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Also, does anyone else suffer from high a FPS drop whilst the train is moving?
Pathing was reworked from scratch and should fix the issue of zeds wandering away.
After enabling cheats i found the missing zeds in the fog, but for some reason they are running away from me instead towards me. When they get too far, I can see them teleport back near me and they run away again :)
Also it seems that on my first playthrough some zeds spawned across the map, coz they're nowhere to be found and the gas doesnt let me thru.
- reduced draw distance and increased fog to improve performance.
- Removed lights from fog to improve performance
- some spawns didn't have "out of sight" checked.
- fixed teleporting of zeds only being applied to clientside
- optimized spawn triggering for upcoming area to be closer to train
- Train will stop if no zeds are near
- Cliff and Fire/Rock area spawns are on the ground level now
- Made poison gas more noticable
This should fix the zeds falling behind hopefully
- ladders have been added to the train! You can now get on top of it, but so can the zeds.
- Improvements to spawn system
- Fixed spawning. Shutoff all spawn at start, then only the ones in front of the train will be turned on as it passes and or is near.
- Any teleporting to train issues should be fixed.
- The zeds teleporting to the train should be fixed if they are far away. Please report if this is not the case.
- Boss will spawn in the correct area now
Thank you to everyone for being patient with this map. It takes a lot of trial and error to get a different mechanic and idea like this working.
As always report any issues and provide feedback!
I will be doing an update to hopefully have a fullproof way of making them only spawn in front of you.
I found the issue and will get an update out when possible.
In short the randomization was being applied to 3 different objects, these objects were supposed to all go off the same location. When the way I have it setup actually gives all 3 a different one.
I am sorry for anyone that has been having issues with the latest update and will get this out when I can!
- More platforms have been added to players can stay on train
- Spawns should be fixed. No more zeds spawning across the map
- Random Location starts with the train.
- Added bio spawn holes to tunnels
- Lessened heavy dark fog
There are other slight ideas I have to fix the zeds wandering as well.