XCOM 2
Better Shieldwall
35 Komentar
-bg-  [pembuat] 17 Mar 2020 @ 5:54pm 
go for it
Lago 17 Mar 2020 @ 10:28am 
I've made a configurable version of this for WotC that allows you to add the effect to other abilities (for example, making Musashi's Ballistic Shields protect the unit holding them). Would you be okay with me uploading that (giving full credit for the script?)
Green Raven 7 Okt 2018 @ 8:16am 
Can you confirm this works on WotC?
Thanks for your hard work!
-bg-  [pembuat] 18 Mei 2018 @ 1:35pm 
sure
Astral Descend 18 Mei 2018 @ 8:48am 
Hello. I've used code from this mod to make my own rework of Shieldwall.
Are you ok if I publish it (full attribution will be obviusly given)?
Redrumm 17 Nov 2017 @ 8:52pm 
I've bene using it no crashes on WOTC
Melodic Oak 11 Nov 2017 @ 2:27pm 
Does this work with WotC?
Malidictus 11 Sep 2017 @ 5:31pm 
Just a random question, but does this work for War of the Chosen? I'm not sure how I would even test for that. It doesn't crash the client, I know that much.
123nick 7 Okt 2016 @ 6:16pm 
can you make a version that, instead of giving the shield waller heavy cover, instead gives him like, a shield or some temporary DR boost?
Vortex ♀ Pixalation 22 Jun 2016 @ 5:29pm 
I looked in the Arcs while making my Ragdoll mod, and I beleive Firaxis has already intended them to act as cover, I believe it has boxes checked for it but I am uncertain
-bg-  [pembuat] 22 Jun 2016 @ 5:24pm 
alive no problem, dead might need some weird hack.
Vortex ♀ Pixalation 22 Jun 2016 @ 4:54pm 
I agree with ADVENT Avenger
Juravis 19 Mei 2016 @ 10:16pm 
Can you make a Turret, dead or alive, count as full cover from all sides, just like if it always uses Shield Wall? That would be a neat addition.
Cornelian 5 Apr 2016 @ 3:28am 
Thank you for this mod too. I do not think i will use this very often.... But it is a nice buff. Some of my spécialists like wearing heavy armor, so perhaps one day... ;-)
-bg-  [pembuat] 3 Apr 2016 @ 1:24pm 
ok I have succesfully create cover out of the middle of nowhere, but the problem is that the cover is super unreliable, it sometimes provide cover and sometimes does not, I assume this has something to do with the poition of the destructible. The cover flag of a normal full cover is 0x1101 but the cover I created has a cover flag of 0x0001, resulting in enemies able to flank from the covered side but the person inside the shieldwall is able to hunker down
Persona 3 Apr 2016 @ 8:30am 
Alright. I'm not sure pathing would be an issue if you could just destroy the half cover after the shieldwall goes down, since there'd be a unit in the middle of it, and half cover never blocks line of sight anyhow. But I understand that creating and destroying invisible cover in the middle of nowhere would be difficult.
-bg-  [pembuat] 3 Apr 2016 @ 3:46am 
I can't because I don't know how to make invisible cover that don't block pathing on runtime, if someone did make a mod with that effect I will definitely learn how to do it and implement it here.
Persona 2 Apr 2016 @ 10:35pm 
On how to negate the hunter's instinct and bonus aim issues, could you surround the unit with half cover and add 20 defense, instead of just adding 40 defense and... however much crit defense?
Julian Skies 16 Mar 2016 @ 2:49pm 
I'm fine with that. I mean, it's not a loss, and i'm certain there'd be people who're willing to give you localization files in other languages. In fact I don't remember whether the game has portuguese or not (I play in english) but I can do that language since it's my native language.
-bg-  [pembuat] 16 Mar 2016 @ 11:25am 
yes, but then it'd be english only unless I get translations.
Julian Skies 16 Mar 2016 @ 4:50am 
Say, is it possible you change the tooltip on Shieldwall to reflect the existance of this mod? I kept second-guessing myself when using this ability since I did not remember wether I had activated this mod or not.
Mantonio 13 Mar 2016 @ 3:51am 
Is it possible to manually alter the amount of defence given? If so, where in my Steam files would your mod be located?
-bg-  [pembuat] 11 Mar 2016 @ 10:25am 
depends on how that mod provides critical strikes, if it adds it to the character's flanking crit chance then yes, otherwise no
RussischerZar 11 Mar 2016 @ 2:12am 
If I were to use a mod like the Second Wafe option Absolutely Critical (increased crit chance on flanking), would this mod also negate that additional crit chance?
Insufferable Smartypants 8 Mar 2016 @ 9:23am 
Thanks for this fix.

I remember the first time one of my soldiers was exposed mid-turn, only to be saved my a mec-trooper with this ability in XCOM:EW. It's situational, sure, but it can be a godsend when you need it and you have it.
Gel214th 7 Mar 2016 @ 8:11am 
I haven't used this much in mission, but I always thought it basically made the user unable to be attacked, or significant resistance to being hit, as well as provide a heavy cover "object" for anyone else on your team, blocking Line of Sight appropriate to heavy cover.

Good thing I hadn't started building a squad around this ability then. 0_0

Fuzzyballs01 ꦙ 5 Mar 2016 @ 2:57pm 
bunching up your units is stupid in the first place
why would anyone use Shieldwal as an actual cover item?
cjcg000 4 Mar 2016 @ 7:29pm 
I really like the buff but I still hesitate to use shieldwall because of grenades :/
Im not sure if anyone else agrees, but imo shieldwall should ideally grant a stasis like effect to the provider while giving cover to squadmates.
Perhaps a cooldown can be added as well(if the aforementioned changes are added) so as to make this not to powerful..
These are my suggestions but either way I am grateful for someone finally buffing this ability :)
-bg-  [pembuat] 4 Mar 2016 @ 6:43pm 
yes
whodashrub 4 Mar 2016 @ 6:36pm 
Does it retain the ability to grant Heavy Cover to others too?
Arkan 4 Mar 2016 @ 2:36pm 
This Mod can be very handy. Thank you. :ccknight:
-bg-  [pembuat] 4 Mar 2016 @ 2:02pm 
yes, it uses the same value as full cover's defense by reading the same value as full cover, so INI editing will affect this
Vitkar 4 Mar 2016 @ 2:01pm 
Nice to see. I never used shieldwall before because it was such a waste.

Does it pull the defense value for full cover? Asking cause I modified that value in the ini.
-bg-  [pembuat] 4 Mar 2016 @ 1:31pm 
no
RhuzCruise 4 Mar 2016 @ 1:28pm 
Does this Shieldwall bonus stack with actual heavy cover?