XCOM 2
Collateral Demolition
56 Comments
CHEEEN 8 Jan, 2018 @ 7:13pm 
does this work with lw2?
pintocat 10 Sep, 2017 @ 3:01pm 
I dunno, I tried it and it destroyed cover and the game didn't crash... but thanks for WOTC version :)
Black Raven 10 Sep, 2017 @ 2:41pm 
Sweet! I been waiting for this to be updated, many thanks Divine!
Divine Lucubration  [author] 10 Sep, 2017 @ 2:36pm 
@pintocat - I'd be _really_ surprised if this worked with WotC; a number of the signatures for methods used in this mod have changed.

In any case, WotC version is up.
pintocat 10 Sep, 2017 @ 11:05am 
It seems like it works with WOTC
Black Raven 6 Sep, 2017 @ 10:42pm 
This one is certainly a big game changer, I just assumed not had WotC as I see him in the base game SDK rather than the updated WotC sdk
Dragon32 6 Sep, 2017 @ 11:04am 
@Black Raven:
Lucubration's updated his Infantry class mod, think the Sniper is next on the to-do list. I may well have my fingers crossed for this mod (and a few of his others)...
Black Raven 6 Sep, 2017 @ 5:45am 
I got feeling Dev might not have WotC yet sadly, but would also love a WotC update
mwyeoh 3 Sep, 2017 @ 7:06pm 
Id really love to see this one updated for WoTC too
Green Raven 1 Sep, 2017 @ 12:48pm 
Great mod! Please update for WotC
pintocat 31 Aug, 2017 @ 12:38pm 
Does this work with WOTC?
NinjaSpartanThe 3 Jan, 2017 @ 12:01pm 
This mod is absolutely amazing, I don't know what firaxis were thinking because demolition almost always missed for me and was useless. But this mod makes it maybe one of the best skills in the game.
Dragon32 15 Dec, 2016 @ 10:23am 
@boisegangpc:
It's non-tile snapping by default, I think. Well, it's non-tile snapping in my game but I'm using -bg-'s mod, I haven't edited -bg-'s for compatibility with this though.
Boisegangpc 14 Dec, 2016 @ 8:30pm 
Is this affected by tile snapping/mods that disable tile snapping?
Evernight 26 Aug, 2016 @ 10:17am 
I am using it in my game right now and works just fine.
Phrozehn 9 Jul, 2016 @ 2:01pm 
Hey guys, does this mod still work since the DLC?
andbruu 8 Jun, 2016 @ 2:38pm 
@Sines
-bg- has a mod that makes suppression reduce grenade range (and the range of other abilities).
Sines 8 Jun, 2016 @ 11:40am 
This is the first non-UI mod I'm downloading, I normally don't like mods because I feel like I'm kinda 'cheating' balance. However, Demolition as it is is the worst skill in the game, whose only saving grace is that Suppression is pretty mediocre too. So I'm gonna give this a try.

The .ini says the game only accepts radii in increments of 64, so I've moved it down to 64, which is 1.5 tiles diameter, which is still enough to hit three tiles. Might also see if I can get a Suppression mod that does something about that whole "Enemy will now just throw a grenade at you, good job" problem :D
Rathnarook 31 May, 2016 @ 9:44am 
Oh fantastic! I think the one in the class' ini file was effectively a modified version(stat-wise) of the original. I'll take a look and see if I can't remedy that now! Thank you!
Thedeejnylv76 30 May, 2016 @ 12:36pm 
Thanks for this mod. I love it! I play with ABA, and ABP+ etc..... so having the Demolition skill be useful is a huge help, especially with Grenade damage fall off. Love this mod.
Divine Lucubration  [author] 28 May, 2016 @ 8:52am 
Hey, Rathnarook. Do you know if the ability is actually the same as the Grenadier's Demolition skill? The AoE targeting method in this mod is applied to that ability, specifically. If that's not the case, then you could replace it in your other class' .ini file with the name of the Grenadier's skill (which should be just "Demolition").
Rathnarook 24 May, 2016 @ 11:22pm 
If I have another class that has the Demolition skill and want to make this kind of effect apply to it as well what would I need to do for that? :O
Thanks in advance!
Bullett00th 5 May, 2016 @ 4:22am 
does this destroy roofs/floors when I aim at them? I've wanted to test it out but never had the chance due to ironman
kregano 3 Apr, 2016 @ 6:52am 
Just a heads up: This is currently not compatible with my Cone of Fire ability mod. I'm not sure why, because nothing in this mod should affect it, but maybe it's some load order thing/something to do with the update template command.
redsargeant 2 Apr, 2016 @ 9:11pm 
Thank you! This mod rocks, the way demoltion should be IMO!
XiRiith 30 Mar, 2016 @ 5:43am 
Demolition was almost an useless skill before this mod, now it's pure power. Thx.
Spiner909 29 Mar, 2016 @ 3:55pm 
What a reversal. Now I hardly take Suppression over this on my Grenadiers XD
Divine Lucubration  [author] 24 Mar, 2016 @ 4:31pm 
andbruu - You're not wrong! It's a very strong ability with this mod.

It's all configurable in the .ini file, so you can mess around with dropping it down to a smaller radius if you'd like (the next step down typically shows up as 5 tiles arranged in a cross, or 4 tiles in a square, as you move the cursor around). I'm not decided yet on whether or not to make it that smaller size by default.

Thanks for the feedback. :)
andbruu 24 Mar, 2016 @ 4:01pm 
@Divine Lucubration
Just wanted to give you my experience with this super fine mod. The new ability is very powerful. Not only is the radius large enough that I regularly clear cover of multiple enemies, but the ability to make cars auto explode is mad effective... for an ability that deals no damage. IMO a few nerfs will not be out of order.
Conker690 22 Mar, 2016 @ 5:03am 
Thanks man works well
Bioshyn 21 Mar, 2016 @ 1:12pm 
this is how it sjould have been all along
Divine Lucubration  [author] 20 Mar, 2016 @ 3:28pm 
Okay, that is not what I thought you meant. What I'm finding is that the actual actor that draws the targeting sphere does not have any variance in scale until it increases by 64 Unreal units in size.

I'm working on the snapping-to-tile in case of block. I can see that it could be undesirable in some situations.
Anisotropic 20 Mar, 2016 @ 3:25pm 
Fantastic! Thanks for this. With this and -bg-'s suppression buffs, the grenadier's second tier suddenly got a lot more interesting.
-bg- 20 Mar, 2016 @ 2:59pm 
you make it snap to LOS blocking tile when there's a block
-bg- 20 Mar, 2016 @ 2:58pm 
the clamp to tiles is due to LOS blockers
Divine Lucubration  [author] 20 Mar, 2016 @ 2:58pm 
As a follow-up, I think something in their raduis multii-target style must be doing clamping to tiles anyways; I cannot get any better granularity between 1 tile or 2 tile radius. I'm actually a little bit conflicted on which is more appropriate.

I do need to restore the cooldown, though.
Divine Lucubration  [author] 20 Mar, 2016 @ 2:44pm 
-bg- Both great points, thank you.

Kenan - In a lot of ways, it's Beagle's mod to restore LW-style class balance. The ideas for what would make good perk trees are mostly his while I'm doing the work with Unrealscript to make them happen.

I'll have to talk to him about when and how he wants me to release it (piecemeal or as a whole) because the plan right now is to build 8 new classes to replace the Xcom 2 vanilla classes entirely for his campaigns.
-bg- 20 Mar, 2016 @ 11:51am 
for the existing effect modification, although you cannot delete an effect from the array, I think you might be able to set their applyonhit to false.
-bg- 20 Mar, 2016 @ 11:50am 
I think you should make the radius not clamp to number of tiles and make it configurable by unreal units for better fine tuning.
asdf0716 20 Mar, 2016 @ 10:39am 
thank god! thank you for this!
kenanthebarbarian 20 Mar, 2016 @ 8:26am 
Gotcha! Never got far enough in a campaign to use Saturation Fire, 'cause patches and mods always be breakin' my sh*t. (P.S. Dying from anticipation of your Scout mod!)
Divine Lucubration  [author] 20 Mar, 2016 @ 8:23am 
Nope, it's just a sphere.

Come to think of it, Grenadiers already have conical cover destruction (see: Saturation Fire).
kenanthebarbarian 20 Mar, 2016 @ 8:22am 
Haven't tried it yet, but, just wondering, is there a way to add a config option for targeting to use either sphere or cone?
Zigg Price 20 Mar, 2016 @ 5:01am 
Got it. Just being able to use it without a target is a welcome change. Saves on grenades to punch a hole in walls.
Divine Lucubration  [author] 20 Mar, 2016 @ 4:08am 
Anomaly - The ability causes no damage at all to any targeted units, just like the vanilla Demolition ability.

It applies the same amount of environmental damage to the targeted area. The area is larger than the area that the vanilla skill would apply to, although you can reduce the radius down to 1 tile in the config for the mod if you'd like.

It is free-aimed now, rather than being locked to visible targets.

It will not "miss" dealing damage to the environment - destructible objects in the area you target will reliably be hit.
MantLemon 20 Mar, 2016 @ 3:17am 
Oh wow! Must check this out. I'm a fan of demolition.
Zigg Price 20 Mar, 2016 @ 3:11am 
Does it cause minimal damage as it did in EW, or just has a better chance to actually destroy the cover?
Divine Lucubration  [author] 20 Mar, 2016 @ 2:56am 
Nijin - No, Demolition will not miss with this mod.
Nijin 20 Mar, 2016 @ 2:55am 
Yes, thank you! Does Demolition still have the chance to miss with this mod?
Bladesuun 20 Mar, 2016 @ 2:36am 
Perfect. I was wondering why they changed this in XCOM2 from how it worked in Enemy Within. Guess they thought it was OP, but Demolition is currently almost worthless. It misses all the time. This was needed, thanks.