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In any case, WotC version is up.
Lucubration's updated his Infantry class mod, think the Sniper is next on the to-do list. I may well have my fingers crossed for this mod (and a few of his others)...
It's non-tile snapping by default, I think. Well, it's non-tile snapping in my game but I'm using -bg-'s mod, I haven't edited -bg-'s for compatibility with this though.
-bg- has a mod that makes suppression reduce grenade range (and the range of other abilities).
The .ini says the game only accepts radii in increments of 64, so I've moved it down to 64, which is 1.5 tiles diameter, which is still enough to hit three tiles. Might also see if I can get a Suppression mod that does something about that whole "Enemy will now just throw a grenade at you, good job" problem :D
Thanks in advance!
It's all configurable in the .ini file, so you can mess around with dropping it down to a smaller radius if you'd like (the next step down typically shows up as 5 tiles arranged in a cross, or 4 tiles in a square, as you move the cursor around). I'm not decided yet on whether or not to make it that smaller size by default.
Thanks for the feedback. :)
Just wanted to give you my experience with this super fine mod. The new ability is very powerful. Not only is the radius large enough that I regularly clear cover of multiple enemies, but the ability to make cars auto explode is mad effective... for an ability that deals no damage. IMO a few nerfs will not be out of order.
I'm working on the snapping-to-tile in case of block. I can see that it could be undesirable in some situations.
I do need to restore the cooldown, though.
Kenan - In a lot of ways, it's Beagle's mod to restore LW-style class balance. The ideas for what would make good perk trees are mostly his while I'm doing the work with Unrealscript to make them happen.
I'll have to talk to him about when and how he wants me to release it (piecemeal or as a whole) because the plan right now is to build 8 new classes to replace the Xcom 2 vanilla classes entirely for his campaigns.
Come to think of it, Grenadiers already have conical cover destruction (see: Saturation Fire).
It applies the same amount of environmental damage to the targeted area. The area is larger than the area that the vanilla skill would apply to, although you can reduce the radius down to 1 tile in the config for the mod if you'd like.
It is free-aimed now, rather than being locked to visible targets.
It will not "miss" dealing damage to the environment - destructible objects in the area you target will reliably be hit.