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We are hosting this at the Horzine Simulation Division Server in our selection of high quality custommaps!
IP: 5.9.22.30
LoL didn't see that one coming
Given Endless obviously goes far beyond the normal set of rounds, the weather being the same for several hours due to the game lengths is just very noticable. The weather does NOT change (at least not that I have seen) after the occasional first change during the early rounds.
Also, regarding whiteout/night switch - map loads up with whiteout on and then randomly decides which weather to set.
Would you consider perhaps allowing another mapper that is active in the KF2 mapping community and have them fix the issues?
Also the area in the screenshot below is too easy to hold. Perhaps have zeds spawn from the roof above it? https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1369138195
Such beatiful norwegian smell on it! Ja :D
Not bad, I definately prefer it too dark as opposed to too light. You can work with the darkness, but too bright is just blindingly white and painful on the eyes! (so no, I didn't try that).
Great map, but fuck that jumpscare.
Hosted on HplssDmcrcy|Ranked|HOE|50+CustomMaps|32Players
IP: 23.24.240.133:7777
Anyway, I'm not sure if i will do any more updates unless TWI decides to suddenly fix landscapes not working properly if you make holes in them (I need it for hangar entrance). Considering how fast this company fix bugs and stuff, it's absolutely possible that this will never be fixed.
huheueu
As for lack of snow, well... I couldn't find what causes it and for me it works alright. If you're still here, Najix, can you tell if the snow works for you?
[5527.28] Log: UKFWorkshopSteamworks::InstallItem: State of item 644445723 is 4.
[5532.11] Log: === Critical error: ===
Fatal error!
Address = 0x973be60a (filename not found) [in C:\kf2serverNormal\Binaries\win64\KFServer.exe]
(removed repeat Address errors)
Address = 0x5a0013d2 (filename not found) [in C:\Windows\system32\KERNEL32.DLL]
Address = 0x5c3754e4 (filename not found) [in C:\Windows\SYSTEM32\ntdll.dll]
[5532.12] Exit: Executing UObject::StaticShutdownAfterError
[5532.12] Exit: Executing UWindowsClient::ShutdownAfterError
[5532.24] Log: appRequestExit(1)
Finally, a suggestion - the entrance to the hangar is a bit blocky, perhaps making the ledge out of concrete that has some ice hanging off of it could work, the wall underneath being concrete rather than snow.
That being said - while the night version is pretty much perfect, in the whiteout version I've encountered a couple of bugs.
First off, as another user said, the snow does not appear, making visibility outside a non-issue (except for zed-time, when I'm simply blind).
Another issue stands with some objects inside when the lights are out. While the lighting of the rest of the room (near windows) is brilliant, those objects really stand out, and perhaps that should be looked at.
I've uploaded my settings and screenshots of the bugs here -> http://imgur.com/a/uZmbN
Although, there's something I've begun to notice. In the whiteout set, I'm not seeing any snow falling. It could just be me then, but when I did a comparision between the whiteout preview (the screenshot above) and actual gameplay, it's only a white haze. Again, it's probably just me. I'd figured it would be best if I let you know about it.
Other than that, I've greatly enjoyed playing this map entirely. Very well done!