XCOM 2
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Cone of Fire
   
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90.353 KB
27 Mar, 2016 @ 6:28pm
14 May, 2016 @ 6:03am
4 Change Notes ( view )

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Cone of Fire

In 1 collection by kregano
Kregano's Mods
15 items
Description
Adds an AOE suppression ability to the Grenadier class and makes standard Suppression a default class skill.

Note: may not be totally compatible with ongoing campaigns - Suppression may not appear on the skill list.

Compatible with Suppressable targeting abilities and Suppression Plus.

Currently compatible with Collateral Demolition as long as you don't have 180+ mods (more details TBD).

Special thanks to (Divine) Lucubration and zingfharn on the Nexus Forums, and Havoc on the SpaceBattles forum for tips on how to get it work, and thanks to Das Cake for figuring out how to fix it after the May 2016 update broke it.

Changelog - May 14, 2016
-Replaced broken XcomClassData.ini with Das Cake's functional version.
73 Comments
kregano  [author] 7 Sep, 2017 @ 4:46pm 
JLtheking 2 Sep, 2017 @ 9:48am 
Thanks so much @kregano ! Wish you all the best and thank you for trying! :)
kregano  [author] 2 Sep, 2017 @ 8:48am 
@JLtheking: I'm trying to make a WOTC version, but the WOTC SDK doesn't recognize WOTC's own visualization code (which is why the mod crashes WOTC).

Once I can get past this bullshit, I'll post a link here to let people know where to get the new version.
JLtheking 2 Sep, 2017 @ 8:03am 
This mod crashes WOTC. Requesting for an update please!
Delulu Gaming 29 Jul, 2017 @ 3:45am 
@kregano: Ok thank ypu very much.
kregano  [author] 27 Jul, 2017 @ 7:29pm 
@Delelasian: It's absolutely not LW2 compatible. The mod was created for the base game implementation of the Grenadier class and only the base game implementation. Since LW2 uses entirely different skill trees, it will not work at all.
Delulu Gaming 27 Jul, 2017 @ 6:39am 
is this LW2 compatable I tried looking through the comments and couldn't find an answer,
thanks.
kregano  [author] 17 Feb, 2017 @ 6:02pm 
Okay, I've done some cursory looking at the problem, and what I think is happening is that because Spart's salvaged cannon standalone uses a custom range table that isn't in the same .INI as the rest of the game's rangle tables, the skill starts acting weird because it doesn't have a range limiter.

That said, this is just a theory that I need to run by other, more experienced modders.
CelestialAllure 11 Feb, 2017 @ 8:32pm 
This occurs both in campaign mode and in dev-skirmish mode.
CelestialAllure 11 Feb, 2017 @ 6:33pm 
This mod seems to have trouble with the "Salvaged Cannon - Standalone" custom cannon. Ocassionally, the suppressor does the pop out of cover animation, but then they just stand there. They don't shoot and enemies in the cone are not suppressed, but ammo and AP are consumed.