Majesty Gold HD

Majesty Gold HD

Better Heroes
81 Comments
alankraskow 14 Apr, 2024 @ 9:58am 
Checking spells of Warrior of Discord crashes the game :(
Palandus  [author] 21 Oct, 2022 @ 10:28pm 
I think the most balanced classes are: warriors, rangers, wizards, healers, solarii, and dwarves. Though I think I did add quite a few nice things to elves, rogues, monks, cultists, priestesses, etc...
Palandus  [author] 21 Oct, 2022 @ 10:26pm 
And I'm sure that the Priestesses of Krypta spawn an insane amount of skeletons too. Again, not touched the files in ages.
dcb$510 21 Oct, 2022 @ 9:59pm 
Fervus cultists just spawn a mad amount of spiders
Palandus  [author] 18 Oct, 2022 @ 7:25pm 
It should work with any mod that doesn't touch the heroes. So I used it (back when I was working on it in 2019) to test out various structure mods (like the one that gives upwards of +20 enchant at Wizards Guilds), questing mods, and works with my other mods. But I haven't touched it in years since then, so not sure if it does cooperate nicely with other mods anymore.
dcb$510 18 Oct, 2022 @ 6:45pm 
does this work with other mods is there a list of changes?
dcb$510 18 Oct, 2022 @ 6:45pm 
does this work?
Palandus  [author] 25 Aug, 2020 @ 11:21am 
A minor workaround is to just Now You Die on the spiders, to cull their numbers.
♥♥♥ war arena 25 Aug, 2020 @ 10:53am 
i like this mod a lot, adds a lot of cool stuff and streamlines the game a lot, one problem is that the Fervus cultists just spawn a mad amount of spiders ... they block up the town, prevent caravans from passing, make it impossible to get around ... it's frustrating
Palandus  [author] 17 Sep, 2018 @ 10:32am 
Hmm, it appears that the problem isn't with my mod, but with the RGSEditor or with Steam. I've been able to modify the mod and test it locally with new changes, but whenever I upload it via the RGSEditor, the heroes get stuck in a thinking loop, unless I revert the mod to the Sept 12th build. Weird.
Palandus  [author] 16 Sep, 2018 @ 3:22pm 
Well, it looks like I cannot modify the files any more. The sept 12th build is stable and enjoyable, but whenever I change anything in the files now, the heroes get stuck in a constant thinking loop. Not sure what is up with this, but until I figure it out, development of the mod will come to a halt.
Palandus  [author] 16 Sep, 2018 @ 10:28am 
Thanks! Reverted to a version of the mod when it worked!
amantalado 15 Sep, 2018 @ 7:51pm 
There is a revert to previous version function for mods. You should be able to access it in the change notes of your mod.
Palandus  [author] 12 Sep, 2018 @ 8:14pm 
Well... the mod is now borked. Not sure what I did wrong, but whenever you construct another hero structure other than the first one you start with, heroes are spawned at LV 0 and are stuck in a thinking loop... which then infects all other heroes and then no one moves or reacts at all. And the annoying thing... I wasn't even touching the AI at all for this update. So, I don't know what the problem is... if I figure it out, I'll upload a new build. If someone has an older build (ie before September 12, 2018) then that would probably work fine, and I'd love to grab it and reupload it, as the current build is borked.
Your Fav Baka 24 Aug, 2018 @ 10:35pm 
Oh, haha. Thank you!
Palandus  [author] 24 Aug, 2018 @ 9:17pm 
Isn't Hold of the Goblin Hordes, an original majesty quest? This mod should only work properly with northern expansion stuff or freestyle.
Your Fav Baka 24 Aug, 2018 @ 8:55pm 
Hey, I've attached a screenshot of my issue (below) here: https://imgur.com/a/OoAd4CD

They just stand there thinking until enemies come along :c
Palandus  [author] 24 Aug, 2018 @ 8:35pm 
I think I figured out the issue (I hope). This MajestyHD on my computer was still using the two blitting command lines back when the game didn't run DX9, so by removing them I am hoping the issue is resolved. New update adds some more nasty monsters for your heroes to triumph against... or perhaps get crushed into a fine paste.
Palandus  [author] 23 Aug, 2018 @ 9:47pm 
Whelp this sucks.

MajestyHD keeps crashing my older laptop, so modding has stalled again. I launch the game, it freezes the entire computer and forces me to hard shutdown it.

Most recent update (did another today), improves warriors, rogues, paladins, and elves. It also makes the Abomination, Yeti and Ice Dragon tougher... I'd prefer to release a separate mod, but steam has been refusing to cooperate with me and isn't properly uploading my "Better Monsters" mod... so included them here. If people don't like that, I'll revert the change.
Palandus  [author] 22 Aug, 2018 @ 8:08pm 
Updated the mod. Modified a few things. The biggest is addressing hopefully the think tree bugs and ensuring heroes visit fairgrounds again. I tested it in game, and everything seems to be working... even cultists and warriors of discord are cooperating.
Your Fav Baka 18 Aug, 2018 @ 5:52pm 
Heyo, so I tried this with: Hold Off the Goblin Hordes & what happens, is the heroes don't move, they just stay still. They will attack if they see necessary but they won't explore or anything. Seems like a good mod however!
dmolnar 8 Mar, 2018 @ 9:05am 
There is a MakeGPL BAT file, and with the help of a path (.gplproj)
Palandus  [author] 7 Mar, 2018 @ 11:00am 
It has been nearly two years now, and I've actually forgotten how to mod Majesty Gold HD. Do we still compile the files through the .bat file or do we do it through the quest creation program (or whatever its called). I think, it would be a relatively easy fix, but as I can't remember how to compile the files into bytecode, that makes things difficult.
Gantradies 7 Mar, 2018 @ 2:12am 
any hope of a fix for the fairgrounds issue? i mean,the stuff with pagodas/elven lounges wasnt really that bad..
Palandus  [author] 25 Feb, 2017 @ 5:57pm 
Hi, the gpl, once editted must be compiled into bytecode to affect the game. If it isn't compiled, then the old bytecode will remain in effect. There should be a .bat file that can be run to compile the gpl into bytecode.
dmolnar 25 Feb, 2017 @ 9:31am 
I tried to solve it but I couldn't.
- I rewrote the "max gnome camp" at the heroes1.gpl, at first to 3, then to 1, but I still get 9(!) of those hovels.
- I removed the "follow and support..." part from the gnomes thinking-list from the thinking.gpl file, but they still keep following the others and staring like retards in the fight (as they have nothing to support the other dudes)
dmolnar 23 Feb, 2017 @ 12:00pm 
Really cool one. For me, so far no bug and crash happened, so just some recommendations for the future (maybe others sad that). And some advice how can I rid of this if I want (which gpl/bcd, etc... files and where should be modified)
- Too much gnomes. That's kinda annoying, especially in smaller maps, you can run out of space real fast. Maybe the 3 hovel should be enough.
- Why gnomes follow and support? They have no missile attack/ spells, so they just hang around a warrior/barbarian, doing nothing but staring the events, and get smashed.
Can I get rid of these two with some machinations in one/some files?

A remark: Priestes of Krypta and Wizard spend a lots of money on Blacksmith, buying weapon and armor, and avoiding Library in general so far. And while I understand their desire for armor, is weapon's level for Wizards and Priestesses make a difference? In Majesty2 it does, but here? Their attacks are spells, are the spell's hit modified by the level of the weapon?
Palandus  [author] 2 Feb, 2017 @ 10:00am 
Its an unfortunate side effect. The intent was for them to stop visiting Elven Lounges, but apparently the code that runs Elven Lounges, Gambling Halls and Fairgrounds is all shared as entertainment. So I set them to not visit entertainment, thinking that would be just Lounges and Gambling, but also Fairgrounds. Thats why they don't visit fairgrounds anymore. As for fixing it, I've been trying to get myself into the groove of modding again and thus far not been too successful. But when I do I will definitely fix the mods.
Shadowverve 1 Feb, 2017 @ 9:01pm 
Great Mod, thanks for uploading Bone. I have noticed that my heros no longer visit the fairgrounds. Is this intentional or a bug? Also, I would be interested in a version of this mod that improved the hero AI for them to take advantage of anything provided in the town, but also would not make the heros overpowered. Thanks.
Andi 23 Dec, 2016 @ 1:19pm 
I've found it. I'm looking around at the files.
Palandus  [author] 23 Dec, 2016 @ 11:11am 
Shows up in steam workshop folder. Can't remember offhand what precise numbered folder until I visit my desktop computer
Andi 22 Dec, 2016 @ 9:43pm 
@Bone I'm downloading it now to look at how it's put together and hopefully make a mod of my own. Do you know what folder downloaded mods show up in?
Wild Dog 10 Sep, 2016 @ 4:43pm 
I am trying to do a mod simmilar to this but cannot figure out how to make it work with freestyle quests. Any help you could give would be great
Palandus  [author] 21 Jul, 2016 @ 2:35pm 
There is a bug in the monk AI code. I believe the fix offered by the other user in the sub-thread for this file, fixes this issue.

As for the "follow/support" I modified that a lot for all heroes to encourage them to go out into the wilderness as a mob rather than as individuals. That way they could take on threats better and not so easily get picked off one by one. Thus as an example, agrelas now follow and support dwarves, monks, warriors, paladins, and solarii, compared to the original which was just warriors or paladins. As dwarves, monks, and solarii are powerful frontline characters I thought that it would be good to have them star as "tank" roles with the healers "healing" them.
♥♥♥ war arena 21 Jul, 2016 @ 10:55am 
Oh, I wonder if it had anything to do with my generous hall of champions use?
♥♥♥ war arena 21 Jul, 2016 @ 10:54am 
Built a royal gardens, fairgrounds, so on. Happened again. Must be they're bloodthirsty and there are no enemies on the map. (It's in Trade Routes, with northern assets.)
♥♥♥ war arena 21 Jul, 2016 @ 10:53am 
It certainly feels like I'm cheating, but it's still fun to play.
I found a bug, tho. Had a bazaar on the map and everything, and all 6 of my Monks got stuck in a Thinking... loop. I assumed they were looking for a royal gardens and couldn't find one? Or maybe they wanted to gamble and couldn't? There weren't _any_ enemies on the map, so they probably just straight up had nothing to do. Agrela healers were 'following and supporting' them too, which I think is unusual, they usually only help pallies and warriors. Maybe it confused them.
Palandus  [author] 21 Jul, 2016 @ 12:05am 
Sorceror's Legacy I believe is the map, while The Hunters is the Script.
♥♥♥ war arena 20 Jul, 2016 @ 11:00pm 
Oh you might be right. I had The Hunters and Wake The Hunters confused (haha.) You might mean Sorceror's Legacy tho
Palandus  [author] 20 Jul, 2016 @ 10:32pm 
Hmm, maybe its not called "The Hunters" then. Whats the script that randomly spawns oculus, vampires, gorgons, and dragons?
♥♥♥ war arena 20 Jul, 2016 @ 9:54pm 
As an aside, I did it. http://prntscr.com/bvjbge
I think Evil Everywhere is harder than The Hunters, as usually your guys will group up to kill url-shekk and get a shitload of xp from doing so. Evil everywhere causes minotaurs to nonstop kill your trading posts and stuff. Took me 32 days. Made use of the mausoleums, it was insane.
Outpost start is rough because of no wizards, or non-human races, though.
Palandus  [author] 20 Jul, 2016 @ 9:23pm 
As for fairgrounds, apparently its lumped into the "entertainment" category for AI, which is also the category for gambling halls and lounges. The reason they don't visit fairgrounds is because I had wanted heroes to only visit gambling halls or lounges when they had almost nothing else to do, without realizing that this also means they don't go to fairgrounds. When I release fixes, I'll modify entertainment again so that they do visit fairgrounds.
♥♥♥ war arena 20 Jul, 2016 @ 9:18pm 
Legendary Heroes. that one's a pain, but it's doable with lightning bolt cheese.
Palandus  [author] 20 Jul, 2016 @ 9:17pm 
However, it makes the difficulty level that I prefer to play on doable and thus the mods (for me at least) work as intended (except for the various AI issues which I'm sorry for guys)

As for Dwarven Settlement... I gave it so much health so that it can be used to act as a powerful distraction without the possiblity of it being destroyed easily except by combined efforts. Also, note I haven't modified the castle in this mod... I believe I did in a different mod though... better civilians... unless I didn't upload that one...
Palandus  [author] 20 Jul, 2016 @ 9:17pm 
Better monsters will come when things get a bit less stress"y" in life. Things haven't calmed down as expected and thus am busy with my game in UE4 causing a whole lot of unexpected grief that takes priority unfortunately. When I sort out the various issues that are griefing me I'll likely get back into modding and of course fixing up this mod and releasing better monsters.

As mentioned in the Magic Bazaar reply, the intent behind the mods is to make the currently impossible "master" difficulty in freestyle doable... the mode I generally play in. Anything less than expert+ to master (technically there is only "expert" but I find that some expert quests are much harder than others, ie The Siege is easier than the one with the 30 day time limit and burial mounds where you need to collect artifacts (cant remember name off hand)) difficulty is going to be a cakewalk with these mods.
♥♥♥ war arena 20 Jul, 2016 @ 9:13pm 
Heroes never visit the Fairgrounds anymore. Not that they need to, but... It's odd.
♥♥♥ war arena 20 Jul, 2016 @ 9:00pm 
Additionally, dwarven settlements have more health than a level 3 palace, and gnome hovels have more health than outposts. I don't think you really put much effort into this mod...
♥♥♥ war arena 20 Jul, 2016 @ 7:56pm 
you've been buffing a lot of different aspects of the kingdom and talking about your 'better monsters' mod, when will that be coming? you've got some good ideas in these mods, it's a shame they also make the game SO mindless. i will now try to beat The Siege with only gnome hovels. i bet i can with all your mods active.
amantalado 10 Jun, 2016 @ 2:38am 
>BiscuitInator

I posted a fix for that bug in the AI Issue discussion of this mod. Follow the instruction there and you shouldn't have those problems anymore.
TescoGaming 9 Jun, 2016 @ 11:26pm 
After a few games all the heroes just stood near the marketplace and were just Thinking forever and wouldn't move unless they got attacked