Space Engineers

Space Engineers

[NO MODS] Tranquility Industrial Ship
126 Comments
lordlongsdale 19 Oct, 2023 @ 1:43pm 
looks like the imperial destroyer in star conflict
Tekomi Nakama☭ 20 Jul, 2022 @ 3:29pm 
did you test how much Tons can it lift from a planet ? im in survival and i'm about to print this ship but im not sure how much Kg it can lift
GrynnReaper 6 Feb, 2022 @ 4:43am 
This started firing its thrusters immediately lol, it was an adventure getting it calmed down to finish building from projector
Reformatio 16 Jan, 2022 @ 6:44am 
I still love this; in the air vent room I had to replace the gyroscopes in front of the speed modules as they do not stop air from flowing into the vacuum of space.
Wingnut 21 Oct, 2021 @ 12:22am 
I forgot to add that I don't know why it was never used.
Wingnut 21 Oct, 2021 @ 12:21am 
@Tyriosh I refound this and found out steam never told me about you replying, despite this question being from a year ago I'll still answer it.
Your ship was turned into an encounter and put in the game files but was never used since it never appears. If you wish to look at what it looks like, go here: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2633245662
Reformatio 19 Aug, 2021 @ 7:27am 
@jura7
Thought so; the ship is awesome, I love using it. Thanks so much.
jura7  [author] 19 Aug, 2021 @ 6:41am 
@Reformatio

Some of the functional blocks are for decoration only and may not be fully welded. It was the time in SE where it wasn't many block variations so I used some of incomplete block models. They may not be welded as long as it doesn't connected to conveyer system
Reformatio 19 Aug, 2021 @ 6:33am 
No idea what happened the first time, this thing has plenty of gyroscopes and can easily lift. Mea culpa. What I am experiencing however is that small cargo containers are not fully welded. Outside, for example on the chessboard landingpad and inside in the medical room. Also the speed modules directly over the bridge.
Am I doing something wrong again?
jura7  [author] 19 Aug, 2021 @ 3:27am 
@Reformatio
It seems like some part of the ship stuck in a voxel.
You need to remove any blocks from colidnig with voxel and convert to ship from terminal menu
Reformatio 18 Aug, 2021 @ 9:02am 
I am not able to fly this. It seems it does not have gyroscopes (maybe they were not in game when this was created). But even after adding them I am not able to lift this from the ground or maneuver in any direction.
debarr 18 May, 2021 @ 5:45am 
This still remains my favourite ship in SE. It is a shame that it does not function quite so well as the game has changed a lot since when this was made. If the author(s) decide to do a redesign, I would contribute for their efforts.
Juba 14 Mar, 2021 @ 11:42am 
Is this working well now? I didn’t read all comments just downloaded for the stars and my friends working on it on dedicated server right now.
If it’s not working = I’m a deadstronaut.
WEN 24 Aug, 2020 @ 9:12am 
When i finesh the build i faund that its not work not moving theuster working but not moving what to do
Mkadawametwa 20 Jun, 2020 @ 9:50am 
How Does one convert this to Mod.io?
Himanu 7 Jun, 2020 @ 7:07pm 
@Ace Could you/did you upload a overhauled version, Sorry for Necroing... ?
Flo  [author] 7 Jun, 2020 @ 4:34am 
@dGWingnut The devs planned on adding this to the game?
Wingnut 5 Jun, 2020 @ 10:08pm 
I finally found it, this is a cut encounter from the game files. When i saw it i was like wow
POTATO2123 17 Feb, 2020 @ 3:33am 
I've been looking for this forever
DudeChris33 25 Jan, 2020 @ 5:58pm 
@Ace you got a blueprint of your fixed one?
DudeChris33 24 Jan, 2020 @ 9:58pm 
Its really unfortunate because it's such a cool ship design I wish it worked
DudeChris33 24 Jan, 2020 @ 5:33pm 
What @ace said, the cockpit inventory access doesnt even link up to the large cargo containers
Ace 17 Jun, 2019 @ 5:44am 
There is A LOT of stuff in this is poorly constructed or thought out. A bundle of dead-end conveyors, the oxygen farms on the roof are essentially worthless because they don't connect to anything, etc. I had to do a lot of work just to knock out all of the bugs with this design.

One conveyor tube straight up went into a wall.

Clearly this was designed with form over function in mind...
Inconceivable 9 Feb, 2019 @ 9:48am 
@CaptObvious If you are using the updated Automatic LCDs 2, you need to copy the LCD title and put it into custom data. Works fine after that.
Jeris777 13 Apr, 2018 @ 3:08pm 
I’m also having trouble with the LCDs. They aren’t updating for me.
Justin* 2 Apr, 2018 @ 6:56am 
@ProStashio, There may be a problem when you uploaded it. The ship works fine for me. and @CaptObvious, The issue you are having is the same I was aswell. If you find a fix for it you should let me know.
CaptObvious 29 Jan, 2018 @ 7:05pm 
The LCDs aren't working - I grabbed the new version of the Automatic LCDs script but the ship spawned in with a blank custom data on the programmable block (and no code on the 2nd). Please can someone share the custom data from the LCDs block?

Also, should the 2nd programmable block be empty?
ProStashio 14 Jan, 2018 @ 3:47pm 
Would you be able to look at it and maybe see why? I've had a little look but can't work it out with my small amount of knowledge of ships
jura7  [author] 13 Jan, 2018 @ 1:47am 
@ProStashio
Well, it used to work. ;(
ProStashio 12 Jan, 2018 @ 3:02pm 
So I have built this in survival and sadly non of the conveyers seem to be working together. Even pasted it into a creative and got the same result
jura7  [author] 10 Jan, 2018 @ 11:36pm 
@ProStashio
Yes
ProStashio 10 Jan, 2018 @ 2:46pm 
Is this still fully workable in survival?
Den-Den 25 Jan, 2017 @ 12:40pm 
Absolutely love it! Only modified the portside entrance into an airtight- docking bay.
[☆] Space Mikey [☆] 25 Jan, 2017 @ 8:08am 
@Jackoly

Indeed. :RCThumbsUp:
jura7  [author] 4 Jan, 2017 @ 2:20am 
@Jackoly
Looks awesome.
Jackoly 3 Jan, 2017 @ 7:43pm 
Thx for that hull, i use an edited of this by myself on our pvpve server as mobile base. Changes are: Hangar for UtilityShips 6-8, double of refineries in main hull + 1 in each nacelle. +8 Jumpdrives in nacelles to archieve with full cargo (by 15x) 2000km jump distance, +10 arc furnces in nacelles. Removed all small reactor except 2 from bridge and put one large in each nacelle. Automation and Senors for useful usage of airlocks. +4 turret and +2 interior turret near main seat. Spread few gyros. Landing gears. Rework of conveyer system, interior and exterior, removed dead ends and fixed unconnected parts. Moved remote control to the new center of mass.

About 100 other small changes to fit my preferences.


http://i.imgur.com/Wmd1jsT.jpg
faanichin 27 Aug, 2016 @ 10:55am 
Script? in a new version don't work.
jura7  [author] 24 Aug, 2016 @ 1:09pm 
@Big Sausage Pizza
Yeah, projector don't recognize grinded parts and when welded by player they will stay fully built.
You can leave them, or grind down manually.
Big Sausage Pizza 24 Aug, 2016 @ 12:27pm 
Hello, nice ship but there is a problem, I tried to weld it but some parts didnt react sooo I think you cant built it perfectly with the "half finish parts" i hope you can understand what I mean.
Inq182 10 Aug, 2016 @ 3:08pm 
whats the thruster mod?
jura7  [author] 7 Jul, 2016 @ 2:03pm 
@Lord Revan

They are grinded decorative elements.
Lord Revan 7 Jul, 2016 @ 12:46pm 
There is about 4 oxy tanks on top which are not connected, as well as some oxy farms, but since i made it with nanite factory, maybe you are right :)
jura7  [author] 7 Jul, 2016 @ 11:40am 
@Lord Revan
It is fully conveyerd. The elements without conveyer attached are decorotive (and grinded down so they are incomplete)
Lord Revan 7 Jul, 2016 @ 11:31am 
Great looking ship, but she is not fully conveyerd and it gives me extreme headache because it looks sooooo goood :(
Lord Wraith SOL3 14 Apr, 2016 @ 4:45am 
just caught the vid for this ship, nice one bud, liking it :steamhappy:
shadowrunner2323 12 Apr, 2016 @ 9:35pm 
Very nice! I love the design. would you mind if I made a militarized version? I would credit you of course.
ranoutofnames 9 Apr, 2016 @ 8:07am 
Hey does any one have the link to the station in the 2nd video
jura7  [author] 7 Apr, 2016 @ 12:53am 
@jaxjace

Yeah, but not at full container capacity