Killing Floor 2

Killing Floor 2

KF-Midgard
24 Comments
Schamyl006 27 Sep, 2022 @ 11:44am 
What does this place in real life look like
Sraigius 26 Mar, 2018 @ 5:29am 
Well, that's a nice map for those who like Asgard.
Killed 20 waves in endless mode, and here are the differences that I noticed compared to Asgard.
-The gates to the street are closed, so you cannot go out in the street.
-The house has TWO entrances, front entrance and back entrance.
-The backyard area (that is very small, narrow and just dangerous to go in Asgard) is much more wider) contains a circular camping spot (that is not good for IN-GAME camping, but for nature camping type of camping :D). Well, whatever, basically there's an area that isn't present is Asgard.
-There are multiple trader pods,spaced out through entire map, compared to a single one, like in Asgard (a car).
Didn't ran into any fogs during those 20 waves, so I cannot tell if the lag is real, but the lowest framerate drop was like 70 fps, but stayed mostly in 95-130 fps range, pretty good actually.
If you liked Asgard, get this one too, for a bit of variety! :47_thumb_up::steamhappy:
Flammable 10 Feb, 2018 @ 10:31am 
Can you tell me, what's the point of this map? It's the same map like Asgard...
Pokerman 3 Oct, 2017 @ 9:57pm 
Roof campers, so annoying.
PorcusGrunzus 25 Feb, 2017 @ 10:42am 
This map has extreme lagspikes raging from 15 to 30FPS sometimes. Fog seems to be the reason. Not my rig, trust me.
Pokerman 16 Feb, 2017 @ 6:45am 
Can you add invisible on the roof? people camping on the roof and zed can't attack them.
Cause the map become no challenge.
Angarvin 30 Jan, 2017 @ 3:20am 
thx for the map. enjoyed it a lot
gato cigarro 18 Nov, 2016 @ 7:22pm 
Beautiful map, congrats
Techuser  [author] 9 Sep, 2016 @ 11:26am 
@DerSushy.exe Thanks for the screen, had to fix missing foliage from the update and already fixed that area too
ghost of sooshima 1 Sep, 2016 @ 2:52pm 
Techuser  [author] 17 Aug, 2016 @ 12:29pm 
Outfaller check if you have any packages in the my documents \KillingFloor2\KFGame\Published\BrewedPC, if you do, delete them. Also are you in the beta? Since it's a many gb update I think it's possible that they removed unused packages, but I can only check this after swat moves to stable version
Outfaller 13 Aug, 2016 @ 3:19pm 
Can't join, get the following error:
Downloading Package 'ENV_RS_Foliage_NewTrees' failed: error opening file
Hotpocketdeath 9 Aug, 2016 @ 3:01pm 
Far too many issues with invisible walls. My group decided to remove this map from our server because of it.
Techuser  [author] 30 Jul, 2016 @ 6:30pm 
Update 30 Jul
- Removed auto step on from chairs and two roof parts behind the house
- Remade the collision of many logs with blocking volumes
- Zeds won't jump on the table inside anymore
- Increased dominant light brightness and dynamic shadows distance
- Reduced blue tint, increased yellows, tweaked fog
- Changed main terrain and rocks textures
- Rocky corridor overhaul and two new flares in the area
- Switched some of the surrounding fences for thicker vegetation and moved spawn volumes closer to playable area
- Increased spawn rate outside the fence on the cliff side of the map
- Added trims to the house walls and other small details
ConfusedNyan 20 Apr, 2016 @ 12:01am 
Can confirm missing textures.
Rune - Allkeyshop 9 Apr, 2016 @ 9:57am 
Textures are missing as of the latest game patch. (v1028)
Cario 29 Mar, 2016 @ 3:47pm 
My game crashed too when I join this custom map as well!
Madnesis 23 Mar, 2016 @ 1:29pm 
I and another friend also had a crash on this map. We tought it was the flex.
Muggz Munny 21 Mar, 2016 @ 2:13pm 
the only custom map which makes my game crash, like when smth explodes
Kurumi 19 Mar, 2016 @ 2:32am 
Erm Near the large tree to the right of it i was able to climb over a log at the boundary next to a bunch of rocks and was able to get outside the map.
Fat Bastard 15 Mar, 2016 @ 9:00am 
Great looking map. Some people has performance slowdowns while looking from one side of forest to other, might look into that. Zeds have broken pathing near white house, duo to some chairs. They randomly got stuck near the house. Some collision fixes would be great there. Map works the best if team stays in middle between the rocks near trader, some more spawn points for zeds would be welcome. Staying in other places is no challange at all, since all zeds come from one side only. If not for that, this looks to be very good custom map!
Jelleh95 15 Mar, 2016 @ 2:11am 
Beautiful map! I have two minor issues, though.

1. The map doesn't make it very clear where the borders are. I've found myself frequently pinned between zeds and invisible walls with no escape.

2. There is a log on the ground somewhere between the two major fighting areas. While it is possible to jump over it or go around it, you can't just walk over it. It doesn't help that it takes up half the width of the path it is on. I have been cornered and killed by zeds way too many times because of this.

Otherwise, this is a fantastic map. Keep it up!
Mr.RoBoT 14 Mar, 2016 @ 12:45pm 
It looks amazing
Hughlikepoo 13 Mar, 2016 @ 8:54pm 
Nothing quite like a map where you can see the love thrown in. Excellent job capturing your real-world inspiration/concept.