Total War: ATTILA

Total War: ATTILA

Specialized Minor Settlements
145 Comments
am 3 May @ 4:13am 
it crash for me
qgmo2009 30 May, 2024 @ 6:09am 
this is awesome, i just wish the food collected from farming sttlements are affected by fertility
sangatsuuoza 21 Aug, 2023 @ 11:25am 
excellent mod,it works well in 2023,thx your uploading.
Chewy 15 Jan, 2023 @ 1:01pm 
Uptade this mod pls, it was so good....
Renatto 7 Dec, 2022 @ 12:08am 
loved this mod, but somehow is giving errors with the latest patch.

it just happened that the game crashes in the start of 450b.c. making it impossible to end the long victory condition and the reason seems that when there's a settlement with nothing built in the city slot (like if they were just colonized but it's a fully unlocked city) it'll crash
DETrooper  [author] 5 Feb, 2019 @ 9:13am 
idk its just fucked nothing i can do about it
HolyMolyOllyPoly 5 Feb, 2019 @ 7:48am 
And another thing, the garrison branch doesn't have any walls but it does give you the option to build siege towers and battering rams. So, agricultural settlements get walls but when you try to fight in battles in those settlements the game crashes, and garrison settlements have no walls whatsoever.

Brilliant! Yeah, I'm getting rid of this broken-ass mod.
HolyMolyOllyPoly 4 Feb, 2019 @ 9:35am 
I'm getting a bug where my game crashes on loading tier 4 farming settlements. I think it may be related to the fact that the map has walls when it's not supposed to? During the loading screen the image of the map shows the settlement to have walls even when there's no "Has basic/high walls" in the settlement tooltip.

Back in 10th April 2016 another user by the name Yeti Puzzle reported the same bug and you said you'd check it out. The fact that the mod hasn't been updated since the 20th of March the same year shows you either did not follow through with that or just couldn't manage to fix the issue.

This is a great mod and I really enjoy using it so it really pains me to see this bug hasn't been resolved after almost three years.
chaddy 26 Jan, 2019 @ 8:54am 
im guessing this mod hasn't been updated in a while!
tfo2010 13 Jan, 2019 @ 1:52pm 
this doesn't work for me In battle mode as when I build the one with walls alls I get is the usual settlement? not sure if its a mod conflict?
tfo2010 31 Dec, 2018 @ 10:21am 
can we have this for sassanids please?
caior16 26 Nov, 2018 @ 5:14pm 
Is it compatible with AoC?
gyrovolies 15 Nov, 2018 @ 1:40pm 
Works with Imperium Praetoria AND Radius AND Regional settlements .
gyrovolies 15 Nov, 2018 @ 12:51pm 
ok thamks for the reply
will give it a try
nice idea and mod btw
DETrooper  [author] 15 Nov, 2018 @ 12:48pm 
no clue
gyrovolies 15 Nov, 2018 @ 12:41pm 
Compatible with Imperium Praetoria ?
DETrooper  [author] 15 Nov, 2018 @ 12:40pm 
what
gyrovolies 15 Nov, 2018 @ 12:38pm 
Same question as Winter ....... is it ?
DETrooper  [author] 15 Oct, 2018 @ 4:58pm 
click subscribe
Ekdromos 15 Oct, 2018 @ 3:08pm 
How do i install this wonderful mod?
WhiteWinter17 10 Oct, 2018 @ 1:59pm 
Would it be possible to make this mod compatible with Imperium Praetoria? It would be nice to have these for the Praetorii factions.
Kekero 16 Jan, 2018 @ 7:33pm 
the town center is left empty on the campaign map. :)
VeCo359 2 Jan, 2018 @ 5:50am 
May you add that Administrator building/govenors palace in major cities give one or two units to city garrison that shold be elites because it protect governor
Alexander The Greek 26 Dec, 2017 @ 12:48pm 
in the campaign map cannot see in agriculture and fortified towns the goverment building.
Alexander The Greek 8 Dec, 2017 @ 3:58am 
Subsistence wealth already coming from the capital of the province, so just change the colonia to trading colonia and make it come the wealth from trading.
Alexander The Greek 8 Dec, 2017 @ 3:39am 
The economic vanilla branch you say is more civil branch than economic because weath coming from subsistence and not trade. So, make another type settlement called trading colonia.
кыргыз нац 29 Sep, 2017 @ 12:56pm 
AI not use this :((((((((((((((((((((((((((((((((((((((((
кыргыз нац 25 Sep, 2017 @ 7:19am 
SUPER!!! UPDATE PLEASE :)) compatible FotE??
STRAIGHT WHITE MALE PROTAGONIST 16 Sep, 2017 @ 3:52pm 
Is this smaller than the average city? I was looking for something similar to combat outposts for forces. Dont like how you have to build up a city when i just want somewhere for some troops to hang out and be present.
kingbode 8 Sep, 2017 @ 1:39am 
so i am looking forward to seeing your addition of Garrison town to Barbarian factions. though in my opinion, the Normal towns already offer sufficient defensive forces, but I would mind to see a high wall and multiple balistas around the town. My suggestion: if new, special units can be recruited from Garrison town, it would be even greater.
kingbode 8 Sep, 2017 @ 1:36am 
this mod is good, please keep up the great work. i believe your distinction between Normal and Agriculture towns is quite realistic and practical, e.g. i have selected Normal type for certain towns in strategical position in Southern France, which holds the key point in route to Iberia, my base of power.
[Dolt] Ewokz 12 Aug, 2017 @ 5:08pm 
Any chance of the walls showing up? The farming settlement actually has walls, but the gate is none-existant.
bobime, dorime, demomium 20 Jul, 2017 @ 2:35am 
Hey, I was simply wondering whether your mod increases the construction turns for the major and minor settlement building as well as their price. For example, a small city will need 15 turns to be completed. Normally that would have been 6. Could you have a look? It seems that I have that problem for the barbarians only.
DETrooper  [author] 2 Apr, 2017 @ 11:53pm 
dunno
PVT.CRAB 2 Apr, 2017 @ 11:46pm 
hey do is this compatible with the age of justianian mod as i dont recieve 7 units only 1 of each
DETrooper  [author] 23 Mar, 2017 @ 8:37am 
i know it doesn't
sizarieldor2 23 Mar, 2017 @ 7:02am 
FYI: It doesn't work with the "Larger Garrisons 1.5x" mod
Koka 10 Mar, 2017 @ 4:29pm 
is this a bug? when i play slavic i build 4 lvl farming community and after AI attack my city his army just standing and do not attack my army
[AIHB]Mudkip 5 Mar, 2017 @ 4:59pm 
The walls and onagers don't seem to show up on the garrison branch.
ivantheterrible 18 Feb, 2017 @ 10:51am 
after some research it appears that if you build roman major settlement city building tier 3 or 4 (urbs or metropolis), marked with "high walls" it shifts the map selection to a set with proper tall walls. Which makes me wonder, can you (as a modder) look into the files for the major settlements chains and find out if it is possible to do the same for the minor ones (ie for the "citadel")?
ivantheterrible 17 Feb, 2017 @ 12:51pm 
I mean - the core maps appear to be the same, with the walls on the map being dependent on the building (major city)
DETrooper  [author] 17 Feb, 2017 @ 12:34pm 
i'm not sure how to do that
ivantheterrible 17 Feb, 2017 @ 12:25pm 
I have noticed that a number of minor settlements share the basic maps with the region capitals and that those region capitals with the level 4 city gain proper stone walls. Is it possible to port those walls onto the tier 4 "citadel" minor settlement?

AI(NORMAL) 16 Dec, 2016 @ 8:00pm 
oh!thanks for your generosity…of course ill share your mod's link and add a note after…again thank you!XD
DETrooper  [author] 16 Dec, 2016 @ 12:42pm 
yeah go ahead but give me credit
AI(NORMAL) 16 Dec, 2016 @ 2:20am 
forgive my poor english…so “i guess” means ?
DETrooper  [author] 15 Dec, 2016 @ 11:51am 
i guess
AI(NORMAL) 15 Dec, 2016 @ 5:51am 
I really like your building icons : ) Can I have the honor to use these icons(icons only)in my mod?You know, good icons are always hard to find,plz...
ivantheterrible 10 Dec, 2016 @ 7:19am 
Question, how exactly do the "tall walls" work?

For some reason I get the simple walls instead of proper tall/stone walls and towers.
molotovsoda vic 9 Dec, 2016 @ 9:13am 
oh damn, guessing there is no fix for that, that does it. I want my refund.