XCOM 2
Revamped Sniper (Sharpshooter)
8 Comments
Pestiferius  [author] 27 Feb, 2016 @ 5:38pm 
MOD including all my classes now working and can be found under:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=634171069&searchtext=
Pestiferius  [author] 26 Feb, 2016 @ 5:13pm 
UPDATED: LEft Tree remains untocuhed.
I replaced revival protocol with aid protocol. too often i found myself healing then not beeing able to do anything else except move (wich isnt always needed) or reload (wich can be crappy choice too since i use autoreloader on my snipers and you dont wanna spend a charge of that for a almost full rifle) But on the other hand to add mobility especially after sooting/killing last remaining enemy i added Implaceable. Hope you like it, enjoy !
Sordiax 24 Feb, 2016 @ 8:03pm 
class logo*
Sordiax 24 Feb, 2016 @ 8:03pm 
none so far. everything is great. only improvement i can think of is a custom rank logos
Pestiferius  [author] 23 Feb, 2016 @ 11:46pm 
So Feedback time. Cmon guys any complains, found bugs, improvement ideas ?
Pestiferius  [author] 21 Feb, 2016 @ 10:23pm 
you can manually alter NumInForcedDeck=1 in the DefaultClassData file under D:\Program Files (x86)\Steam\SteamApps\common\XCOM 2\XComGame\Config to NumInForcedDeck=0 on each class you dont wanna have as autopick after initial mission (i have all of them to 0 so i get only my classes / oter class mods active) it can be done with any text editor!
Sordiax 19 Feb, 2016 @ 5:39pm 
i really love you revamp mods any way you could have it replace the originals? so my rookies have a greater chance of becoming your classes instead