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a) Updated the code to the new version.
b) Added Wind property
i could not ignore the fact that the terrain you made is excellent for hover racing
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a) Updated the code to the new version.
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a) Adapted textures to NEW lighting system.
b) Added more detail and depth to the textures.
c) Added back in ore rocks with custom texture.
In both of these pictures, I am no more than ten meters off the ground, looking across a relatively flat plain that rises into a minor peak some distance ahead. Now I like that the atmosphere seems dusty and the ground appears a little amorphic, but - especially when moving - the ultimate effect on me anyway is that the sandy surface, the brown-purple part, loses its forward dimension and appears as if the horizon could either be right in front of me or a couple tens of meters away. It is, in fact, closer to three hundred meters or so. Does that help any?
I'm not quite sure I follow you on the smooth dimensionless blob. Could you share some images to see what you're saying.
All my planets will get updated soon and repacked in collection pack with a bonus planet included.
Scroll down to the comments section, I've explained a general view of the roadmap.
So we can explore the solar system with all the planets on the right place?
Your work is amazing!
Cheers
L O L