Sid Meier's Civilization V

Sid Meier's Civilization V

Real Future Era
88 Comments
Gwazi Magnum 20 Jul, 2024 @ 12:46pm 
This replaced the starting Warrior with a Mech Warrior
Spirit 30 Sep, 2023 @ 10:24am 
I found a conflict with your water tiles mod. When I activate these 3 mods (Techtree Overhaul -Real Future Era - Water Tiles Enhanced or Improvements in Water Tiles), technologies display seems not to be working anymore.
It displays TXT_KEY_<Name of the technology> instead of showing directly the name of the tech, and below every tech it displays TXT_KEY_TECH_HELP.
Any idea to solve this problem ?
mrchirva 14 Jun, 2023 @ 12:56am 
UPD: Find conflict with anoter mod - Civ Advance . Replace Heavy Water Plant & Refinery for another building. Disable last one, clear cashe and ModUserData holder. Enjoy this mod. Sry for Eng, not my native langue
Femboi Stilly 2 Aug, 2021 @ 5:53am 
Starting with a settler would make the mod a bit more fun
1001 25 Jul, 2021 @ 1:48pm 
How do I acquire a Fusion Cell in game? Not sure whether it needs to be on a land tile or sea tile etc. Or whether to mine it? Ive tried pretty much everything.
⚙⛓Abyss_Sculk_Goddess⛓⚙ 14 Jan, 2021 @ 6:20am 
The mod works on its own, but if I try to add additional Era mods it'll say TXT_KEY_ERA_8 Instead of Future Era and it won't give tech past the Atomic Era.
In addition, it's making every civ start with a Mech Soldier unite in the Instead of Future Era Ancient Era.
I don't have these issues with not adding other mods though. So I think I'll need to find another future era mod for the game play I'm looking for sadly.
Dr. Bashir 13 Nov, 2020 @ 5:23pm 
Is there any way to get rid of Fusion Cells limit?
ArizonaTea 6 May, 2020 @ 11:47am 
How much production does the fusion reactor give?
LNBalestra 5 May, 2020 @ 9:58pm 
@TofuSojo With the techtree overhaul mod, it changes the research areas to other places (Nuclear Power in Modern Era, Industirialization in Renaissance, etc.) Is it supposed to do that?
Silver Crescent 21 Sep, 2019 @ 11:10pm 
why not add in a railgun battleship?
TofuSojo  [author] 5 Sep, 2019 @ 1:56pm 
@Skull Leader Sure thing!
Skull Leader 2 Sep, 2019 @ 2:34am 
@TofuSojo would you mind if I used this mod as part of a custom scenario? would give credit etc.
Grim (Odin) 13 Apr, 2019 @ 10:31am 
i hate having to get dlcs for this kinda stuff:steamsad:
Saint_Elysius 16 Dec, 2018 @ 2:20am 
I ahve a small request; can genetic engineering give the same food bonuses as fertilazer.
That would be so good and would make a lot of sense too! Pls
Jeppi02 8 Jun, 2018 @ 5:28am 
Is this for Vanilla too?
Cavebat 2 Jun, 2018 @ 3:09pm 
Future Tech doesnt appear for me so I can't end my turn
MX93 1 Jun, 2018 @ 1:36pm 
pls Real Future Era should be independent of the mods Tech Tree Overhaul pls
Jabber 22 Apr, 2018 @ 5:42am 
So sad I can't and don't want to have the Tech Tree Overhaul mod. But would love to have Real Future Era mod so much! Could we have this separate? Ever?
Forlorn 28 Jul, 2017 @ 2:04pm 
Mod works fine for me and makes late game more complex. Recommended.
salamatov 31 May, 2017 @ 7:13am 
hello, Heavy Water Plant is absent in technology tree. Deiteriun and Fusion Cell do not appear on the map. Why
kage1822 30 May, 2017 @ 8:38am 
well, now i know after unselecting and playing only 1 of the 2 future mods what the issue is... I originally thought 1 or the other future tech mods was the culprit in giving barbarians future units, but have discovered that both mods do this... thus my suggestion and I'm going to post this on the other mods as well, is that the mod author take a look at the mod as in the ancient era when we can only create warriors, archers, etc and the barbs are spawning stuff like drones and power armor, makes the game completely broken and not in our favor...
kage1822 29 May, 2017 @ 12:54pm 
not possitive if it's this mod or not, I have 2 future tech mods, but one of or even both are having the barbarian camps spawn future tech troops like power armor, drones, etc at the very beginning of the game making it impossible to fight them
Darkswirl 15 Apr, 2017 @ 12:20pm 
@eman77 Gods & Kings as well as Brave New World are content DLCs for the game.
eman77 15 Apr, 2017 @ 10:36am 
What are G&K and BNW?
Random Person 21 Feb, 2017 @ 2:22pm 
good work
Meat 6 Nov, 2016 @ 5:00pm 
nano-machines son
The Cerberus 23 Sep, 2016 @ 12:05pm 
I have a problem: This works almost perfectly but I never got any Deuterium and Fusion Cells. I have no ability to build Heavy Water Plant or FC Factory.

I have future tech going and I have build every possible building in one of my cities and neither FC Factory or Heavy water plant ever showed up.
campbellmc14 20 Sep, 2016 @ 11:15am 
I'm running into a problem: Despite being dependent on your techtree overhaul, if I use them both together I only get TO techs (as if I wasn't running RFE at all).
briantjack 27 Aug, 2016 @ 8:44am 
Suggestion: with Real Future mod loaded, have Modern Tank upgrade to Hovertank instead of Mech Destroyer (siege unit).
Darkswirl 13 Aug, 2016 @ 10:16am 
@Vanilla Deutrium can be obtained by building a Heavy Water Refinery in any city on the coast or next to a river, but it costs 1 iron per building and provides 4 deutrium. Additionally, you can build the Moon Base Wonder which will give you an additional 4. Fusion cells can be obtained by building a FC Factory in any city, but it requires 1 deutrium per building, and provides 4 fusion cells.
Canis ♥ 13 Aug, 2016 @ 3:52am 
how do you get deutrium and fusion cells? I never seem to get any, and i seariously need to know because im gonna uninstall if no one tells me cus its b asically a useless era for me
Canis ♥ 6 Aug, 2016 @ 1:43am 
how do you get deutrium and fusion cells? I never seem to get any
Darkswirl 16 Jul, 2016 @ 8:27pm 
Heavy Water Plants either need to provide more deuterium, or the coastal city requirement needs to be removed. I know it's a balance thing, but buildings will use more deuterium (especially spread out across every city) leaving little, if any, for an important part of land invasions: siege units. Your Mech Destroyer needs 2 deuterium.
NoG 8 Jul, 2016 @ 9:03am 
Maybe, instead of deutrium and fusion cells . You should leave only one, and put Lithium, which today is a true strategic resource, now it is needed in all the technology.
NoG 8 Jul, 2016 @ 6:26am 
Your mod " Techtree Overhaul" is great, but this "Real Future Era" I have an observation... I lost my combat aircrafts, and could not produce Drones, because I dont had Fusion Cells, and still dont had the technology for FC Factory. It took me a long time producirce the FC Factory, an it costs alot of maintenance, for just 4 Fusion Cells.
I thint that you should leave as an option, keep producing Jets Figthers.
Blade 22 Jun, 2016 @ 4:59pm 
@TofuSojo: Wait, OH. I got it. Thx alot for telling me. I've been dumb for reason. THANK YOU!!!!!
TofuSojo  [author] 22 Jun, 2016 @ 10:42am 
@Mr. Thunder: Do you have its dependencies though? From OP:
"Requires at least v10 of my Techtree Overhaul mod, which requires G&K and BNW. "
Blade 21 Jun, 2016 @ 4:42pm 
Hi, when I install the mod from u. And when I open the game, but it says "Mod is missing required dependencies" How do I fix it?
ben_neu 19 Jun, 2016 @ 7:16pm 
@TofuSojo
I am not getting any units or buildings to show in my tech tree... I only have the tech tree overhaul and real future tech enabled. I am showing Deuterium in my tech tree which makes me think it is kinda working... are there any game parameters that are incompatible? I just reinstalled this game so everything should be uptodate. Any ideas would be helpful.. Thanks
TofuSojo  [author] 12 Jun, 2016 @ 3:50pm 
@Akinaba That is something else entirely. Cold Fission is a rare kind of nuclear fission where some fission fragments have low excitation energy. Cold Fusion, on the other hand, is nuclear fusion at room temperature, essentially creating an artificial sun in a machine, which can be used as a power source.
DoubleD 10 Jun, 2016 @ 11:51pm 
So is there a way to get more fusion cells?
Jabber 9 Jun, 2016 @ 10:58am 
It's called: Cold Fission
TofuSojo  [author] 2 Jun, 2016 @ 9:53am 
@Ivan Of course they do. I spent a lot of time altering their animations so the Hovercraft fire twin green lasers, etc.

@just doot it Sounds like you might have a mod conflict. Try only using this mod and techtree overhaul of course, and see if it works first. I assume you also have G&K and BNW?
Zandra 28 May, 2016 @ 7:28am 
also i can build astroid mines and mars missions somehow i have tech overhaul installed also
Zandra 28 May, 2016 @ 7:26am 
im subed to the mod but the new tech doesent appeare in the tech tree ehy is it like a bug or somthing
jerry gourd 22 May, 2016 @ 8:45am 
I'm guessing the units don't have animations?
DoubleD 21 May, 2016 @ 3:12am 
Can you only build 10 FC Factories? This gives you a total of 40 fusion cells but many future era units require fusion cells so your army can't be very big. Is there another way to get more fusion cells? They don't appear on the map as resources you can work like uranium and aluminum.
TY 17 May, 2016 @ 6:19am 
Right, thanks. Could you please make it so that it doesn't depend on Techtree Overhaul? I plan on playing this with Enlightenment Era enabled and EE doesn't seem to be compatible with Techtree Overhaul. Thx alot
TofuSojo  [author] 8 May, 2016 @ 5:44pm 
@Ramadhan Open the mod's Units xml in any text editor, and find the final section <Unit_ResourceQuantityRequirements>. In there delete the four lines that make a unit require the resource it says there. The second entry for example makes the Hydrogen Bomb also require 1 Deuterium. If you delete all four lines (make sure to get the <Row> and </Row> too or you'll cause a big bug), that unit will no longer require 1 Deuterium, etc.
TY 4 May, 2016 @ 7:40am 
@TofuSojo how do I delete the code thing? as for the models, I have no skills in making my own, but maybe you can download some from forums of other games or something.