Total War: ATTILA

Total War: ATTILA

Units Naval Flavor - Masema
31 Comments
Venator212 26 Apr, 2023 @ 6:12am 
can you also recruit them as mercenaries?
I_SELL_FEET_PICS 13 Jun, 2022 @ 12:47pm 
can you do an all units mod for the geats and jutes
Herrick 17 Aug, 2018 @ 8:39pm 
Great mod! Unit rosters now feel fleshed out
Alaric 18 Aug, 2017 @ 8:25am 
@Niklas
Thanks for accepting! It will be good to have you on the group, and don't worry if you are not to active, you can participate whenever you feel like ;)
Niklas  [author] 18 Aug, 2017 @ 6:36am 
@Aleric
Don't worry about it, was more a general thing have had alot of ppl contacting me and hard to keep up, and still give the time most ppl deserv.

I could join it I may not be as active but will peak in some times.

best wishes
Niklas  [author] 18 Aug, 2017 @ 6:35am 
@yeazzal
haha ;) some balance maybe but still fun to play with the units on there own.
Niklas  [author] 18 Aug, 2017 @ 6:34am 
@Xeriakos Petrakis
Thanks, yea that is an issue, agree with you it sould be something to look into.
and I have been thinking of coming back to this total war to mod and if I do I will be fixing it somehow.

Thanks for your comment and feedback.
best wishess
Alaric 17 Aug, 2017 @ 12:35pm 
Hey :) Sorry to annoy you! I sent you a friend invite because I'm a fan of your mods and I'd like to invite you to join my fellow modders group! We have some good modders there ;) If you don't want to it's fine! Sorry again to bother you
Yeazzal 22 Oct, 2016 @ 10:49am 
Who needs balancing! This is a greater mod without balancing. Great work thanks!
Cahlien 26 Jul, 2016 @ 10:05am 
Nice mod. After testing, however, I found that the naval units recruited into armies still suffer the full effects of seasickness. I was hopeful that you had found a way around it without giving immunity to every unit in the faction, and I am sorry to note that you did not.
LordZarmack 8 May, 2016 @ 12:47am 
il be testing it to see if it works as you say, and let you know.
LordZarmack 8 May, 2016 @ 12:47am 
really well thought out mod dude. ime genuinly impressed. -
Niklas  [author] 19 Mar, 2016 @ 6:46am 
@Magic Hjatti good catch, fixing it now:)
Thanks glad you enjoying it
MagicHjalti 17 Mar, 2016 @ 10:48am 
there is no saxon berzerkers but a nice mod
Niklas  [author] 14 Mar, 2016 @ 8:15am 
@Caesar just recruite a onagar. if you want to take cities. they will work as vanila :)
Niklas  [author] 14 Mar, 2016 @ 8:14am 
@Caesar no, have thought about it allot don't think that not without puting down alot of work.

A: that would work, but wont make it. for two reason 1. it is alot of work 2. it would be very emergen breaking.

Thanks for you comment and feedback.
Caesar 13 Mar, 2016 @ 2:25pm 
And there is no way to make Onagers come of the boats?

Idea: Make a Archer-type unit, reasonably strong, that fires onager stones that have the same range as the onagers and can attack walls.
Niklas  [author] 13 Mar, 2016 @ 9:02am 
@Mr.ChrisMcClure thanks, glad you enjoying it. :)
Thanks
Niklas  [author] 13 Mar, 2016 @ 9:01am 
@Caesar yes I thought about that, my reasoning is the following:
To keep artillery gives a reason to make Navies, with out that there are very little reason to create the,
Second if added artillery would now have any artillery when on land considering they are stuck at the ship, so it will only be a very weak melee tropp

Thats my reason, if you have any arguements against my reasoning, I do like to hear them. :)
Thanks for feedback
Mr.ChrisMcClure 13 Mar, 2016 @ 8:55am 
This mod is F....... GLOURIOUS, you my man are a God among men. Job well done.
Caesar 13 Mar, 2016 @ 12:23am 
What about naval artillery? Could that work? I would love to create fully amphibious armies and I always keep atleast one onager in my armies, as I adhere to a standard. 1 onager, 2 missle cavalry, 3 melee cavalry and 14 infantry.
Caesar 12 Mar, 2016 @ 3:29pm 
Sure does. Thanks.
Niklas  [author] 12 Mar, 2016 @ 11:03am 
@caesar I started adding some numbers next to the unit, gives you an idea.
hope that helps and answers your question
Niklas  [author] 12 Mar, 2016 @ 10:55am 
@Alaric good to hear, and thanks
Niklas  [author] 12 Mar, 2016 @ 10:54am 
@caesar I have increased them, largest is 200 smallest is 70 or so
Caesar 12 Mar, 2016 @ 10:03am 
What sizes are these units? Regular Marine style of 30-100 or land style of 120-160?
Alaric 12 Mar, 2016 @ 9:45am 
Wow, that's glorious and game changing! Plus I just checked and it works for custom batles too :D
Thank you so much!!! Rated, favorited and subsribed!
I just made a new goths reskin mod, and I'm doing a visigoths playthrough, this mod came out on a perfect time :) I'll let you know if I fing any bugs!
cheers :)
Niklas  [author] 12 Mar, 2016 @ 9:41am 
@alaric yes correct:)
no worries, hope you will enjoy the mod^^
Alaric 12 Mar, 2016 @ 9:39am 
So basically when they traval by sea, they become a regular naval unit again? (as if you had recruited them as part of a fleet) Sorry for all the questions :P
Niklas  [author] 12 Mar, 2016 @ 9:35am 
@Alaric no worries, it is good to let me know when it is unclear. then I can improve the desciptio:

But to answer your question, yes you understand correctly. only difference is that they will use there own ship instead of transport ship when on the sea with thier army.

Thanks for you comment:)
Alaric 12 Mar, 2016 @ 9:33am 
I'm sorry if I didn't understand well, but this means land armies can recruit naval units that will fight on foot like regular infantry?
If so, than it's awesome!!!