XCOM 2
No Crit Dodging
35 Comments
< blank > 16 Feb, 2020 @ 5:46pm 
High -bg-, thanks always for the great mod. One question: is it compatible with [WOTC] Original High Hit Dodge Behaviour?
-bg-  [author] 29 Aug, 2017 @ 5:17pm 
nope, you will need to stay tuned for EU aim rolls for wotc instead.
Rabid Dutchman 29 Aug, 2017 @ 2:39pm 
Any plans to update this for WotC?
-bg-  [author] 1 Aug, 2017 @ 7:53pm 
yes yes yes
< blank > 1 Aug, 2017 @ 6:53pm 
Dear -bg-,

Thanks for another great mod! I have a couple questions about this wonderful mod, if I may:

1. So the way I understand it is that instead of vanilla mechanic where crit bar eclipses the hit bar from the right FIRST, and THEN dodge eclipses BOTH the normal hit AND crit from the LEFT (much the same way: http://imgur.com/IH42IPs describes), this mod reverses the order in which the above process is performed, so that the dodge bar is eclipsed by the crit bar? (Hence the limitation that it is only effective for crit > hit-dodge.)

2. Does it work with the patch where 100% hit no longer triggers dodge? (By the way, how is that patch implemented in the game? Does it simply and abruptly "removes" any dodge possibility once 100% hit is reached?)

3. Does this mod work with other mods such as Perfect Information or Tactical HUD? (I am especially concerned about the latter.)

I appreciate you very much in advance!
-bg-  [author] 12 Apr, 2016 @ 11:05am 
ya you can switch between the 2 any time.
marshmallow justice 12 Apr, 2016 @ 1:10am 
Is it OK to remove this mid-campaign? I just realized this and EU Aim Rolls didn't work with each other XD
-bg-  [author] 12 Mar, 2016 @ 2:11am 
Note: WIth the march 10 patch that fixes excess aim eating into crit, it also fixes the behaviour for this mod, so no updates required.
-bg-  [author] 19 Feb, 2016 @ 9:18pm 
@Aimeryan probably not on this mod, just the EU aim rolls mod
Aimeryan 19 Feb, 2016 @ 9:03pm 
Any way you could make it (either as a seperate mod or as an ini config) so that crit and dodge cancel out into a hit?
Zanubiya 17 Feb, 2016 @ 12:22pm 
@-bg- Thank for the info.
-bg-  [author] 17 Feb, 2016 @ 12:11pm 
@Suzumebachi yes in the case of this mod
Zanubiya 17 Feb, 2016 @ 11:41am 
@-bg- I know about the single roll for the hittable, just not sure if I understand your changes completely. Would an equal amount of hit and crit remove dodge? I like your EU aim mod but want to compare it to this mod first before choosing one or the other.
-bg-  [author] 17 Feb, 2016 @ 9:40am 
rupture is a forced critical skill, that's why it does not use the aim rolls check
Fuzzyballs01 ꦙ 17 Feb, 2016 @ 9:33am 
critical dodges still do half critical damage though
I know because I used Rupture, which is a 100% crit skill, and that stupid Viper dodged it
Feezec 16 Feb, 2016 @ 8:51pm 
Thank you for explaining. I think I understand now. This mod seems more merciful than the other, so I shall subscribe to this one. On a more general note, you make high quality mods. thanks and keep up the good work
-bg-  [author] 16 Feb, 2016 @ 7:17pm 
@Feezec, this mod still usees xcom 2 hitchances, where a 50% hit 50% crit means every time a shot connects, it always crits, the other mod changes it so only half the shots that connect crits etc etc. I made these 2 mods together only because they change the same files, but they both have a significant difference
Feezec 16 Feb, 2016 @ 5:26pm 
I'm not very smart. What is the difference between this and Enemy Unknown Aim Rolls? Which one should I subscribe to?
-bg-  [author] 16 Feb, 2016 @ 3:05pm 
by a lot of crit i mean as much crit as aim
-bg-  [author] 16 Feb, 2016 @ 3:01pm 
@Suzumebachi no, to completely remove dodge you still need a lot of crit. Just 33% crit is now actually 33% crit (or equal to aim if aim is lower) even when (aim) - (crit) - (aim*dodge) < 0. Usually when that number is lower than 0 crit chance starts reducing and dodge chance is still aim * dodge
Zanubiya 16 Feb, 2016 @ 2:50pm 
The highest dodge enemies have is 33% from what I've found on wikia (haven't dug into inis yet). Does that mean a crit chance of 33% is enough to remove dodge completely?
Azimuth 15 Feb, 2016 @ 12:43pm 
Now I'm totally confused ))))
-bg-  [author] 15 Feb, 2016 @ 12:36pm 
@eswee he won't dodge this crit, he has 18% chance to dodge at this case and since normal shots % is still > 0, this mod has no effect. This mod however will have an effect on 90% hit 80% crit and 20% dodge, where normal hit chance is -2 rounded to 0%, dodge is 18% and crit is 72% for vanilla, with this mod it is changed to 80% crit with 10% dodge.
Azimuth 15 Feb, 2016 @ 12:32pm 
Lets clarify.You have 90% to hit, 50% to crit. You made a hit, crit is rolled as well. Okay, but the enemy has 20% dodge. What is the chance he will dodge this crit?
-bg-  [author] 15 Feb, 2016 @ 11:33am 
@DeathKnight grazes just multiplies whatever damage is rolled by 0.5, so you will deal 3-4 damage. Rupture applies after crits/grazes so with rupture that weapon's grazes will deal 5-6 damage.
DeathKnight. 15 Feb, 2016 @ 1:21am 
Hey Bg do you know if dodge happens the damage roll is always the minimum damage?For example if the damage is 6-8 and enemy dodges would the damage always be 3 regardless of what damage is rolled?
-bg-  [author] 15 Feb, 2016 @ 12:21am 
True, but have you ever fire a 100% crit shot against a viper/archon only for them to dodge it? This mod fixes that so it is actually 100% to crit instead of them having a small chance (hahaha) to dodge
Spiner909 15 Feb, 2016 @ 12:06am 
If there are no enemies with 100% dodge isn't this mod pointless? I'm not trying to belittle you, I don't get it.
-bg-  [author] 14 Feb, 2016 @ 10:51pm 
No
Spiner909 14 Feb, 2016 @ 10:44pm 
There are enemies with 100 dodge? D:
-bg-  [author] 14 Feb, 2016 @ 10:43pm 
@Spiner909 in the current game, if you have 100 aim, 100 crit against someone with 100 dodge, the shot has 0% chance to crit and 100% to graze, this made it so crit takes priority and has 100% to crit instead
Spiner909 14 Feb, 2016 @ 10:41pm 
Not sure I fully understand this. Does this mean if you get a crit, the enemy cannot dodge it? IE, crit damage will never be reduced by dodge?
-bg-  [author] 14 Feb, 2016 @ 10:28pm 
Updated! The debugging tweak is now gone, no more nasty surprises!
-bg-  [author] 14 Feb, 2016 @ 10:27pm 
I f-ed up! There's a debugging stuff in this mod that I forgot to delete, please wait for an update soon