XCOM 2
Killzone Concealment Tweak
34 Comments
Dragon32 21 Jun @ 1:38am 
@-bg-
Nice to see you again, I'd say just make it WotC only. The expansion's getting a 90% discount pretty regularly these days.
-bg-  [author] 20 Jun @ 8:38pm 
Thanks for figuring out the bug. Unfortunately my old PC with the old dev tools is dead and I don't quite want to redownload 60+GB just to update this one. Is there even people using non-WOTC version here? If not I can update it to WOTC only.
Zelfana 20 Jun @ 5:50am 
I can see why KillZoneNotReactionWhileConcealed doesn't work, the ignore reaction penalty effect is added to the TARGET instead of shooter.

OldKillZone should work as advertised, though. It makes you break concealment to take the shot instead of waiting for concealment breaking from something else.
Phoenix 14 Jun @ 5:57pm 
@Dragon32 No problem
Dragon32 14 Jun @ 1:45am 
@Phoenix
Thanks for testing it out and reporting back, Phoenix. I'll drop the mod myself then.
Phoenix 12 Jun @ 1:47pm 
So I tested this mod and unfortunately it doesn't seem to be working. Using Killzone while in concealment still has overwatch penalty.
Phoenix 7 May, 2024 @ 3:23pm 
@Dragon32 just tested OldKillZone as True and as False and you can activate Kill Zone while concealed regardless. I guess I'll just keep the .ini as default like you because I'm not sure what changing it does. Thanks again
Dragon32 7 May, 2024 @ 2:38pm 
@Phoenix
Oh, OK. Thought you meant Reddit or somewhere.

I'm no expert on UnrealScript but looking at the .u there seem to be 2 conditions. There's some code that's only run if OldKillZone is True and some code only run if KillZoneNotReactionWhileConcealed is True

So, with an unaltered XComGame.ini this mod will do something.

I assume KillZoneNotReactionWhileConcealed controls "killzone now also no longer suffers overwatch penalty if used as an ambush" and OldKillZone allows the ability to activate from concealment, as it used to way back when. IIRC, it was a hugely OP and fun opener.
Phoenix 7 May, 2024 @ 11:57am 
@Dragon32 Sorry I meant I was just looking at the comments from this thread and that's what some people said.
Dragon32 7 May, 2024 @ 11:41am 
@Phoenix
Sounds like they know better than me. Could you post their specifics here, for everyone's benefit?
Phoenix 7 May, 2024 @ 10:20am 
@Dragon32 Some people said it won’t work unless you edit the .ini. Do you know if that’s true?
Dragon32 7 May, 2024 @ 7:22am 
@Phoenix
I don't recall what Firaxis did, that was 8 years ago. I haven't made any changes to this mod's .ini files though.
Phoenix 6 May, 2024 @ 6:32pm 
@Dragon32 So in order for this to work I have to change +OldKillZone=false to true right? I just don't understand what the changes to killzone were on March 10th and I'm worried it'll mess something up.
Dragon32 6 May, 2024 @ 5:07pm 
@Phoenix
I think so, I don't think it's been changed elsewhere.
Phoenix 6 May, 2024 @ 3:56pm 
Is this mod still needed?
16 Mar, 2023 @ 10:00am 
It won't work if you don't change the ini settings, it already says so in the description lol
OverMoment 4 Sep, 2022 @ 10:51am 
this mod does not works
Lux Manifestus 1 Sep, 2019 @ 12:26pm 
What does turning on old killzone give you that this mod alone and making false "KillZoneNotReactionWhileConcealed" does not? I'm confused.
Nasarog 29 Aug, 2017 @ 5:21pm 
Sweet. I will give it a test because I am starting a new campaign tonight.
-bg-  [author] 29 Aug, 2017 @ 5:18pm 
this should straight up work with wotc
Nasarog 29 Aug, 2017 @ 12:38pm 
I know what you said in the other thread, but... Willl this be updated for War of the Chosen?

J/k, but not really... :D
Nasarog 23 Jan, 2017 @ 8:28pm 
Very cool.
-bg-  [author] 23 Jan, 2017 @ 6:55pm 
yes
Nasarog 23 Jan, 2017 @ 4:03pm 
Is this mod compatible with LW2?
Juravis 7 Jun, 2016 @ 11:00pm 
@-bg- I just reproduced an XCOM 2 bug with KillZone. If you use it while NOT concealed, you will activate every enemy in the Cone Area of Effect. I made the cone extra wide and long and right after you activate the ability, every enemy is "awakened". If you want to investigate that would be great, thank you.
Admiral Nyx 8 Apr, 2016 @ 1:21am 
Thanks!:steamhappy:
-bg-  [author] 7 Apr, 2016 @ 10:38pm 
change +OldKillZone=false to +OldKillZone=true in XComGame.ini
Admiral Nyx 7 Apr, 2016 @ 10:33pm 
My favorite sniper rolled Phantom in the AWC too, and I just realized how terrible that is, lol.
Admiral Nyx 7 Apr, 2016 @ 10:32pm 
How exactly do you edit the .ini to revert it back to old Killzone??? I opened you mod on Notepad and I couldn't figure out what to change. Sorry, XCOM 2 is the first game I've played with mods so I'm kind of new at this =/
I hate myself and want to die. 21 Mar, 2016 @ 6:40pm 
Bless your heart for letting us revert to the default KIllzone. My sniper rolling Phantom in the AWC nearly ruined my playthrough.
jackoftrades222 11 Mar, 2016 @ 12:25pm 
Would use this but after the patch can't get my game to work anymore. At least load my save. Holding on my fourth restart but will include your mod when I do.
-bg-  [author] 11 Mar, 2016 @ 10:49am 
Added option to revert it in config INI
Fantasy System 10 Mar, 2016 @ 3:46pm 
Can you make a mod to revert it?
p.sobczak86 10 Mar, 2016 @ 2:03pm 
too bad, hoped it would revert the patch changes. still a great mod though, keep up the good work.