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Going through that much of this map and then dying to a glitch is frustrating.
In its current condition I cannot recommend this map.
Second attempt, got stuck in a car.
Third attempt, fell off the map.
Cool idea, poor execution.
Upon escaping with the data through containment, you enter into a large room with the narrator saying "Set the affected free". When you cross the furthest bridge, you will see an open cell with blue gas (medic grenade effect). Instead of backing into the corner, thinking zeds would be affect by said effect, I just kinda walked off the map.
how to fix pls
It was a pretty good 1 time experience but sooo broken, needs work!
The last thing that got me deeply is after going through all the obstacles and fighting through zeds. I died because I never did kill all the crawlers and went straight for the door. Died during the cutscene with patriarch, pretty much a free target. I suggest removing all current living zeds during the final confrontation. Other than that, there are also some areas that needs to be patched due to falling through certain areas out of the map, leading to death. Please fix this, its a really good map.
- On the Patriarch fight, he seems to stand still sometimes, making a good target for the RPG, while also being damaged by the allied zeds.
- After his last heal, he retreated behind the closed door from where you came from (doorways covered in fire) I had to sorta bait him to go near the door several times, and then he got stuck on top of some pipes next to the door.
- After I gave the pat the kill shot with the RPG and my camera was moved away from me (like in normal games), a husk burned me alive while waiting to regain control of my camera, dying just before finishing the level.
It's a shame really, I hope you can fix this, because this map is pretty promising and interesting. ATM it's incredibly broken, but with some polish it should come out great.
I got all the way to the boss. I had to hold down my shift button to keep the game from freaking out, the game kept zooming in and out and going upside down. Caused me to die a couple times until I figured it out.
After that I dropped into the holes (once they opened) to get to the area under the floor. Then I made it to the next couple of rooms and finally had the pleasure of fighting Pat. After defeating him my screen froze. I still had background noise and the person speaking in the game told me to get to the vehicle to leave but I couldn't move. I was getting attacked by a few zeds and I ended up dying because I couldn't fight back. So I don't know exactly how it ends. That's the farthest I've gone and I tried it a couple times. I gave up.
I think it is suppose to respawn players but it kills everyone..
The dark snowy landscape and the big facility has a cool atmosphere and is visually beautiful.
However, many paths and objects need smoothing, you get stuck often.
Also, as others have said, it desperately needs ammo boxes and / or a Trader unless it is supposed to be played in melee mainly.
Also many enemies get stuck and need better pathfinding.
Seeing that you did not publish any updates for more than a year, I guess it never will be patched.
Too bad, it could have been an absolutely amazing objective map.
@Hannibal[SPA], there is not big but annoying bug. I waste almost 30 minutes of gameplay because of doors in room where we are creating this medicine (if we watch the zeds behind the glass then I meant the closed doors behind near stairs. We can pass these doors and stuck forever. I did this onyl because scrake got stuck here... Anyway, watch out everybody.
fall or getting stuck. So, I decided to try this with god mode on.
Amazing map with very cool ideas implemented. This is probably what we want as the
objective mode.
The sad thing is, as pepole already suggested, there is hardly any ammo, so beating this
without cheating is practically impossible. Also, the mission is fairly long, about 40ish minutes.
Really need some mechanics to respawn dead players.
That said, respawning part is a bit too much to ask a map creator though.
I would've never thought someone would create a map so great and with so much potential only to leave it with a major multiplayer bug (and lack of ammo) and never mess with it again.
It's easily the most well done objective map by miles, if it weren't for the kill-everyone-bug and the lack of ammo.
8/10 will fall of the map again
- strongly recommended ... hope TW sees it and realizes they need to make a campaign like this
When I first played this I died after 5-8 minutes when dropping down some path, it was obviously a bug and I thought "Oh well, nice try but what a poor execution of the idea."
But now, some weeks later, I've got WAY past this point, and what an adventure it was!
Yes, not enough ammo, playing with zerk is fine, though.
I loved it so much, especially when I found myself in the part of biotics lab, I thought to myself "Oh, now I know where this lab is!"
Also I thought I can understand know the Patty now when talking of his children - I felt the same, when my friendly clots were struggling to fight Kevin, poor babys :'(
A campaign in this style would be super awesome ... oh wait, I only can get SO erect... keep it up!
Sincerely
Or you know, it'd be immesely better.