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PLus when I used this with the dlc hunters, it worked just fine,
If not could you at least tell me if I can activate this after the gatecrasher mission and if it has any issues with all aliens all missions/long war mods?
https://steamhost.cn/steamcommunity_com/workshop/filedetails/discussion/619302232/364041776199079516/
Don't hesitate to contact me if you want a copy of the DLC!
--
-EncounterBuckets=(EncounterBucketID="LIST_BOSSx4_Standard", \\
EncounterIDs[0]=(EncounterID="BOSSx4_Standard"), \\
EncounterIDs[1]=(EncounterID="BOSSx4_FillStandard"), \\
)
--
is replaced by:
--
+EncounterBuckets=(EncounterBucketID="LIST_BOSSx4_Standard", \\
EncounterIDs[0]=(EncounterID="LIST_RULER_Viper", \\
IncludeTacticalTag="Ruler_ViperKingActive", \\
ExcludeTacticalTag="Ruler_ViperKingDead"), \\
EncounterIDs[1]=(EncounterID="LIST_RULER_Berserker", \\
IncludeTacticalTag="Ruler_BerserkerQueenActive", \\
ExcludeTacticalTag="Ruler_BerserkerQueenDead"), \\
EncounterIDs[2]=(EncounterID="LIST_RULER_Archon", \\
IncludeTacticalTag="Ruler_ArchonKingActive", \\
ExcludeTacticalTag="Ruler_ArchonKingDead"), \\
EncounterIDs[3]=(EncounterID="BOSSx4_Standard"), \\
EncounterIDs[4]=(EncounterID="BOSSx4_FillStandard"), \\
)
--
So your edits to BOSSx4_Standard and BOSSx4_FillStandard will still be called.
----------------------------
Thanks, Chieftain Mk.3, sadly this looks quite worse than expected, in short: There will be problems, namely the .ini already reads:
";Remove base game boss buckets -- If a mod has overridden these in any way, it could conflict with this and fail."
This in return means that there will/must be made a new mod while keeping this one for those without DLC.
----------------------------
I think you'll be alright actually - that section only removes and replaces the EncounterBucketIDs, whereas your ini works with EncounterIDs - the replaced EncounterBucketIDs are still calling on the same EncounterIDs, so your edits will take effect still. That's also the only section in the ini that has any removals, the rest is just additions.
That only leaves the 40 ConfigurableEncounters lines to add into your ini, and any updates to match changes to the base-game file.
I am going to make thread with replacement .ini based on my mod and the new .ini for the brave in the community to test. The first I'd like to test would be the one that simply replaces this mod's, the other would be the failsafe which replaces the .ini of Alien Hunters (wherever that one is placed).
";Remove base game boss buckets -- If a mod has overridden these in any way, it could conflict with this and fail."
This in return means that there will/must be made a new mod while keeping this one for those without DLC.
There are now two more problems: Simply put I will not be able to test it and worse, I am afraid that it may not work at all due to the DLC technically seemingly being like a mod (I recall not being able to mod a mod before)
Maybe and just maybe after the 2,1GB update I am atm downloading, the entry for the new enemy may still be added for non-owners (but not activated).
Also thank you very much, bigger pods make the game much more enjoyable with larger squad.
Also there's another post that says a shadow chamber reverts the IESS changes. Anyone can confirm? thanks.