XCOM 2
LMG 7.62x51
45 Comments
ThëMīghtyPándā 19 Apr, 2018 @ 4:11am 
How do I change the sound for this gun?What and where's the file?
Replika 4 Sep, 2017 @ 3:37pm 
Is there any chance this mod might be updated to WotC? Right now it crashes the game on startup.
Boisegangpc 14 Jan, 2017 @ 7:44pm 
Could you get all 3 tiers available for this weapon?
SNAPCRACK 2 Jan, 2017 @ 10:50am 
Cool gun, has some text errors but all the abilities work as intended so its no issue. Thanks for this.
Zyrrashijn 16 Mar, 2016 @ 3:52am 
@Matanza: This is a missing description in the localization file, nothing to worry about
Go away 12 Mar, 2016 @ 1:01pm 
Hey Galliant? Can you make a Sniper Rifle thats like these weapons -being "better" than the gauss sniper rifle too?
n0guns 10 Mar, 2016 @ 5:28am 
@Matanza_ECU what I think it means is that there is no description for the shedder ability with this weapon it probably will still do a shredder attack though
The Big Red 1 10 Mar, 2016 @ 1:26am 
can make the weapon sound less like automatic stapler please?
Big Duke 8 Mar, 2016 @ 12:53pm 
I wish there was a mod to develop stictly terrestrial weapon designs, ammo, grenades that can compete with the alien tech.
Matanza_ECU 6 Mar, 2016 @ 2:43pm 
Gives an error: Soldier abilities => in Shredder Perk says "Your Error! LMG762_cv has no AbilityDescName! attacks shred armor". I think it has no shredder attack. any suggestions? or help?
n0guns 4 Mar, 2016 @ 4:28pm 
@Therealshrapnelangel no problem
Valiant 4 Mar, 2016 @ 2:11pm 
@N0guns Thank you very much!
Gallant  [author] 4 Mar, 2016 @ 11:26am 
Yeah you can change color on the furniture and add camo.
Chris 4 Mar, 2016 @ 10:33am 
Can we put camo on them? Have downloaded some before but I find black boring after a while
Gallant  [author] 4 Mar, 2016 @ 8:36am 
@Tactive what do you mean? You can tweak the damage and stats to match any of those weapons, there's no need to replace anything.
Militus Immortalis 4 Mar, 2016 @ 8:19am 
@n0guns. My hnero.
n0guns 4 Mar, 2016 @ 6:41am 
@Therealshrapnelangel for steam workshop files you have to do this Steam>SteamApps>Workshop>put XComLMG762.ini into the search bar on the top right>and the file should then pop up
Valiant 4 Mar, 2016 @ 6:20am 
I can't for the life of me find the .ini files. I'm in the xcomgame folder and no mod folder anywhere?
Tactive 3 Mar, 2016 @ 3:01pm 
seems that no one wants to add these cool weapons to take over the gause, magnetic, or beam weapon skins.
Gallant  [author] 2 Mar, 2016 @ 1:08pm 
@n0guns No this weapon isn't a part of the regular tech tree, researching and building beam weapons for example will not to upgrade units that have this weapon equipped.
n0guns 2 Mar, 2016 @ 5:54am 
@Gallant no what I mean is if I reasearch a weapon tech upgrade will the gun be upgraded when I buy said research updrade in the workshop (example AR basic ---> research magnetic weps ---> buy magnetic AR upgrade in workshop ---> all former basic ARs are now Magnetic ARs) [sorry if this is a poor explanation]
Mecrutio 1 Mar, 2016 @ 12:42pm 
How did you get the gun to show up on the character in the weapon mod? Also, can i use your gun assets until I find a flamethrower model? ^^
Gallant  [author] 1 Mar, 2016 @ 9:53am 
@Lady Saber Take a look at the .uc files in the /src/.../classes directory.

@n0guns What do you mean? If there's a Magnetic/Beam version?
Lizy_Sticks 1 Mar, 2016 @ 4:39am 
can you show how you hid the guns to be manufactured ?
Kashim27 29 Feb, 2016 @ 7:57pm 
Could someone take the rifle model and make it an assualt rifle?
Kashim27 29 Feb, 2016 @ 4:43pm 
Never mind found them!
n0guns 29 Feb, 2016 @ 3:31pm 
the real question is does it upgrade with your weapon tech lvl?
Kashim27 29 Feb, 2016 @ 2:59pm 
Odd I can find it, yet play with the mods. I see characterpool,config,CookedPCconsule,DLC,Localization,Movies, and Tutorial.
Gallant  [author] 29 Feb, 2016 @ 2:44pm 
@Kashim27 ini files are in SteamLibrary\steamapps\common\XCOM 2\XComGame\Mods\LMG762\Config

@fsu777 Yeah it takes a lot of parts and inspiration from the FAL platform
Kashim27 29 Feb, 2016 @ 2:34pm 
where is the ini files located?
Godwings101 28 Feb, 2016 @ 7:43am 
Trying to identify its real life inspiration. It looks like an FAL
Anax 27 Feb, 2016 @ 10:21pm 
can you upload it at nexus?
⸸PARLKUSTHEHUNTER⸸ 27 Feb, 2016 @ 9:53pm 
@Gallant well it's awesome to see good quality weapons hitting this game:) I love the modern day stuff:D any chance a sniper rifle will hit anytime soon?
SilverSurferNHS 27 Feb, 2016 @ 9:16pm 
glad your putting the effort in to making complete weapon addons and considering where it should be by default damage-wise, instead of just pushing out weapon models like someone else cough cough
Arkan 27 Feb, 2016 @ 8:25pm 
Beautifull, very nice! Thank you! :shockjockey:
Gallant  [author] 27 Feb, 2016 @ 6:59pm 
Updated:
- Fixed the broken image path for the magazine upgrade
- Resized textures to bring down file size

@mheath One model is anywhere between a day to a week of work depending on what it is. I had these models laying around from an old project, so most of the work here was to make the upgrades, icons and implementation.
⸸PARLKUSTHEHUNTER⸸ 27 Feb, 2016 @ 6:35pm 
@Gallant how long did these take BTW? They are superb!
⸸PARLKUSTHEHUNTER⸸ 27 Feb, 2016 @ 6:34pm 
@Gallant I think it fixed itself maybe.
Gallant  [author] 27 Feb, 2016 @ 6:23pm 
@mheath That sounds like it's missing a bitmap somewhere, I'll check it out.
⸸PARLKUSTHEHUNTER⸸ 27 Feb, 2016 @ 6:01pm 
@Gallant a wierd thing happens with the UI Icon when I put attatchements on this particular gun. Colored bars show up over it and a big IMG over the bars.
ashton0.fenix 27 Feb, 2016 @ 5:30pm 
@ZiggyTouyeul What does PBR mean?
ZiggyTouyeul 27 Feb, 2016 @ 5:05pm 
Dat PBR goodness
ROYAL BLOOD UNDERSTANDER 27 Feb, 2016 @ 3:07pm 
Damn looks really good :3
Gallant  [author] 27 Feb, 2016 @ 2:44pm 
No, it uses the default assault rifle sounds.
Paddon 27 Feb, 2016 @ 2:38pm 
Don't suppose there's new sounds? :o