XCOM 2
Blaster Grenade Launcher
26 Comments
Compo The Smoggie 25 Apr, 2018 @ 5:19am 
The alleged WOTC version is broken!
TheSplotch 27 Oct, 2017 @ 11:04am 
Not to take away from bg but someone else made a WOTC version inspired by this mod.

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1181681128
3D Master 17 Sep, 2017 @ 2:04am 
I was hoping for a WotC update as well.
Chalex 31 Aug, 2017 @ 12:21pm 
Hey, just wanted to say that I really love this mod, and I was wondering if you were planning to update it for WotC?

FYI, in case this helps, in WotC it can currently be researched & equipped as normal. When you try to fire it the blue targetting line appears correctly, but it displays no red AOE sphere and when it fires it does no damage (though the firing & travel animations still work).

I realise you have rather a lot of mods and this probably isn't high on your priority list, but I do hope you can get to it at some point :)
iisnothere 15 Jan, 2017 @ 4:34pm 
Shame. I really want to see it happen, but don't know the first thing about modelling. :P
-bg-  [author] 15 Jan, 2017 @ 4:31pm 
nope
iisnothere 15 Jan, 2017 @ 3:33pm 
Is there any progress on a model?
Boisegangpc 14 Dec, 2016 @ 11:17am 
For an idea of what s T3 Grenade Launcher could look like, maybe it could have a circular drum and sleek appearance, just like the Plasma Weapons.
Boisegangpc 14 Dec, 2016 @ 11:16am 
Is there any way to increase the ability priorities, and what will changing said priorities do?
-bg-  [author] 14 Dec, 2016 @ 11:05am 
That's due to the blaster grenade launcher initialize the icons before the LW perks did then, I already have it at a relatively low priority so it's more likely that the LW perk pack had those abilities' priority too low.
Boisegangpc 13 Dec, 2016 @ 3:15pm 
Additionally, it doesn't work with the X-Skin system, as there's no other T3 Grenade launchers.
Boisegangpc 13 Dec, 2016 @ 3:13pm 
I've had problems with the Grenade launcher not allowing me to use Flashbangs. One of my LW_Grenadiers has the Flashbanger and Sting Grenade perks, and I have a flashbang in his inventory, yet I'm unable to use them. I'm hoping this is a bug, and something that can be fixed.
Fortune 27 Apr, 2016 @ 3:08am 
dear god i need a new model for this.
awesome mod though. teleporting nades? ... GIVE ME NAO
ObelixDk 9 Apr, 2016 @ 4:20am 
one of my friends is working on a model for Tier 3 grenade launcer if you are interrested?

Throw me a message if you are :)
kenanthebarbarian 12 Mar, 2016 @ 2:40pm 
PSA: After thorough testing, I've confirmed that this mod now causes the Mac OSX version of the game to crash on startup since you updated it for the March 10 PC patch. Unfortunately, that patch has not yet been applied to Mac. As soon as it is, I will reinstall this mod to see whether it's working again.
RussischerZar 11 Mar, 2016 @ 2:18am 
I don't know how easy that is but there's a Blaster Launcher in XCOM1, maybe that model could be ported. Might look a bit out of place though.
Skelebone 3 Mar, 2016 @ 3:39pm 
Lobbing grenades around walls? Holy fuck what is this sorcerory? In any case, really great mod. I might attempt to make a model since I need the practice anyway, but seriously no promises fam.
-bg-  [author] 2 Mar, 2016 @ 7:48pm 
Unfortunately, I am not a modelling guy myself, so I don't think I can make a model for it, but anyone is welcome to contribute one :)
Burusagi 2 Mar, 2016 @ 6:11pm 
Been wanting this for ages. Are you planning on a new model too?
Arkan 1 Mar, 2016 @ 3:15pm 
Amazing! Nice Mod. Thank you! :bandit:
-bg-  [author] 1 Mar, 2016 @ 12:26pm 
Grenade launchers never increase grenade damage.
KappAzWenGz 1 Mar, 2016 @ 1:11am 
How much damage does tier 3 Launcher do?
Feezec 29 Feb, 2016 @ 6:18pm 
bg you are a goddam wizard
MrShadow 29 Feb, 2016 @ 5:52pm 
Sounds cool!
-bg-  [author] 29 Feb, 2016 @ 4:45pm 
Grenades launchers and blaster launchers from EU worked very differently, but it's actually still easy to port the targeting method, literally just copy from the current blaster launcher in game. The only challenge here is how the launch grenade ability gets associated with the equipped grenades, after I figured out how they get linked, I made a quick hack to make it work with the new launch grenade ability.
MrShadow 29 Feb, 2016 @ 4:43pm 
Sounds interesting! Any way you could maybe put up a small clip showing how it works? The grenade going around something to target? If not, no big deal. This just sounds cool.

Did you make your own code for this or use the code for the blaster launcher from EU?