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So i'd say it's pretty compatible :p
Great Mod :) And although I have edited the .ini files for certain things, mods like these are helpful to prevent you from having 18 different .ini's for different customisations :P
[Ranger X2SoldierClassTemplate]
NumInForcedDeck=0
NumInDeck=0
There's a block of code for each class. ranger, grenadier, etc.
Saint, do you have other custom classes ready to go?
Cephalos, this mod doesn't actually disable the class. It only stops the game from forceing you and giving you one of these classes. You can still choose to train one of these from the GTS, or other places.
Try this for conflicts. Let me know if there are still problems: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=625230005
I don't want to spend time removing the GTS upgrades. Just ignore them in the list.
This post by Chilly should explain the process
The gist of it is pretty much that REMOVING the classes from the game (or at least the Ranger class) breaks the check the game does to see whether or not a soldier (of any class) can use PCS's or not.
It might be a bit safer if you either set the class data (found in the DefaultClassData config file) -- NumInForcedDeck=1
and NumInDeck=4 for each class to 0.
That -should- stop those classes from spawning in, without explicitly removing them from the game itself.
You may need to start a new game though, The alternative is doing manual INI editing.
I'm at work now and can't look it up, exactly, but if you can find my mod in the Steam directory, in one of the INIs there's a few lines that go
" - DefaultClasses=Specialist". Or something like that.
Copy the "DefaultClasses=Specialist" part without the minus in front, and paste that in your... game's INI. It will be in the section that says something like "DefaultClasses=Specialist_MP". Copy that line before the _MP line.
I hope this makes sense. It's a dirty fix, just in case you're in a hurry to get it fixed. I'll get something better when I get home. Cheers.
As a work around I may just use console commands to get what I want.
I do have to wonder though, why they didn't just give you the class at rookie level. Whats up with the randomness... The whole game is full of arbitrary decisions. I can't think of a reason for lots of them. Like the sword thing, to give an example
Do you think modding abilties into the Rookie class, and then preventing the automatic class switch on their first level up would be possible?
I would like to be able to have all my classes automatically level up to a generic infantry class, but then have the option of training them into the standard class if I wish :)
However, skills like "Make the sword better" don't depend on the Ranger himself and will still work just fine.
Technically, the class is still there, it simply won't ever be presented as an option to you. Not in the School, not in rookie promotion, nothing.