Total War: ATTILA

Total War: ATTILA

Sebidee's Laocra Gael - Ebdani Unit Roster Expansion
117 Comments
CikenJamur 24 Jun @ 3:59pm 
i am wondering if Fir Gorm units armor can be adjusted. their armor is 40 but they are not wearing any shirts. even roman units that have clothes have lower amount of armor
RMTH 1 Apr @ 8:54pm 
whats in the update?
Sebidee  [author] 16 Feb @ 4:47am 
No, this is for the Grand Campaign. My Charlemagne mod does include an Irish faction though
Ciaphas Cain 14 Feb @ 2:49pm 
Seb, this is part of your Charlemagne Expanded right?
Sebidee  [author] 28 Sep, 2024 @ 3:53am 
Thanks :)
Saw It In A Pro Game Once 27 Sep, 2024 @ 6:58pm 
Didn't expect this, thanks man!
RMTH 4 Jun, 2024 @ 12:45am 
Hopefully they are good. Hate how those inferior Picts get better units
accies3 6 May, 2024 @ 7:38am 
i am missing two units pikemen and a spermen what should i do
Malata Societa' Official 6 Jun, 2023 @ 3:32am 
this mod its compatible whit upc translation projeckt?
REPLY ME SEBIDEEEEEEEEEEEEEEEEEEEEEEEE!!!!!!!!!!!!!!!!!!!!!!!!
Sebidee  [author] 8 May, 2023 @ 1:36pm 
Yes
Doomed World 30 Apr, 2023 @ 10:23pm 
You still around Sebidee? Just wondering
TheChosenman 30 Apr, 2023 @ 5:20am 
cool mod need this for the Picts
Malata Societa' Official 10 Apr, 2023 @ 5:14am 
this mod its compatible whit upc translation projeckt?
The Dark Ranger 25 May, 2021 @ 11:16am 
Can you add some new spearmen too and some longbowmen?
The Dark Ranger 12 May, 2021 @ 8:09pm 
Can you work on one for the Picts next?
Sebidee  [author] 12 Apr, 2018 @ 5:00pm 
Try some other tables there, it should be in one of them
Alex the Great 12 Apr, 2018 @ 3:42pm 
Yea I’m looking at it right now. I don’t see anything that specifys culture.
Sebidee  [author] 12 Apr, 2018 @ 3:19pm 
I'd have to look it up in pfm but try the building levels tables. There will be somewhere where you assign buildings to cultures.
Alex the Great 12 Apr, 2018 @ 3:13pm 
Ah damn, a shame. You always make great mods. X.x
Quick question; If I wanted to add, for an example; Christian buildings, to the celts faction, which tables would I need to edit seb?
Sebidee  [author] 6 Apr, 2018 @ 11:27am 
Sorry, I'm kind of finished with attila now.
Alex the Great 6 Apr, 2018 @ 7:54am 
Do you plan to add more units for other factions? Maybe like some Roman-British units for the WRE.
PhilipÓ'hAodha  [author] 24 Feb, 2018 @ 12:27am 
@ultan I had given Seb the history of these units when I was back in first year. Now if I was to do this it would be all in old Irish and just in time for Thrones of Britannia. 😉
Nobuhator 14 Jan, 2018 @ 6:02am 
Can you add vanila units icons to Charlemagne DLC?
javimanzano3 27 Dec, 2017 @ 3:57pm 
I personally think the celts factions need any unit of chariots or more units of melee/shock cavalry.
javimanzano3 27 Dec, 2017 @ 3:53pm 
Can you make antoher mod with some new units for the caledonians and the picts also?
Griff 16 Dec, 2017 @ 2:15am 
I think there will be a conflict with this one XAI: Complete Vanilla Unit Overhaul
Griff 16 Dec, 2017 @ 2:11am 
Do you know if i can i use this in conjunction with Xeryx XAI mods?
Sebidee  [author] 8 Oct, 2017 @ 3:46pm 
Ha I tried my best to do it myself, I should have paid more attention to Irish in school.
ultan808 8 Oct, 2017 @ 3:43pm 
loving that google translate :steamhappy:
daefke 20 Sep, 2017 @ 8:11am 
Do you have plans to make a celtic unit roster expansion, for the Caledonians and the Picts? Also an african unit expansion for the garamantians would be welcome, because their roster is so plain.
Sebidee  [author] 9 Sep, 2017 @ 6:43am 
It could be alright. If they make something about the Viking era with all of north west europe then I would definitely be on that.
Passion Man 9 Sep, 2017 @ 6:36am 
positive, looks like it'll be the isles in viking period maybe, there was a blurry picture with the coast of Ireland featured on the page for it though

https://www.totalwar.com/blog/a-total-war-saga-announce-blog/

I'm 100% it's the east coast with the antrim mountains and all the other land marks
Sebidee  [author] 8 Sep, 2017 @ 6:15pm 
You sure?
Passion Man 8 Sep, 2017 @ 3:58pm 
hot shit my man, hope you'll be active for the Saga title which'll have Ireland as a major faction
Ignaeon 28 Jun, 2017 @ 9:00am 
Would it be uncouth of me to use this wonderful mod as the base of a new mod that I'll more than likely only use personally? I have absolutely no skill in unit creation, and these units would complement the Ebdani's rise to civilization as best that I could implement it through the technology stuffs. lol
Emrys of Ailliau 11 Jun, 2017 @ 2:04pm 
Im just saying that you have "Light" infantry with 40 armor and "Medium" infantry with 0. as far as I know light means lightly armored and heavy meant hevily armored
Your mounted crossbows shoot way faster than the infantry crossbows and carry more amunition.

but having access to good shock cavalry and pikemen is really nice and It is really nice not to have 4 medium axe infanty 5 kings fianna 2 ebdani/chosen raiders 2 moramer cavalry 4 archers and some onagers be every army ever after 50 turns.
Sebidee  [author] 30 May, 2017 @ 3:10pm 
That is the way all Celtic units are designed. They are supposed to be glass cannons with low armour and defence. They have this balanced with high attack and charge and maneuverability.
Emrys of Ailliau 30 May, 2017 @ 3:01pm 
I like the idea of giving the ebdani more units but it would be cool if you could look at readjusting their stats. Some of the things I have noticed are,

the infantry units are almost all ultra low armor& health but are still classed as medium infantry, in addition such low defensive capabilities make them so squishy that they cannot compete with the existing Celtic units as far as usability, their attack stats are not sufficient to balance their defense.
I get that you are supposed to use them with ambush and Fear tactics, But they dont survive long enough to be effective
Emrys of Ailliau 30 May, 2017 @ 3:01pm 

Then we come to their Availability. You can blitz research the building chain that lets you recruit kings fianna really fast. Celtic axe warriors from the millitary tree also have carry weight into the endgame. It takes a lot more research and preparation to unlock most of your units than those.

Also I believe the Slinger units kill themselves with all ranks fire, and I noticed that ability on the 2h axe infantry unit which doesn't have a missile weapon.

I think that the mounted crossbow archers shoot way to fast 70 ish. 30 amo = op machine gun.

I haven't gotten the chance to test all of your units yet but I think you should do a re-balancing. just a little something that makes them equally or more appealing than the existing Celtic units which also reflects their availability.




Doomed World 7 Jan, 2017 @ 2:18pm 
can you make the wolfhounds look like wolfhounds i also look forward to seeing more roster mods from my favorit roster maker
Sebidee  [author] 25 Dec, 2016 @ 12:11pm 
Sona Nollaig bud :)
de Mandeville 25 Dec, 2016 @ 11:39am 
Haha xD
Sebidee  [author] 25 Dec, 2016 @ 9:49am 
Damn Mike, don't think I'm arsed fixing it now :)
de Mandeville 25 Dec, 2016 @ 6:25am 
Sé do bheatha ó bhaile átha cliath, uaisle. :steamhappy: Scríobh tú "laochra" mícheart.
I gceist agat "laochra" na gaelach? Ach, scríofa agat “Laocra”
Sona Nollag agus Sláinte :steamhappy:
PhilipÓ'hAodha  [author] 15 Oct, 2016 @ 11:35am 
The Irish are called the Scotti in 4th and 5th Century Latin text. So there is nothing funny about it.
Old_Scottish_Glory 6 Oct, 2016 @ 8:06am 
Funny you say that as many of the units in this mod are the migratory Scots (Scotti) :D
Sebidee  [author] 8 Jun, 2016 @ 9:56am 
Nah I think we'll let two Scottish guys do that :)
Heathen 24 Mar, 2016 @ 12:16pm 
@Sebidee Any plans for a Picts Unit Expansion?
Sebidee  [author] 22 Mar, 2016 @ 4:43am 
The Running Man 21 Mar, 2016 @ 8:10pm 
when will you release your next unit pack?