Killing Floor 2

Killing Floor 2

KF-Deadline
36 Comments
Blazer Wifle 19 Oct, 2022 @ 3:51pm 
i remember playing a version with & without insta kill. What happend to without insta kill?
Sphenopalatine ganglioneuralgia 7 Apr, 2020 @ 10:24pm 
one of the ramps that you can use to jump between train cars does not work at all and you fall through
Toki Zensekai 9 Oct, 2018 @ 5:27pm 
Ok, so for the record, if people are wondering why they're instantly dying on the roof of the train on this map, there's a point while the train is moving that will go past a trainstop that has one of those low hanging bars over the edge... Yeah, that thing'll instant kill you. If you don't want to get killed by it, you'll have to either hop on the other train or duck between the cars.
erik 7 Sep, 2018 @ 10:38am 
Remarkable map. So fun.
FAB 19 Mar, 2018 @ 12:20pm 
i died while on the train roof for no reason on my first play. The train roof has bad texture clipping which leads you to fall. Not recommended.
󠁳 10 Feb, 2018 @ 11:23am 
There is few places where you can jump thinking you will land fine, but instead you die for nothing. Otherwise good map
Genolla 9 Dec, 2017 @ 2:16pm 
Such an incredible map!! Thank you very much for making it!
exilextremis 6 Dec, 2017 @ 11:26pm 
really like-need to practice... close down the stereo-scopic vision on Franken-Strasser. Renounce like a Bodhisatva on the Orient Express...5 Stars.
Foxer 14 Jul, 2017 @ 8:45pm 
Easily one of the best looking maps out there. However, I think it needs quite a lot of work gameplay wise. It's far too easy to fall of the train for one. The roof of the train is probably the best holdout spot which means there isn't really incentive to go inside the train. I think the map might benefit from an addtional, inaccessible train that would spawn zeds from the other side of the roof and make it more difficult to hold out there. If possible, it would be great to see smaller moving platforms which the players could use to maneuver about the map.
flower 13 Jul, 2017 @ 6:31am 
One of the better custom maps. A lot of potential, but needs some fine tuning.

Work on it damn it
Storm_at_Sea 9 Jul, 2017 @ 11:45am 
If we're thinking of the same thing, the only time I died on the top of the train is when I hit a solid object, I saw it, don't know what to call it, but it makes sense to die if you hit it at high speeds. I haven't tried to jump over it, so not sure if that works.

I had this loaded a while but only just tried it- I really like it, it has a nice sense of speed outside or when the outside is in view, and overall it's a nice change.:tu1: /favorited
Beautiful Song 19 Jun, 2017 @ 9:42pm 
One of the best custom maps for KF2. But fix roof please. It's unplayble.
Storm_at_Sea 14 Jun, 2017 @ 5:45am 
Was the "dying for nothing" fixed?
Terham 17 Feb, 2017 @ 2:58am 
I love this map ! But I hope you will fix the roof of the train. Dying here for nothing is frustrating.
MrRogersBestNeighbor 27 Dec, 2016 @ 10:45am 
Oh and in a game the Patriarch fell through the hole in the ground, not on the passenger train, but the cargo one while he was coming back from healing, heh.
MrRogersBestNeighbor 26 Dec, 2016 @ 9:02pm 
I see the roof of the train is fixed (no more insta-kill by the bar :P).
Although one problem that I noticed playing it last game is that zeds aren't pathing properly on the roof. If you're on the other side of a roof window, rather than walking around the windows, zeds will just fall right through them. This makes it easily exploitable to cheese your way through it (raging fleshpounds and scrakes will fall right through, go all the way around, fall through again, repeat).
Other than that, I love the changes made to this map since it won the map contest. It's a lot less linear in certain parts of the map and it makes it into a more playable map overall where you don't feel like no matter where you are you'll get boxed in.
MrRogersBestNeighbor 25 Dec, 2016 @ 5:16am 
I love having obstacles to dodge, but having something that instant kills you, where you can't jump over or duck to avoid is a bit ridiculous :P
Unless it's intended that players never go on the roof ever.....
The older version was better when that thing didn't kill you. It'd be even better if you could duck to avoid it. Then time for when it passes and sprint to move to another area once it passes over. Or just sprint and then when you see it coming, duck!
Hans 11 Nov, 2016 @ 11:31pm 
would love a small cart that appears on either side for a short time, dropping off zeds. might be too hard to code though.
{O|G} Vector Wave 24 Oct, 2016 @ 7:41am 
1 pic, no clicks, mate. Show some more and I might consider trying this out.
t.gaze 25 Sep, 2016 @ 9:25pm 
Great Map!
Hosted on HplssDmcrcy|Ranked|HOE|50+CustomMaps|32Players
IP: 23.24.240.133:7777
oldmidget 9 Jul, 2016 @ 7:24am 
i love it when the map kills me more often then the zeds hahah
Pingus III 17 Jun, 2016 @ 3:11pm 
My only issue is that when you're on top of the train and the yellow pole thing comes by, it kills you. It could be something else, but I'm pretty sure it's the pole. I remember that previously it didn't kill me.
Hannibal[SPA]  [author] 9 Jun, 2016 @ 1:28pm 
The map has been updated with several changes : )
Let me know for any issue, adjustment or proposal you have about it. Thanks in advance!
oldmidget 23 May, 2016 @ 5:43am 
Wicked cool.

hopefully when they tone down the knock back this map will be a little less frustrating. maybe add a few more railings but not too many.
Kermit 16 May, 2016 @ 4:06pm 
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A very hot piece of Kek™ 16 May, 2016 @ 10:45am 
The concept is good, and the world passing by and stuff is neat.
Though i really feel like the map is annoyingly designed, you have the choice of either exposed open area to easily get knocked off by a fleshpound or something out onto the ground and insta-die or cramped inside a cart.

I feel it would be good to add railings and walls to keep people from falling, since you can't even knock zeds off the train with the microwave gun. It's really just a negative thing for you and cause of death isn't even always you being a clutz, it's being knocked back.

Plus, the carts and actual trains could use some huge improvements to feel more like trains.
bizzyJEDI 10 May, 2016 @ 6:35pm 
You got killed on "the roof" due to the pole killing you... :steammocking:
RainingMetal 10 May, 2016 @ 4:40pm 
Note to self: Don't go on the roof.
Eriux 3 May, 2016 @ 10:53am 
I was standing on top of the train and I was looking down I then shot through the window to see if it had glass in it (probably not) but I instantly died.
MeoWeoMeow 24 Apr, 2016 @ 5:48pm 
awesome map! best fun map ever
Zerrok 15 Apr, 2016 @ 2:43pm 
gud stuff, guuud stuffffffff
Metal Invader (Hellslinger dev) 2 Apr, 2016 @ 6:37am 
The map looks great, but when you're on top of the train any hit from an enemy is an insta-kill and that sucks. I bet it's just a glitch, so pleeeease fix it, I really want to play this map properly!
Atlaimond 29 Mar, 2016 @ 11:08pm 
It look a good map. :csgoanarchist:
I’ve found a bug:
I died when I step on the top of the train. :sad_boulder:
w00zla 27 Mar, 2016 @ 10:35am 
i simply love this map, quite original, and its a nice touch that u must be carefull when crossing the trains!
Judge_Darko 25 Mar, 2016 @ 10:45am 
this idea/map is awesome i just have a few things that would make it feel better. 1 should be a night map (would make it feel like it belongs in KF2). 2 the widend tracks looks so off and streched, maybe quadtracks would make it look better. and lastly 3 lower the speed of the train abit. i started to feel motionsick after a while.
Ink 25 Mar, 2016 @ 5:44am 
The following review is numerical-based solely because of the Valve-imposed word limit. I have the utmost respect for all modders, and any high/low scores should be considered my personal opinion only, in hope that its creator find the feedback useful.

Map Ver. Reviewed: Deadline upd. 25/03/16

Original theme: 8/10
Does justice to chosen theme: 9/10
Contains multiple unique zones of interest: 7/10
Decor/World Content thoughfully considered: 8/10
Backdrops/Out-of-bounds zones designed well: 6/10
Terrain (ground) effectually implemented (not just flat): 9/10
Bugginess/Pathing Issues (high meaning many): 1/10
Perceived level of creator-made content: 7/10
Extra content (if any): N/A
Replayability: 7/10