, just wondering how that problem happened
ursuslord 15 Feb, 2016 @ 11:13am 
Or Dragunow^^
Crazy Boris 15 Feb, 2016 @ 10:47am 
Please, man! Get us the Barret for the sniper!
Grimgoth 15 Feb, 2016 @ 8:46am 
Love it!!! moar pls! (is there a way to alter the magnetic wep looks? they look like crap imo :P
paulgsavill 14 Feb, 2016 @ 6:09pm 
Do you accept Bitcoin? I can't send Paypal to an overseas account from China.
paulgsavill 14 Feb, 2016 @ 6:08pm 
Finally! Someone who can do gun models. Please friend me, I desperately need a model made. You're a genius.
Star Colonel Ichaerus Ward 14 Feb, 2016 @ 4:30pm 
M4, M16, M60 or the Duke Nukem 3D Chaingun Cannon are weapons I'd like to see. Maybe more sniper rifle choices at some point?
Typhoon 14 Feb, 2016 @ 2:15pm 
disreguard there seems to be some issues with loading mods from both the dedicated mod folder and steam workshop.
Darkeng 14 Feb, 2016 @ 9:25am 
Ohhh, my heavy Popov from Sovet Rus will not happy)