Total War: ATTILA

Total War: ATTILA

Base Income 0 / No Base Income
18 Comments
Yews 18 Apr, 2023 @ 9:03am 
‘Difficulty rating: Very easy’? You’ve got to be bonkers, you die out on turn 15 as Visigoths with this mod enabled, without even ever being attacked by anyone. I’ve been running around sacking every possible settlement, sometimes 2 in 1 turn; I’ve given both my armies and both my generals skills that have to do with income, I’ve even maxed out taxation, disbanded several units, and even received about 2000 from Ostrogoths for treaties – and all of that still wasn’t enough to support an army that would give you any change against a potential attacker. Settling isn’t an option either because a couple legions come after you almost immediately, and if you have enough units to repel them you don’t have any money and are in massive debt so you can’t build anything, and if you disband any units the Romans will crush you. This mod completely breaks the game
Der Griecher 25 Feb, 2020 @ 2:58pm 
can someone just make a mod that increases the income of the roman expedition because you get out of money really fast
Lateralus 16 May, 2019 @ 1:42am 
This works better if you also run another mod that halves the unit upkeep.
leoAkd22 7 Sep, 2018 @ 11:47am 
Can you make another mod but only affect the player?? (i like challenge so i want that the AI have the bonus of income... I just do not want to have it)
JCB206 12 Jan, 2017 @ 6:26pm 
Thats great! Thanks so much.
GreenJKing  [author] 12 Jan, 2017 @ 2:38pm 
Nice idea, will have a look.
JCB206 11 Jan, 2017 @ 4:59pm 
I agree with -VG- Kortzfleisch. By removing base income and increasing say trade, industry, and agriculture it would really make a difference what buildings you built and where. Also most resources give very little actual value. They should be greatly swought after. Thanks
|HTD| Kortzfleisch 19 Aug, 2016 @ 4:55pm 
Hey King,
if you read this: The normal tax income should be increased. The mod should not reduce the money you have, just make it depending on your settlements. So to compensate for the lost base income, increase tax and such income by a lot. So that it becomes profitable to invest in commercial builds (the return on investment is currently something laughable)
That would be great, thanks :)
Patton521 27 Jun, 2016 @ 4:00pm 
I like the idea of this mod as it get really annoying that the single region factions can have something like 10 armies. But as a migrating faction you will be losing at least 1k per turn due to the lack of base income.
Eloquent Paradox 18 Apr, 2016 @ 4:22am 
Can someone explain this mod to me, I'm confused. Surely less income would make it harder?
GreenJKing  [author] 16 Mar, 2016 @ 3:59am 
The ERE gets an additional percentage of the money you currently have, its interest. Its one of their faction traits
Infinity Arts 16 Mar, 2016 @ 3:57am 
I'm playing as East Roman Empire and I'm still getting like 540 Other Income.
GreenJKing  [author] 11 Mar, 2016 @ 11:35pm 
Uploaded it for Rome 2, link is in description. Enjoy!
RexJayden 11 Mar, 2016 @ 8:10pm 
Excellent. Attila seems more "normal" and there are far greater consequences for losing battles this way. The kingdoms and empires seem to last longer as well with their base income at zero. :friendship:
GreenJKing  [author] 11 Mar, 2016 @ 8:01pm 
Sure, should be easy enough to do. Will add a link when done.
RexJayden 11 Mar, 2016 @ 5:09pm 
I have enjoyed it. This is fantastic. Can you do one for Rome II? :KneelingBow:
GreenJKing  [author] 11 Mar, 2016 @ 1:01pm 
No probs, Enjoy!
RexJayden 9 Mar, 2016 @ 7:47pm 
Interesting...I will try this out. Thanks! :croc: