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Please let me know if the problem still exists. Thanks!
X2StrategyElement_DefaultStaffSlots
X2StrategyElement_DefaultTechs
Those are apparently what Scientist Staff Slots overrides and it has the same problem.
Let me know if you have any other suggestions or bugs you need me to fix and I'll try to get on it soon. I'll be busy as hell for the next two weeks though, so I hope XCOM 2 doesn't update and break all mods again...since that would mean I gotta wait for a month or so before having the time to fix it.
Enjoy the mod!
One thing I think you have to make sure is for steam to properly remove the previous version of the mod, that the steam client deletes the contents of the mod folder, before you click resub again. If it doesn't update, you have to kickstart the client to update (try restarting the client?). Also, XCOM must not be running else steam won't update either.
Good luck getting the updating to work (because I cannot :( and is now confused)
Oh the irony of the author playing an older/incorrect version of his own game and not able to force it to update.
@Hybridon #yippie kaye: Yes, it is possible, but difficult, but I am trying to figure out whether the effects with default eDupe_ignore will ignore multiple items (since having 2 walker servos is also quite rediculous).
If yes, it would be easy, if no, I would need to get a UIListener to be a jerk and unequip duplicate items (the current setting the Listener will remove or ignore items that don't belong. So you cannot start putting a bunch of say, Magnetic Core Enhancer on a sniper to make them swordsman...etc.
Thanks for the Link. I'm contemplating whether it would work to have Servos grant +5, +10, +15 dodge...but if I do this means with Gun Kata (20) + Spider Suit (20) + PCS (20) + Walker Servo (15) = 75% dodge...so I'm thinking it's probably okay but a bit OP if you decide to exploit it.
What do you think?
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=625996398&searchtext=Walker+Servos
Didnt see Gun Kata, any way to make a universal item that gives dodge like Gun Kata, but code it so they cant be both equipped? Mianly cause there are custom classes that would benefit from that, or even a ranger. :)
On another note, did you know that if you can stack 100% dodge, no shots can hit you? I tested it personally (in debug mode though) and gave up because no one could hit me and it was getting rediculous.
This means that in order to create an ability for a custom class, you will need to give the classname to the function, which I cannot do without having that custom class.
Note however, many of the items are attached to weapon, meaning FOR CANNON ONLY will work for any class with cannon as PrimaryWeapon, and FOR PISTOL ONLY will work for any class with a pistol for SecondaryWeapon ... etc.
@Trustworthy F'lah Apparently everytime you update the description disappears :(, I will put it back up right now.
This link has the description. Could have sworn I'd seen it on here half an hour ago when I subscribed, but yeah, might want to make sure the description's back on. Mod seems pretty neat and it'd suck for it to get a bad rep.
How is it on compatability? I can't imagine it would have too many compatability issues if any, but probably a good thing to add as well.