Natural Selection 2

Natural Selection 2

ns2_stag
12 Comments
sharktemplar 7 Oct, 2021 @ 5:30pm 
This map is absolutely beautiful, you put an incredible amount of effort into it.
Would you be willing to release a separate version with a modified tug-of-war layout so the whole map strings together like a long twisty snake with respectively adjusted nav meshes so we could also use it for the Defense gamemode on the Thirsty Katz server?
ryknow69 13 Sep, 2019 @ 5:35pm 
Move Left Arms RT to access, move analysis RT to top corner of analysis

Remove some of these long lines of fire for marines to abuse

Drop a vent from Supply to Storage

Remove supply RT, move stern RT up against Lobby
ryknow69 13 Sep, 2019 @ 5:31pm 
The map has too many long lines of fire for marines, and the Bridge naturals are too far. The room layout for them is fine, but they should be closer to bridge within the rooms they are in
goober☻ 28 Aug, 2019 @ 8:57am 
BRAD
NO
Barx 21 Jul, 2019 @ 6:51pm 
@fracture if it's an alien spawn it's perfectly balanced. Aliens have an bit of an early start on resources.
pread 14 Jul, 2019 @ 2:58am 
this looks really cool! i hope i see more of it later sometime
Fracture 13 Jul, 2019 @ 2:12pm 
Looks awesome. I'm not map designer and I'm not even the kinda guy who analyses maps but I do see that if you start at bridge you'll have a little trouble. Bridge doesn't have a super close second node. Meanwhile, Engine, Communications, and even cargo have secondary nodes basically on the their front door. Maybe it works perfectly fine. Idk. just an observation.
Hideout28 11 Jul, 2019 @ 4:08pm 
Wow, looks amazing!
Mnow 11 Jul, 2019 @ 9:47am 
neat
artem 10 Jul, 2019 @ 12:28pm 
added to NS2RUS
OTHERCHEF 13 Feb, 2018 @ 6:54pm 
added to 8bitgamers
_A_x_a_m_d_y_ 3 Nov, 2017 @ 6:22am 
266C0D1D