Tales of Maj'Eyal

Tales of Maj'Eyal

Naloren Pack
13 Comments
Keevan  [author] 29 Jul, 2021 @ 5:32am 
@Hermes Thanks for the kind words :)

I do have some more work I'd like to do on this in the future still, but I have been focused on other projects recently. There's a bit more I'd like to do with the exotic weapons (work out a way to have them appear as regular drops after learning Exotic Weapons Mastery), and then there are a few ideas I've been tossing around for quite a while that I may implement in the Naloren town (I've always wanted a non-Wild Gift Mindstar mastery talent line, and I have an idea that the Naloren may have some allies of other races some day who might offer such training).

As for changes, I apologize for not posting them here. I honestly just forget to do it. I'm here to share my work for ToME and I'm not really that familiar with Steam workshop, truthfully. However, I do always post changes on the ToME forum in this thread: ToME Forum [url]Cheers! [forums.te4.org]
Hermes 20 Jul, 2021 @ 9:43pm 
I'm a fan of this add-on and have been using it for years.
All the added elements (races, quests, weapons, additional talent acquisitions, artifacts) are well-balanced and match the background of the story.
In particular, the general-purpose weaponization and sale of Trident and Whip, and the Narole race are wonderful and are elements that we would like you to officially add.
You can see that the author loves Tome4.
I want you to continue updating in the future.:sans:

It would be great if you could see what changed when the latest version was released.:flowey:
Hermes 20 Jul, 2021 @ 9:38pm 
This is my favorite!:tobdog:
Keevan  [author] 15 Nov, 2019 @ 3:37pm 
@Phantomfrettchen Thanks again for the heads up, should be all sorted out now. This version was not up to date, but it was the original and had more subscribers. It's now updated, and the other item is deleted.
Keevan  [author] 15 Nov, 2019 @ 4:08am 
Ugh, this is like the third add-on this has happened to, and I have no clue why it happens. I'll have to dig into them when I have more time so I can figure out which one corresponds to the version on te4.org and then I'll delete the other.

Thanks for letting me know.
Iced_Delulu 15 Nov, 2019 @ 2:34am 
Yo Keevan, can you remove your other Naloren mod from steam? Since there are currently two.
Keevan  [author] 22 Jun, 2018 @ 4:44pm 
No worries. The distinction is pretty vague in most cases in ToME. The only one who really cares beside Naloren are Brawlers, otherwise they might as well be different flavors of the same thing. It's compounded by the fact that most things which are restricted from use in heavy and massive armor (like stealth, for example) usually just say they are incompatible with 'heavy armor'.
BionicCinamun 21 Jun, 2018 @ 7:23pm 
oh, maybe that was my mistake I was looking at the Massives
Keevan  [author] 21 Jun, 2018 @ 6:04pm 
I've just tested it and Gaurd Training is functioning properly for me; taking the fith point allows me to equip heavy armor with constitution. It may be a conflict with another addon. Also, it is strictly 'heavy' armor that is affected, not 'massive', just to be clear.
BionicCinamun 20 Jun, 2018 @ 3:59pm 
Oh yes, possible bug?
Guard Training's 5th talent point doesn't change the requirment to equip heavy armor to Con, it only changes the heavy armor skill's requierment.
BionicCinamun 19 Jun, 2018 @ 12:17pm 
So I'm playing this one and your exotic weapons mod. I feel like this one might be a *bit* over powered in some areas. Mainly the numbers for Naloren Guard Training being too high, the ability to completely negate any damage shold probably be lower and/or scale less with your stats (maybe a very low base number that scales well would be more fair, encouraging you to really invest). I've yet to get to Mercurial or Whitewater yet but they also sound like they might be a bit too powerful, namely Whiterwater's ability to make all talent use fail, most similiar abilities are a much smaller percentage than 50%.

Also might be worth mentioning that while this character seems to be heavily based on Dex and Con, Exotic Weapons Master still requires Str (albeit, lower than the combat mastery).

Keevan  [author] 21 Apr, 2018 @ 9:56am 
The second racial talent reveals Exotic Weapon Mastery, giving you guaranteed access to the talent. This allows you to max out EWM before taking Legacy of the Naloren, which then gives you a bonus talent level to EWM for every ten character levels, or 5 at level 50, for a total of 10 talent levels in EWM. This is the end goal for Legacy builds and the reason that people will often use an escort selector addon or scum for a warrior escort.
Also, altough I apparently never updated the Steam description, Naloren also gain a talent called Thrust if the know their second racial and equip a trident. It has no cost and short cooldown and strikes in a range 3 beam.
So, they at least have those going for them.
voronin_mike 20 Apr, 2018 @ 1:18pm 
An interesting race. The only thing doubtful is that they get almost no synergy with Legacy of the Naloren prodigy - the bonuses mostly duplicate each other...