Cities: Skylines

Cities: Skylines

Toxic Waste Treatment Plant
8 Comments
jisuai 16 Aug, 2022 @ 8:23pm 
good
Madisonian 19 Apr, 2017 @ 5:03am 
Thanks, unfortunately there's no toxic waste tanker asset (yet).
LIDL 4 Jun, 2016 @ 6:25am 
thank u very much thumbs up
templeofdoom 16 Feb, 2016 @ 10:59am 
No problem @niis-ku - Blender is free and I learned how to use that one. I'm not sure how similar it is to Maya (probably not at all) but you could give it a whirl. There are a lot of cool plug-ins and scripts you can get for Blender that make some things a lot more manageable (UV Unwrapping for instance). Thanks for checking and hope to see more creations! :D
niis-ku  [author] 16 Feb, 2016 @ 10:56am 
@templeofdoom: this is a bit embarrassing, but the truth is that I used a 30-day free trial of Maya for this one and the lisence expired already... I can tell that it consists of quite simple boxes, cylinders and pipes. I tried to delete unnecessary/invisible faces. Details such as windows are made with textures and not with polygons. The file size is 3 MB, I think that's not too bad considering the many round shapes. I understand your concern, however, so I'll have to learn to check the poly /tris count next time I make something.
templeofdoom 15 Feb, 2016 @ 1:44pm 
@niis-ku - if you are using Blender you can check Tri-count in your 3D modeling program. I use Blender so I wouldn't know where that information is available in Maya or 3DS but if you google you could quickly find out. Thanks either way - I like to check the stats of models as I am reaching around 1600 assets right now and have to be picky. :)
niis-ku  [author] 15 Feb, 2016 @ 1:38pm 
Textures are 1024x1024 _d, _n, _s, and _i maps. The poly / tris count unfortunately I do not know (no I idea how to check that, it could even change after fbx conversion?) ...
templeofdoom 15 Feb, 2016 @ 1:24pm 
Very nice! Can you list the tri-count and the texture sizes used? Nice work!!!