Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Have a great day!
Then I´ll have to wait...
Thx^^
But 1 question. Its possible to make a group same like : Air Output: Total
And put all air vent inside this group ? if yes can you explain me how plz ? thanks you again :)
Here is the O2/Hydrogen tank script. It doesn't work like this one does, I kinda yoinked the code from another guy that I thought worked better. He gave me his permission.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=752676400
I have a almost identical script I can publish that runs for O2 tanks. I'll put a link here after I post it.
PE Jumpdrive Charge Display Script
PE Oxygen Level Display Script
PE Cargo Status Display Script
Thanks again for the great work on both Scripts and Textures.
Regards Mahtrok
I've got 2 groups of "Airtight Hangar Doors" and a group of "LCD Panels"
I need a script thats checks the status of those groups and changes the texture of all LCD Panels in the LCD Panel group depending on the hangar doors status.
(The Group of Airtight Hangar doors should ONLY be considered as "open" if all seperate "Airtight Hangar Doors" inside the group are open. So if 5/6 seperate doors are opened the group as a whole along with the corresponding variable are still considered "closed")
If Both Hangar Door Groups are closed -> Change LCD Texture to "No Entry"
If One Hangar Door Group is open -> Change LCD Texture to "Danger"
If Both Hangar Door Groups are open -> Change LCD Texture to "Arrow"
Since I've always loved your Scripts and the Idea is kind of simillar i'd like to ask if you could write and publish this script. It's not that complicated but I have no idea how to refer to Block Groups using the SE ModAPI.
"Air Store: NAME OF AIRVENT"
Thats why it dont work. With Air Output it works. Thx