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WOTC is not tested with this mod, though, I don't know if this DLC changes the secto.
If you don't use WOTC the mod should work just fine indeed! That's the thing that would need some rework: a WOTC version..
This mod is quite basic and just alters some stats, I can't do anything about AI, spawning or camera bugs. They're probably caused by another mod, but I haven't tried LW2 so far and don't know if its bugged in this way.
Good luck for your games, and enjoy the fear indeed :)
With the vanilla i don't see almost any problem, just sometimes when the unit is with other advent troop the camera focus just in the solo one instead of the two or more, beside that it's working nice.
In LW2 i had a bit more problems. The camera may be glitchy like in the vanilla; there's two times that the A.I. just freeze and don't move for the rest of mission (i hit it too, just to be sure), i had to reload few times until the unit start moving again. Beside that i see just one time the sectopod be deployed and not showing up, the enemy turn begins, sectopod moving, but not showing.
In resume, still working fine and i had that nostalgic feeling of fear when i see that monster walking around. Futhermore, i guess one or two patchs can resolve the problems
I think I know how to edit that in the ini. however every time I try to mod something myself, whatever game I'm doing it to breaks, even if I follow the instructions to the letter.
That's a great question. I hope so too.
Not sure if it's possible, but a Stun Lancer that is forced to move after taking a melee action is what I'd hope for. This would stop the dozy AI from standing in the open and give a second chance for Covering Fire. Payback is a bitch =)
Hey that great news. Welcome to WotC
The stats would probably need a boost, though 200 Hack Def may need testing as the highest I've got with Hacking is 125 ish.
You will need to read up on the SDK for WotC. It's not as straight forward as it seems. Check Reddit. There's a forum with loading the SDK and setting it up.
I'll update the mod in a few days (weeks? ;D)
Does the stat change stay relevant with the DLC, or would it be interesting to make the sectopod even tougher?
(I was thinking about a raised hack defense on Legend level, maybe... something like 200)
Yes - There's a good one by Claus :)
What I was asking though is for a separate Sectopod. I was being a little cheeky asking if you would produce one. Adding new Alien/ADVENT to the game, and having them introduce at a random point based on Force Level is great for keeping your game fresh.
I'd love to acquire the whole DLC pack, but their price don't move that much and I don't swim in money right now.
I'll keep that in mind though, and will update the mod as soon as I get my hands on the addon.
Bonjour - Any chance that over the past year or so you have acquired WOTC and would update this mod?
I'd like to see a scarier sectopod version that can be added to the game independently of the base game version for late game missions. Possibly adding a few abilities like nanobot repair and disruption field AOE reducing targeting. Just thoughts, but a WOTC update would be fantastic.
I have so many difficulty mods on, that I got a pod of 6 of these.
killme
If you don't think that Sectopods are easy to kill, please don't install this mod!
Have fun with the game =)