Airships: Conquer the Skies

Airships: Conquer the Skies

WhiteFox3030's Modules
125 Comments
PlatinumRyan 1 Feb, 2024 @ 7:10am 
mod somewhat works but currupts your designs unless disabled, not recommended if u have designs or plan on making any. (might be currputed too)
¬RegisteredHypercam2™ 14 Dec, 2021 @ 12:32pm 
SUPER LASER PISS
SimplyTJ  [author] 1 Jan, 2021 @ 11:02am 
Thank you, you too
DoomedToFail 1 Jan, 2021 @ 11:00am 
aww, shame, have a happy new year
SimplyTJ  [author] 1 Jan, 2021 @ 10:49am 
I'm sorry, I have no interest in returning to this mod. After a quick play with the mod it seems to be working mostly, just needs some balancing and updating. Anyone is free to update it if they wish.
M E T A 31 Dec, 2020 @ 8:35pm 
Given what all has happened, do you ever plan on returning to this mod @Whitefox3030?
DoomedToFail 7 Nov, 2019 @ 11:49am 
cmon man this mods was great you need to update it :`(
The Imperial House 19 Jan, 2019 @ 6:04pm 
your one and only mod, and you abandoned it ? wtf
98sDerek 2 Jan, 2019 @ 11:54am 
Taken down, so I'll use this mod instead.
oneofseven 7 Dec, 2018 @ 7:25am 
i think he took i down
StierlitZ 21 Nov, 2018 @ 2:07am 
What happened to your stuff dude?
medhathobo 8 Nov, 2018 @ 1:33pm 
@YellowMiner ay man your mods are gone. They really made the game much more fun. I'm actually not even bothering with playing without your mods.
Abrasyve 7 Nov, 2018 @ 12:36am 
@YellowMiner Where'd your mod remakes or whatever go?
Commissar Blues 5 Nov, 2018 @ 3:48pm 
I think he did, but maybe Steam did something that screwed with everything of his.
The Offensive Lemon 5 Nov, 2018 @ 3:01pm 
@YellowMiner, did you delete a bunch of your mods?
YellowMiner 6 Oct, 2018 @ 11:09am 
Steam is bugged and some mods hwhich haven been updated in years don't download somehow.

which is why i've made a rework sir

Shameless plug : https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1382471509
Epic Gamer 6 Oct, 2018 @ 9:15am 
I cannot download this mod. I went into the mods files and was changing stuff, but I changed somthing and messed up the entire mod, so I went to un sub and then re sub but the mod is not appearing ingame nether in the mods folder.
Videogames 1 Oct, 2018 @ 2:17pm 
Crap, i forgot that the AA gun pods were from this mod.
YellowMiner 7 Sep, 2018 @ 5:53am 
It's not a bug, it's a feature ; i need to load that to ensure cross compatibility with Prof Alu in the coat of arms unifier.

But it's not like anyone uses my mods anyways
nephilimnexus 6 Sep, 2018 @ 4:02pm 
I've found this one actually works better than the sequel, as the dependency pack has a bug in it that causes it to try to load stuff from the magic mod even if you don't have it installed. This version doesn't have any dependencies, thus letting you avoid that mod and it's bugs.
delliottvp65 29 Aug, 2018 @ 4:56pm 
I think there is a bug with the light auto cannon side pod because when i placed one for a building it forced me back to the main menu the first time the second time i tried it didnt allow me to remove it or add any other weapons and blocks to the building
小六 9 Jun, 2018 @ 7:56am 
国防部已被遗弃。
任何想继续使用这些资产和/或更新国防部的人都可以得到我的许可。
向游戏添加各种模块。
模块
-侧推进器
侧推进器
闪电枪
挖掘机
有序的步枪
加特林机枪豆荚
小六 9 Jun, 2018 @ 7:56am 
厚重的防弹大炮
沉重的加特林抨击大炮
微型弹药、煤炭、修复、Suspendium模块
重型装甲甲板枪
沉重的大炮
超级激光
沉重的毫克
汽车炮吊舱
光炮吊舱
小六 9 Jun, 2018 @ 7:56am 
-Suspendium开车
超级重型要塞炮
超级重型大炮
灯炮
装甲甲板枪
火桶湾
劲弩
古代武器
钢钉
超级重炮声来自{LINK REMOVED}
重炮声是经过编辑的超重炮声。
标志的灾难。
YellowMiner 4 Jun, 2018 @ 6:39am 
:P
Chrom 4 Jun, 2018 @ 6:08am 
Hey, gratitude for the work Whitefox, been playing with it continually without realizing it was "old". Seems to work just fine. Good stuff, and thanks Yellow continuing this most glorious of works.
The Imperial House 10 May, 2018 @ 10:25am 
atleast someone has the balls to update a mod
YellowMiner 5 May, 2018 @ 8:51am 
and i'll also update sounds to the new system
YellowMiner 5 May, 2018 @ 8:34am 
Ok i'm taking over this. I'll post a fully updated version soon, and i've a few ideas of modules which should fit what is already in there.

I won't touch modules stats unless you all say it's unbalanced. Ahe more advanced ones will however get tech requirements. Graphics may have minor improvements, but nothing significant (mostly animations on some parts like dials).
YellowMiner 4 May, 2018 @ 6:00am 
well i may take over this soon then. I thought about making a patch to refit it to modern mod standards anyways.
Brother Bigot 11 Apr, 2018 @ 8:10pm 
is anyone able to post a download link form something other than the steam workshop because the mod doesn't appear when downloaded via the workshop
SimplyTJ  [author] 31 Mar, 2018 @ 2:52am 
I'm no longer working on the mod, I haven't been for more than a year. The mod at this point has been abandoned.

Anyone that wants to continue, use the assets, and/or update the mod has my permission to do so.

I should have made this comment a long time ago, but I forgot to. sorry.
Isimiel 30 Mar, 2018 @ 9:43pm 
I dont see any of YOUR mods why are you so lazy
The Imperial House 30 Mar, 2018 @ 5:13pm 
why is the creator so lazy, this mod needs some new content, unsuscribed
Epic Gamer 26 Dec, 2017 @ 12:27pm 
I like to modify the stats of your tiny coal/ammo/repair stores to have big amounts of ammo/coal/or repair. It allows me to make tiny airships.
Videogames 25 Nov, 2017 @ 12:45pm 
I will probably use the flak cannons and the turret pods more than anything else just because I don't usually build highly-specialized single-weapon ships. Perhapse they would be good for giant bunkers to defend my cities though.
UniverseMasterer 5 Nov, 2017 @ 8:32pm 
i'd like a version with only the tiny repair, ammo, coal and suspendium please, also i just tried the mod and i couldn't find them :\
minetime43 23 Mar, 2017 @ 5:47pm 
add a small "lmg"

i just want to say LMG MOUNTED AND LOADED
SoCaliber 1 Mar, 2017 @ 11:42am 
Oh ok. And no problem we appreciate the mods you have already given us. Thank you
SimplyTJ  [author] 28 Feb, 2017 @ 5:38pm 
I want to say sorry to everyone for not updating the mod in a long time. Life stuff happend, and I lost the motivation to keep working on the mod. I have not abandoned it though. If a game update brakes the mod I will try to fix it as fast as I can, but don't expect new content.
SimplyTJ  [author] 28 Feb, 2017 @ 5:31pm 
The top,bottom,back,and front weapon pods count as external modules. External modules can't have armor put on them.
SoCaliber 28 Feb, 2017 @ 4:25pm 
The weapon pods such as the front and back gatling pod need to be able to be reinforced by armor. As of right now they are completely vulnerable to any small arms fire and explode at the begining of combat.
Homeschool 28 Feb, 2017 @ 2:12pm 
some great stuff!
Xam Huad 22 Nov, 2016 @ 3:27pm 
@The Protestor
I'd say the module is using the magnetic force of the underground Suspendium crystals as a propellant. Directing that propellant generates piloted momentum (though in this case I'd veer away from saying that it is pure horizontal force, rather "diagonal force that allows one to move horizontally"). :shen:
daffie 9 Nov, 2016 @ 8:42am 
@The Protestor
I'm just going to be the one to come out and say it.. The bi-directional force can be achieved by reversing the polarity of the neutron flow. It's not as simple as flipping the suspendium chamber upside down but it's essentially what an MRI machine does.
Lurch The Bastard 21 Sep, 2016 @ 11:52am 
Is the Suspedendium Drive supposed to only use a piece of coal every 40 seconds? Is that only in the description and not in practice? Either way, if it's the case it seems broken and/or may need fixing.
Great Khan 13 Aug, 2016 @ 5:22pm 
Please add ship bows and sterns, WhiteFox!

BTW, this mod is truly game-changing and epic.
bcbc2425 12 Aug, 2016 @ 5:14pm 
@ the protester i will help git moded stuff into the lore.if you wunt me to help add me
SimplyTJ  [author] 12 Aug, 2016 @ 6:35am 
I don't really have a explanation for how it works. I have never really looked into the lore of the game. I just make things that I think will be cool.