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Killed 20 waves in endless mode, and here are the differences that I noticed compared to Asgard.
-The gates to the street are closed, so you cannot go out in the street.
-The house has TWO entrances, front entrance and back entrance.
-The backyard area (that is very small, narrow and just dangerous to go in Asgard) is much more wider) contains a circular camping spot (that is not good for IN-GAME camping, but for nature camping type of camping :D). Well, whatever, basically there's an area that isn't present is Asgard.
-There are multiple trader pods,spaced out through entire map, compared to a single one, like in Asgard (a car).
Didn't ran into any fogs during those 20 waves, so I cannot tell if the lag is real, but the lowest framerate drop was like 70 fps, but stayed mostly in 95-130 fps range, pretty good actually.
If you liked Asgard, get this one too, for a bit of variety!
Cause the map become no challenge.
Downloading Package 'ENV_RS_Foliage_NewTrees' failed: error opening file
- Removed auto step on from chairs and two roof parts behind the house
- Remade the collision of many logs with blocking volumes
- Zeds won't jump on the table inside anymore
- Increased dominant light brightness and dynamic shadows distance
- Reduced blue tint, increased yellows, tweaked fog
- Changed main terrain and rocks textures
- Rocky corridor overhaul and two new flares in the area
- Switched some of the surrounding fences for thicker vegetation and moved spawn volumes closer to playable area
- Increased spawn rate outside the fence on the cliff side of the map
- Added trims to the house walls and other small details
1. The map doesn't make it very clear where the borders are. I've found myself frequently pinned between zeds and invisible walls with no escape.
2. There is a log on the ground somewhere between the two major fighting areas. While it is possible to jump over it or go around it, you can't just walk over it. It doesn't help that it takes up half the width of the path it is on. I have been cornered and killed by zeds way too many times because of this.
Otherwise, this is a fantastic map. Keep it up!