XCOM 2
Fearsome Sectopod
78 Comments
cars4456 30 Jan, 2022 @ 12:16pm 
main weakness: haywire protocol because it controls it
Feldo  [author] 12 May, 2021 @ 3:01pm 
Great news, thanks!
Circumcised Khezu 12 May, 2021 @ 12:38pm 
WOTC is confirmed to work, at least on a new save.
Feldo  [author] 31 Mar, 2021 @ 10:09am 
I don't know this mod but as you say, my mod here only change a few stats so it would be compatible with many mods as long as they don't touch to Sectopod stats (they can change their spawn rate that wouldn't matter).

WOTC is not tested with this mod, though, I don't know if this DLC changes the secto.
Guy_Jones 30 Mar, 2021 @ 10:26pm 
Do you know if this is compatible with Advent to Empire since it only changes stats?
Feldo  [author] 22 Mar, 2021 @ 5:35am 
Congrats for finding, it can be pretty difficult ;) Have fun!
Sankara 21 Mar, 2021 @ 3:13pm 
So, i just looked about the other mods i have and found the source of problem with the unit disapearing. Working in a pandemic mess with my attention, sorry
Feldo  [author] 21 Mar, 2021 @ 2:54pm 
Thx for the feedback.

If you don't use WOTC the mod should work just fine indeed! That's the thing that would need some rework: a WOTC version..

This mod is quite basic and just alters some stats, I can't do anything about AI, spawning or camera bugs. They're probably caused by another mod, but I haven't tried LW2 so far and don't know if its bugged in this way.

Good luck for your games, and enjoy the fear indeed :)
Sankara 21 Mar, 2021 @ 2:46pm 
@Feldo, i want to say sorry for being late for response, i was testing another two new runs to be sure. I'm using the vanilla version with some mods, also the LW2, unfortenally i don't have the WOTC or the reinforcement pack.

With the vanilla i don't see almost any problem, just sometimes when the unit is with other advent troop the camera focus just in the solo one instead of the two or more, beside that it's working nice.

In LW2 i had a bit more problems. The camera may be glitchy like in the vanilla; there's two times that the A.I. just freeze and don't move for the rest of mission (i hit it too, just to be sure), i had to reload few times until the unit start moving again. Beside that i see just one time the sectopod be deployed and not showing up, the enemy turn begins, sectopod moving, but not showing.

In resume, still working fine and i had that nostalgic feeling of fear when i see that monster walking around. Futhermore, i guess one or two patchs can resolve the problems
Feldo  [author] 11 Mar, 2021 @ 3:15am 
@Manel Great ;) Which version of the game are you using? Is the mod still working? I didn't touch it for a while, hope it still makes things harder :)
Sankara 10 Mar, 2021 @ 2:09pm 
Ah such nostalgic feeling just reading that description. Thanks buddy, now my experience it's almost complete
Circumcised Khezu 13 Aug, 2020 @ 8:41pm 
@feldo, are there still plans to update the mod for wotc?
Maxidonis 22 Aug, 2019 @ 1:01pm 
You know what, I convinced myself to get the mod by posting the comment, the harder sectopod is worth the one little thing I don't quite like.
Maxidonis 22 Aug, 2019 @ 12:57pm 
I have had my eye on this mod for years now. I keep on coming back here because the mod has me quite interested. The one thing that keeps putting me off is the high flanking aim bonus. As far as I know, there is not a unit in the game, XCOM or Alien that gets such a bonus. So giving that bonus, especially a 20+ bonus is quite a drastic change. Though I suppose it would make up for aliens lacking range and angle bonuses if I didn't already use mods that did that.

I think I know how to edit that in the ini. however every time I try to mod something myself, whatever game I'm doing it to breaks, even if I follow the instructions to the letter.
initium 29 Jun, 2019 @ 8:23am 
@dmc32
That's a great question. I hope so too.
Not sure if it's possible, but a Stun Lancer that is forced to move after taking a melee action is what I'd hope for. This would stop the dozy AI from standing in the open and give a second chance for Covering Fire. Payback is a bitch =)
dmc32 28 Jun, 2019 @ 2:53pm 
@feldo, your'e updating all your mods now?
Circumcised Khezu 28 Jun, 2019 @ 1:41pm 
Can't wait for it. I was always disappointed with Sectopods, they're too damn easy in XCOM 2.
initium 28 Jun, 2019 @ 3:27am 
@Feldo
Hey that great news. Welcome to WotC
The stats would probably need a boost, though 200 Hack Def may need testing as the highest I've got with Hacking is 125 ish.
You will need to read up on the SDK for WotC. It's not as straight forward as it seems. Check Reddit. There's a forum with loading the SDK and setting it up.
Feldo  [author] 27 Jun, 2019 @ 4:34pm 
I finally got to buy WOTC :p
I'll update the mod in a few days (weeks? ;D)

Does the stat change stay relevant with the DLC, or would it be interesting to make the sectopod even tougher?

(I was thinking about a raised hack defense on Legend level, maybe... something like 200)
Circumcised Khezu 28 May, 2019 @ 10:41pm 
WOTC is on sale right now if you wanted. I'd love to have this in my new campaign!
initium 24 Mar, 2019 @ 4:26pm 
@Feldo
Yes - There's a good one by Claus :)
What I was asking though is for a separate Sectopod. I was being a little cheeky asking if you would produce one. Adding new Alien/ADVENT to the game, and having them introduce at a random point based on Force Level is great for keeping your game fresh.
Feldo  [author] 20 Mar, 2019 @ 3:08am 
@initium Nothing has been made by another mod in the meantine? :p
I'd love to acquire the whole DLC pack, but their price don't move that much and I don't swim in money right now.
I'll keep that in mind though, and will update the mod as soon as I get my hands on the addon.
initium 19 Mar, 2019 @ 9:32pm 
@Feldo

Bonjour - Any chance that over the past year or so you have acquired WOTC and would update this mod?
I'd like to see a scarier sectopod version that can be added to the game independently of the base game version for late game missions. Possibly adding a few abilities like nanobot repair and disruption field AOE reducing targeting. Just thoughts, but a WOTC update would be fantastic.
I Darkstar X 28 Oct, 2017 @ 7:39am 
Same here friend. XD
Feldo  [author] 28 Oct, 2017 @ 3:17am 
Alas, I don't own WOTC!
I Darkstar X 27 Oct, 2017 @ 1:00pm 
And can you change this in the ini?
I Darkstar X 27 Oct, 2017 @ 12:59pm 
WOTC-compatible?
WeaponisedMoron_2 25 Sep, 2017 @ 4:14am 
Yes... Thank you... *downloads double enemy hp values + overwhelming force dark event* This should do it *Watches 3 sectopods steamroll my entire squad the first 2 turns"*
Retsu 22 Jul, 2017 @ 8:30am 
I love the classic secopods.
Mike 4 Feb, 2017 @ 7:18pm 
Love this mod and thank you for making it! I missed the EU version and this brings back the fearsome power of them!
RRed1234 8 May, 2016 @ 5:42pm 
Iamamasochist

I have so many difficulty mods on, that I got a pod of 6 of these.

killme
Artuurs 2 May, 2016 @ 12:17pm 
Maybe also bring back the classic Sectopod apperance?
Feldo  [author] 22 Apr, 2016 @ 5:07pm 
@Ashe_Black : hehe, if you crapped your pants, this mod served its purpose ;) but yeah, psi ops are so OP, nothing can stop them =)
Ashe_Black 22 Apr, 2016 @ 1:15pm 
I forgot I had this mod installed. Completely crapped my pants when I saw a 66 hp, 7 armor sectopod. I had 2 Psi ops with stasis so that made quick work of it though. ;)
Nasarog 10 Apr, 2016 @ 5:21am 
Good grief this new sectopod is nasty...
d_valroth 24 Mar, 2016 @ 7:31pm 
Nice, maybe Sectopods will be threatening now. :)
Jersee 18 Mar, 2016 @ 11:04am 
lol, also realised I enabled this the same time as going for the 4 squad achievement. Gonna be fun
Ratchet, PhD 16 Mar, 2016 @ 12:48am 
Needs auto-overwatch after using main cannon. And 12 armour.
Jersee 12 Mar, 2016 @ 11:02am 
Maybe they will be able to hurt one of my soldiers this time. 2 full games and not a single one damaged me
AnaLoGMunKy 9 Mar, 2016 @ 2:49pm 
You turned them into sexypods. Before, they were pussypods.
Feldo  [author] 9 Mar, 2016 @ 6:14am 
@Dr. Engy : many people can kill Sectopods in 1 turn in XCOM 2. Those people think that sectopods are too easy.
If you don't think that Sectopods are easy to kill, please don't install this mod!
Have fun with the game =)
Vadimus Maximus 9 Mar, 2016 @ 6:09am 
:steamfacepalm: In EU/EW You haved better equipment and all this sectopods are 2 op (PLUS they got salvo) and in EW mechs
The UK Is Mine 3 Mar, 2016 @ 1:51pm 
@RJ Masochism or Masochist :)
AnaLoGMunKy 2 Mar, 2016 @ 1:30pm 
Now I might actually worry when I see one of these suckers. Thanks
Solo 23 Feb, 2016 @ 12:04pm 
i was going to play new game (finished once) and wanted increased squad size (finished with vanilla one) but was "scared" it waould be too easy. Now gonna increase squad size and use this mod. This gonna be stressful but fun.
RJ 20 Feb, 2016 @ 4:32pm 
You sir are an evil evil man. But my nostalgia mixed with a slight amount of masochisticism (is that a word?) is making me download this mod anyways.
worrasopa 20 Feb, 2016 @ 2:33am 
EMP only for them they killed my 2 of my best men in a battle. I have nightmares from that so maybe when i feel like getting butt penatrated ill come back.
Skyfall 19 Feb, 2016 @ 1:31pm 
My hacker is packing a base 113 hack, m3 gremlin, and tech armor +20 hack. I shot the thing with blue screen rounds first to lower the defense then only had 69% for the stun (legendary difficulty). Seems like good defense to me.
Feldo  [author] 19 Feb, 2016 @ 1:16pm 
Good news! Thanks for your feedback. What do you think about the hacking difficulty?
Skyfall 19 Feb, 2016 @ 12:59pm 
Yep. I'm afraid of them now. Bumped into 1 on the last mission along with tougher advent (18hp) and tougher mecs (24hp and bunch of armor.) My squad of elite 8 had to really focus. Made sure I hack stunned the secto for 1 round, then stasis for another. None of this take it down in a single round crap.