Euro Truck Simulator 2

Euro Truck Simulator 2

Sound Fixes Pack v25.28.2 - ETS2
2,897 則留言
Drive Safely  [作者] 8 小時以前 
@VJ GAMZ 04 - That has to do with the truck engine sound, not this mod since I don't change the player truck engine sounds.

Regarding the default engine sound, because of the Volvo FH6's quiet low RPMs, and because of the difficulty of accelerating with the parking brake on, its engine will be perceived as quiet in that case
VJ GAMZ 04 9 小時以前 
Hello, for some reason when I press the gas pedal while the truck is braked or has the parking brake on, the truck engine turns silent until I disengage the (parking) brake? Using the 460 hp engine. Using the FH6.
BeastyBill88 7 月 3 日 下午 2:15 
@Drive Safely oh weird! It is probably on my end although I took this mod out and the beeper worked with the soundproofing as its part of an engine audio mod, normally I could hear the beeper from outside or with the windows open but I can't now with both mods. I'll look into the engine mod it's probably the reason why it's playing up. Having no issues with ATS everything is working fine over there.

Thanks for the info @billbill8 I think the truck effects slider is set to 80% for me, everything else is 50% but it is highly likely it's the engine audio mod I have as the soundproofing is someone over the top lol
Drive Safely  [作者] 7 月 3 日 下午 2:03 
@billbill8 - You're welcome on the cabin noises fix. :)

For the reverse beeper audio, make sure your Truck Effects sound volume slider is at least at 50% in the Audio Settings. I know it's not a quietness issue because the sound can be perceived further away in distance than the default.

I am able to adjust its sound volume when leaning out the window. I can do that for the next mod update if you want me to
billbill8 7 月 3 日 下午 1:41 
Thanks. This fixed the damn annoying cabin noises introduced into ETS2 1.55.

As reported by @BeastyBill88, I find the reverse beeper audio is very quiet (and higher pitch), even when leaning out the window, compared to the default beeper audio (without your mod).
Drive Safely  [作者] 7 月 3 日 下午 1:26 
@Vulture - Which addons? If you mean from my mod collection, only the "Winter sounds" has the requirement for higher priority than the Sound Fixes Pack
Drive Safely  [作者] 7 月 3 日 下午 1:23 
@SK1NNY - Since I don't modify the Truck Traffic Pack by Jazzycat, there seems to be no risk of mod conflicts. You can refer to the "Traffic packs currently modified with sounds" image to see which traffic packs are modified by me.

@Vulture - The mod is compatible with the new update. ✅

@BeastyBill88 - The reverse beeper audio is working fine on my end. What did change is that it's distinct from the ATS edition now. Your truck's interior soundproofing may of course have some influence to its sound volume when the windows are closed.

@Xetra - Yes :) :letsgo:
Vulture 7 月 3 日 下午 1:19 
Also, does addons go higher or lower priority?
Xetra 7 月 3 日 上午 9:03 
Does it still work properly?
BeastyBill88 7 月 3 日 上午 8:24 
@vulture seems like 1.55 broke the reversing beeper audio. No doubt it'll get fixed in the next mod update
Vulture 7 月 3 日 上午 7:49 
Does new update break this in anyway?
SK1NNY 7 月 3 日 上午 7:17 
Yea i know it but its older version of it or Sounds for truck traffic pack by jazzycat compatible with this mod or i just put these mods above Sound fixes pack
Drive Safely  [作者] 7 月 2 日 下午 2:03 
@SK1NNY - The mod you linked is from 6 years ago, for a game version that was before the switch to FMOD. It wouldn't be compatible with the 1.54 game version that is available now
SK1NNY 7 月 2 日 下午 1:26 
is this mod compatible with jazzycat traffic sound mods for example https://www.modland.net/euro-truck-simulator-2/sounds/sound-for-bdf-traffic-pack-by-jazzycat-v-5.5.1.html
Drive Safely  [作者] 6 月 30 日 下午 4:22 
@bxndxlx - I appreciate your comment. Thanks and have a great day! :)
bxndxlx 6 月 30 日 下午 4:14 
@Drive Safely Thanks man, the mod works. Thanks for your fantastic mod and have a great day!
Drive Safely  [作者] 6 月 30 日 下午 4:10 
@bxndxlx - Actually you're in luck. :) Someone already made a mod for that to do that work for you:

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3447813169
Drive Safely  [作者] 6 月 30 日 下午 3:57 
@bxndxlx - It's possible through making a mod to change this file: /sound/music/music_hurry_up.soundref.

For the regular hurry up music, you must have its file contents point to the regular music like so:
source="/sound/music/music.bank#music/hurry_up"
bxndxlx 6 月 30 日 下午 3:46 
Hey man, is it possible to turn off the Nokia Ringtone and turn on back the regular Hurry Up songs? If not, could you make one without it?
Sebas 6 月 29 日 上午 5:09 
@Drive Safely the player truck horns
Drive Safely  [作者] 6 月 28 日 下午 4:10 
@Sebas - I need more detail on which aren't "real". There are many horns in this game. :)

If you mean the player truck horns (standard city horn or air horn), this mod doesn't change that in order to keep compatibility with other sound mods for the player truck. Though I can change the fallback one maybe
Sebas 6 月 28 日 下午 12:30 
Please change the horn sounds to real truck ones
Femboy Enthusiast 6 月 25 日 下午 6:04 
@Drive Safely - of course !! happy to help.
Drive Safely  [作者] 6 月 24 日 下午 5:32 
@Femboy Enthusiast - Yeah, the Valmet DV12 and the passenger / freight cars are already decent in sound volume.

For the coming mod update in the 1.55 game version, I have increased sound volume adjustments ready for the distant approaching noise level for those train locomotives you listed.

Many thanks for your suggestion :)
Femboy Enthusiast 6 月 24 日 下午 2:02 
okay so I did some more testing ingame - I think I kinda have an idea of whats wrong. Some of the trains (such as the DV12) you can audibly hear approaching from far away. However many that I tested (Vectron, G16, Electric TRAXX, OSE 220) are either extremely faint in terms of approaching noise level or there is virtually none at all until it is right up on you. I haven't gone and tested literally every train ingame, just the ones I mentioned so far but I think this is something you should look into. However I do still believe a tweak to the overall volume of the locomotives when they are near you should still be implemented as well. The passenger / freight cars seem to be at a perfect volume in terms of how loud I'd expect a train to be, so maybe strive for similar?
Femboy Enthusiast 6 月 24 日 下午 1:39 
@Drive Safely - just checked, and yes my volume was set to 50%.
Drive Safely  [作者] 6 月 24 日 上午 1:44 
@Femboy Enthusiast - Thanks so much! I'm happy the extra details are appreciated.

About the locomotive sound volume, do you have the traffic sound volume at 50%? Because the Sound Fixes Pack is tested at this sound volume, so I want to make sure in case you have it set too low
Femboy Enthusiast 6 月 24 日 上午 1:01 
Just went through and made a test version of the train mod using your sounds, Quite amazed with how in-depth you went for it, bravo! Though If I may point out, the locomotive sounds are extremely quiet. To the point where there were times where I'd be waiting for a train to go by so I could listen to the sounds during testing, and I hadn't even realized one had passed by until I looked over and it was in the middle of despawning. I would suggest boosting the volume a fair bit, as its kind of jarring for what should be a very loud vehicle to be so quiet. Otherwise I do like these new sounds, and will definitely be rolling out an update to my mod shortly. :-)
Drive Safely  [作者] 6 月 22 日 上午 1:31 
@chemiker07 - Yes, for certain weather sound features from the Sound Fixes Pack, such as the wet tire sound, it needs to be higher priority to work
chemiker07 6 月 22 日 上午 1:24 
Should this mod be above Realistic rain? Bc both of the mods ask to be placed above any other sound mods in requirements
Drive Safely  [作者] 6 月 16 日 下午 4:14 
@BAUERWILLI - I use this mod with engine sound mods and haven't encountered any issues like that. What's the engine sound mod you're using?

I guess when the cap on the number of sound effects that can play simultaneously is reached, then less important sounds will be given up to keep the engine sound working
BAUERWILLI 6 月 16 日 下午 4:07 
Great mod, but when I have other engine sound mods activated, unfortunately the improved brake sound from this mod dissapears.. any idea how to solve this? I tried different ways with priority and stuff..
FilMit 6 月 11 日 上午 5:25 
Strange, there is now a sound of braking on the Man, and on MP4, no matter how hard I tried to slow down, I didn’t hear ...
Drive Safely  [作者] 6 月 10 日 上午 12:17 
@черный кабан - Well there are a lot of ways to check that the mod is working. A quick way is to look in the Audio Settings and check if you see extra Sound Fixes options for the voice navigation
черный кабан 6 月 9 日 下午 11:23 
idk i might try to completely reinstall the game and just use only this mode to see if it works that way
черный кабан 6 月 9 日 下午 11:02 
@Drive Safely
And whats the best sound in game to fast check to compare is it working or not?
Drive Safely  [作者] 6 月 9 日 下午 1:27 
@черный кабан - Subscribing and activating the mod is fine as long as you're running a compatible game version (as of the time this comment was posted, 1.54 and 1.55 are supported).
черный кабан 6 月 9 日 上午 9:40 
Hm, i placed it on the top of mod order and thought that everything is fine, but today i watched the video in the mod description with this juicy sounds and i believe it doesnt’t work for me. Is it enough to subscribe and activate this mod in the game or its better to download and install it manually?
Drive Safely  [作者] 6 月 8 日 下午 11:25 
@FilMit - Many thanks! 👍
FilMit 6 月 8 日 下午 11:10 
@Drive Safely
In any case, thank you very much for the best sound mod for these two games! 👍
Drive Safely  [作者] 6 月 8 日 下午 9:19 
@FilMit - Thank you. I try without the mod oftentimes when bug reporting.

As for the default screech, it sounds like a car... 🚗

...With the Sound Fixes Pack the screech sound is more like a truck.

Furthermore, you can find evidence of the sound working in the video showcase on Youtube. It's also recently featured at the end of the "Rain & wiper sound test - Sound Fixes Pack v25.21" video
FilMit 6 月 8 日 下午 8:47 
I really like your mod, it is not interesting to play without it. But for the first time in a few years, I decided to listen to how the SCS games sound by default, and now I heard ...
Just try, with a mod and without, connect/disable.
Drive Safely  [作者] 6 月 8 日 下午 4:29 
@FilMit - Still, the sounds have not disappeared and are still in the mod. Possibly your input of sharp braking was different in your test with the mod?
FilMit 6 月 8 日 下午 4:08 
Yes, but I did not change my play settings, when testing this effect, with and without mod.
Drive Safely  [作者] 6 月 8 日 下午 3:11 
@FilMit - Also tested with the Mercedes MP4 and the screech sound is working.

Turn off anti-lock braking and traction control in the Gameplay settings for easier results, because those systems tend to mitigate the screeching
FilMit 6 月 8 日 下午 1:16 
Mercedes MP4. Without mod, there is a screech, even with slight braking. With a mod, at any braking, at any speed, and with open/closed windows, there is no sound of braking.
Drive Safely  [作者] 6 月 7 日 下午 1:40 
@FilMit - It's still there on my end
FilMit 6 月 7 日 上午 11:56 
The sound of tires disappeared, with sharp braking ...
Drive Safely  [作者] 6 月 2 日 下午 2:49 
@mica - I would guess it's due to your engine sound, which this mod doesn't affect, given that the problem disappears based on distance. There seems to be a low limit of the sounds that can play simultaneously, and this tends to be noticeable in the multiplayer mode.

The rain sounds are designed to fail before the engine sound, if this theoretical limit is reached. The solutions are mostly on SCS Software to deal with
mica 6 月 2 日 上午 10:21 
Hi , I'm having a problem with this mod. I'm from Argentina and I play with friends from Spain. We play without any issues, but when it starts to rain, I can hear the rain perfectly, while they hear the rain audio cutting in and out — sometimes they hear it, and other times they don't. However, when I move away from them, they start to hear the rain perfectly again, but when I get closer, the problem returns. What could it be? Could it be due to my ping and synchronization? Any solution?