Space Engineers

Space Engineers

Better Rotors and Wheels! - Clang go poof edition
81 Comments
AWeebGaming 29 Apr @ 6:11am 
is it possible to increase large grid rotor speed over 300 velocity?
FantazeR 2 Jul, 2023 @ 7:40pm 
i love you
Wild_Thing 11 Jun, 2023 @ 8:38am 
Cheers for this! aswell as the tutorial on your suspension. Helped me design my own! :D:steamhappy:
Stiderspace 2 Sep, 2022 @ 1:37pm 
This mods remove the 3x3 small grid advanced rotors ? can that be added back please
gevans 16 May, 2022 @ 12:01pm 
This mod crashed my public server, uninstalling.
FifthPegasus 10 Apr, 2022 @ 4:53pm 
Anyone else having to search for "Wheels" to find these or is it just me?
Marredone 9 Jun, 2021 @ 11:33am 
This has helped in my battles vs clang, thank you!
Also, it is funny that one of your comments is pending approval since Jan 31st. RIP.
Prophet_01  [author] 31 Jan, 2021 @ 4:41am 
This comment is awaiting analysis by our automated content check system. It will be temporarily hidden until we verify that it does not contain harmful content (e.g. links to websites that attempt to steal information).
psiycomantis88 25 Jan, 2021 @ 1:11pm 
Thanks for the awesome response. cant wait to try it out
Prophet_01  [author] 22 Jan, 2021 @ 9:20am 
Seems to work with offroad wheels. At least I wasn't able to wreck them on my Baserunner.

There are some wasteland-specific .sbc files that I haven't edited at this point which is rather odd. Anyway, if something dosn't work, let me know and I'll look into it.
psiycomantis88 19 Jan, 2021 @ 3:50pm 
Awesome. looking forward to the answer
Prophet_01  [author] 19 Jan, 2021 @ 11:28am 
Good question. I'll have to check that. If not, I'll add that by the weekend.
psiycomantis88 19 Jan, 2021 @ 9:50am 
Is this mod Wasteland Compatible?
Prophet_01  [author] 27 Dec, 2020 @ 6:00am 
I overhauled the mod today. The new version uses the updated .sbc files of the game and that it will hopefully interfere with other mods less frequently. It now also includes advanced rotors, too.

A big change is that the mod now increases torque and rotational speed of rotors. There are other mods that do similar things, but there were a few minor things about those that I dislike which is why I included them into this pack. If this produces issues, let me know and I will upload a second version without this.
Prophet_01  [author] 21 Sep, 2019 @ 10:34am 
I finally finished the work on a suspension script for the Baserunner and incorporated that into a major overhaul. The difference is quite huge, as it's able now to safely drive around at 150km/h (~40m/s). Definitely more than I hoped for. Scripts definitely pay off with these kind of projects. I you're interested here's the link:

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1865885986
Prophet_01  [author] 10 Aug, 2019 @ 1:36am 
Nope. As far as I know pistons can't work that way. That's why I settled for rotors back then.

They are supposed to lift the truck, but are kept from doing so by the min/max level settings. If the force applied to the rotor exceeds it's 'lifting force' it'l travel backwards. At that point the dampening effect comes into play.
The system isn't perfect by any means and requires rather specific figures for any setup (which means lots of testing). Over- or undercompensation might still happen even then with certain terrain shapes. As far as I can tell the only way to improve the system further is to use programing (for force and min/max settings). I won't be commiting to that one any time soon though.
xTUx Death Lord 8 Aug, 2019 @ 4:07pm 
any mods out there to make the pistons work like shocks to allow a non rotor travel system since i cant get the rotors to work like shocks.

also are the rotors always on set to try lifting the truck but being unable to lift the weight of the truck its just keeping it at a set height ?
SSCmanhunter 23 Jul, 2019 @ 4:39pm 
Here is the problem. You showed us how to do it with small blocks but what about big blocks plus you did it in space and not on a planet. Gravity changes everything and i have tried this but it does work with gravity.
Hirnsausen 14 Jul, 2019 @ 6:17am 
Why not you add additional sizes to them, like 7x7, 10x10, 15x15?
Also needed; 1x1

Is it possible to scale up just the X and the Z axis, but keep the thickness of the wheel (Y) unchanged? And would such a re-scaling need a 3D editor, or can that be done by defining scaling values to the text file of a mod?

And there is one type of wheel that I want to suggest to you for a new mod. All regular wheels with a middle axis have necessarily a low ground clearance. There is a new type of wheel that was developed by NASA and is in discussion for planetary rovers. It has no middle axis but a mechanism along the upper area of the inner wheel frame that holds and propulses the wheel. Is there any way to have you look on a graphic that illustrates that mechanism?
Prophet_01  [author] 21 Oct, 2018 @ 10:03am 
Here we go:

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1544667486

The new version of the Baserunner is finally ready. The Functional Wheels mod received it's update as well.
Thx again for all the input!
Sabrewulf 6 Apr, 2018 @ 3:07pm 
Thanks Prophet for support us!
Misanthrope 8 Feb, 2018 @ 5:17am 
I think you did a hell of a job on those , Good brainstorming
Überium 5 Feb, 2018 @ 7:45am 
now those arent needed thanks to the new update
Prophet_01  [author] 26 Dec, 2017 @ 4:12am 
No, not at all. I couldn't figure out how to change the traction. I would, if I knew how ; )
FifthPegasus 23 Dec, 2017 @ 8:09pm 
Does this affect the traction of the wheels at all?

I am a terrible driver so my experiments are.... flawed....
Prophet_01  [author] 10 Dec, 2017 @ 6:29am 
Sry, but that's rly not a direction I want to go. One block solutions never work for complex designs and my only goal was to help players stretch the limits of the game.
kingtom 9 Dec, 2017 @ 10:01am 
You should work on a mod to add an alternative suspension system that consists of one block to make it easier to set up.
Überium 13 Aug, 2017 @ 2:18am 
awesome it works !!!
Prophet_01  [author] 3 May, 2017 @ 12:36pm 
@mainframecn: no idea tbh. The game's updates occasionally remove and re-enable the possibility to construct this thing (like at all). Though they don't seem to break the ones I already made and uploaded.
If you want to use the suspension system for something new, I highly recommend looking into the blueprint collection I uploaded. It contains all the pieces with preset rotor settings for something the size and mass distribution of the baserunner. It allows you to copy/paste it onto whatever you want and modify it as you want.
Prophet_01  [author] 3 May, 2017 @ 12:15pm 
Finally came around to fixing the mod (some update broke it a while ago). I had to further increase the breaking resitance considerably due to some new physics quirks.

The mod now also increases the breaking resistance of rotors by A LOT (something like x1000; not kidding). This had to be done, because I ran into some brand new bugs with the wheels... sight...

They sometimes phase into solid ground and get stuck in that position. As your vehicle keeps pushing, there will be an imense buildup in pressure throught the entire structure. If you don't stop the vehicle imediately, it may cause a critical failure at the weakest point (usually the rotor that goes kablam). This should give you some more time to take actions and occasionally might even allow the vehicle to push through with brute force.
Mainframe 26 Apr, 2017 @ 1:22am 
Can you only build this in space? I saw in the tutorial that you use inertia to mount the rotorpart to the suspension.
Purpleskin 11 Jan, 2017 @ 5:36pm 
Ah that sucks, yeah it seems the static wheels don't have any more friction than regular blocks, so it might just use a base value for all blocks.

Thanks for the suggestions, unfortunately none give the grip was hoping for. doubling the wheels seemed to be worse for some reason, atleast on very rough terrain. Could be to do with the type of suspension I'm using though, as the wheels are on pivots. I ended up just whacking some rockets on to add grip, feels like I'm cheating alittle though. Like you say, at that point why not build a rocket.

really great way fo solving the steering issue on your baserunner btw, works fantastically!

Heres the vehical if you would like to check it out, https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=839296295
Prophet_01  [author] 11 Jan, 2017 @ 9:24am 
If there is a way, I haven't found it :(
I tried finding a way to fix that issue as well, but wasn't lucky. I'm not even sure how exactly friction works and where the files (and more importantly the values) are located.

Some gameplay stuff tha might help you:
-getting as many wheels on the ground as possbile (preferably all; the baserunner is pretty good at that one btw)
-using 'double wheels' and more of them
-more weight (though that one, only works with slopes of less than 45°; if you want to go even steeper, why not build a rocket? :P )
Purpleskin 9 Jan, 2017 @ 7:14pm 
hey prophet, just wondering if there is any way to change the friction on these at all? im trying to make an all terrain pendulum suspension and it's just sliding all over the place with the vanilla wheels
Prophet_01  [author] 3 Jan, 2017 @ 7:49am 
Glad to help ;)

Though it's a shame that the devs still haven't fixed basic wheels themselves...
At least the beta update didn't seem to have broken this one.
Lander1 2 Jan, 2017 @ 6:51am 
I'd just like to stop in and say a BIG THANKYOU to you for this mod and your Baserunner. The Baserunner taught me many tricks I hadn't thought of, and inspired me to build this; https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=774607684&searchtext=bromry
And without this mod it wouldn't be possible at all either(the wheels just break off randomly without it lol).
Jim Ripper 5 Oct, 2016 @ 1:30pm 
Savegame at every avaliable time hahaha
Prophet_01  [author] 5 Oct, 2016 @ 7:39am 
Thx!

I just enjoy building that kind of stuff. The more complex the better (or just until my game crashes... again) :P
Jim Ripper 4 Oct, 2016 @ 1:15pm 
Woah yeah that would probably be the best option, i have just opted for stronger rotors. It does sounds more like cheating mind you but i would rather spend a short time just to have a great machine to mess about with than pull my hair out for a few hours getting it perfect.

Cheers for the info tho man, really great to see how much time and effort into your builds and how much extra you are willing to help others to achieve the space engineers master degree.

Hats off to you sir!
Prophet_01  [author] 4 Oct, 2016 @ 12:32pm 
It's important to keep an eye on the center of mass. Ideally it should be somewhere near the combined center of your individual suspension units. If it's too far away from it, you're may run into issues since the majority of the mass and force is applied to just 2 wheels.
It helps, if you decrease the torque on the other wheels (otherwise they will move their part of the vehicle upwards and thus apply even more force to the stressed out suspension units).
You rly want to distribute a somewhat equal force to all wheels under mos circumstances. This kind of fine tuning takes a lot of time (took dozens of hours with the baserunner).
Prophet_01  [author] 4 Oct, 2016 @ 12:32pm 
Oh you can ;) My Baserunner is extremely good in all kinds of heavy terrain. The suspension has been fine tweaked up to the point, that wheel resistence and to some extend friction are the only weak points. I created a mod to slove the resistance issue which enables the thing to move through all kinds of terrain at top speed without losing ground contact or putting too much stress on the suspension.
Jim Ripper 4 Oct, 2016 @ 12:05pm 
There is only one real issue at the moment and that is you can't really build it to roam around planets due to the front suspension not being stiff enough to support many blocks on the front at all. Also reversing the thing is a no go due to the wheels fold under as they gain traction. Going to need to find a work around that doesn't including safety locking the rotors :(

Rear wheels and rotors work fine so looks like there is no front sus :(
Prophet_01  [author] 2 Oct, 2016 @ 3:59am 
Sounds great!
Jim Ripper 2 Oct, 2016 @ 3:40am 
seems alot of effort to use W/S so gonna stick with using the safety locks and reverse rotation on the hotbar. not like it moves too fast to be able to adjust on the fly. The basic vehicle drives and seems to work... just gotta miss those trees haha. The front does seem to have more suspension than the rear so trying different settings to get more rigidity in the front. Basically tho it work which i am really happy :)
Prophet_01  [author] 30 Sep, 2016 @ 11:10am 
That's the mod you'd need to use the W/S variant:

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=655948251
Prophet_01  [author] 30 Sep, 2016 @ 11:08am 
Yep. Mine works that way. While it's not the most elegant solution, it does allow me to set different rotation values to the left and right side, which greately improves maneuverability. With a rly big vehicle like mine, that's kinda necessary.

But if you don't like it that way, there's also a mod to reset specific keys to action groups.
Jim Ripper 30 Sep, 2016 @ 10:56am 
Not currently... got another q.... how do you drive using (W and S) or are you forced to increase/decrease the speed and reverse the wheels via the hotbar???
Prophet_01  [author] 30 Sep, 2016 @ 5:00am 
I know that feeling pretty well ^^'
Congrats! Do you have any pictures? :)
Jim Ripper 29 Sep, 2016 @ 5:20pm 
Well after about an hour i manage to build this in survival on a planet.... took alot of effort to get the vertically aligned side catwalks haha. kept rotating arount the rotor and i finally fixed it by using a small ship of mine to anchor to the catwalk and to the ground hahaha.

Works all well now tho :)
Prophet_01  [author] 4 Aug, 2016 @ 12:51pm 
I try ;)

You had a good idea to make this concept more accesible for everyone. That's a top priority for me.

I still have a looong list of projekts for SE though... and there's moding as well...