Instalar Steam
iniciar sesión
|
idioma
简体中文 (chino simplificado)
繁體中文 (chino tradicional)
日本語 (japonés)
한국어 (coreano)
ไทย (tailandés)
Български (búlgaro)
Čeština (checo)
Dansk (danés)
Deutsch (alemán)
English (inglés)
Español de Hispanoamérica
Ελληνικά (griego)
Français (francés)
Italiano
Bahasa Indonesia (indonesio)
Magyar (húngaro)
Nederlands (holandés)
Norsk (noruego)
Polski (polaco)
Português (Portugués de Portugal)
Português-Brasil (portugués de Brasil)
Română (rumano)
Русский (ruso)
Suomi (finés)
Svenska (sueco)
Türkçe (turco)
Tiếng Việt (vietnamita)
Українська (ucraniano)
Comunicar un error de traducción
Thanks for your hard work!
Are you ok if I publish it (full attribution will be obviusly given)?
I remember the first time one of my soldiers was exposed mid-turn, only to be saved my a mec-trooper with this ability in XCOM:EW. It's situational, sure, but it can be a godsend when you need it and you have it.
Good thing I hadn't started building a squad around this ability then. 0_0
why would anyone use Shieldwal as an actual cover item?
Im not sure if anyone else agrees, but imo shieldwall should ideally grant a stasis like effect to the provider while giving cover to squadmates.
Perhaps a cooldown can be added as well(if the aforementioned changes are added) so as to make this not to powerful..
These are my suggestions but either way I am grateful for someone finally buffing this ability :)
Does it pull the defense value for full cover? Asking cause I modified that value in the ini.