Space Engineers

Space Engineers

Planet Adelle
48 Comments
Neo 14 Nov, 2024 @ 2:42pm 
Are your planets are still working with new update ??
SMU  [author] 18 May, 2020 @ 7:05am 
I'm sorry trying to hurry with the updates, just had my video card break down, so I'm waiting for my replacement to come soon. Either way updates will be coming for sure ;)
Tiberius 10 Apr, 2020 @ 7:23am 
Can you hurry with the updates? LOL So many planets now have issues.
SMU  [author] 14 Jan, 2020 @ 11:35am 
Updates are coming so probably any issues you're having will get fixed ;)
cBREEZUS 30 Oct, 2019 @ 10:58pm 
I'll agree with the person who posted a while back. Where is the ice? I have spawned this in creative and used admin tools to look around. I've not found ice anywhere. Even though it says it's in the resouce scans.
SMU  [author] 6 May, 2019 @ 12:36pm 
Need to improve on the ore deposits, but that's for update 5. For now it works with the current version of SE, and you can run the windmills here.
SMU  [author] 6 May, 2019 @ 12:34pm 
UPDATE 4 / SE 1.190+
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a) Updated the code to the new version.
b) Added Wind property
SMU  [author] 15 Nov, 2018 @ 4:43pm 
@Celestite, sure as long as you link to the original and give some credit. ;)
Celestite 15 Nov, 2018 @ 12:55pm 
@MLTMods hyey MLT could you allow me to publish a world using your planet?
i could not ignore the fact that the terrain you made is excellent for hover racing
SMU  [author] 30 Oct, 2018 @ 6:51pm 
UPDATE 3 / SE 1.188+
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a) Updated the code to the new version.
SMU  [author] 19 Apr, 2018 @ 2:29pm 
Updates are coming so stay tuned.
aaronfranke 24 Feb, 2018 @ 12:52pm 
This planet seems to prevent my world from loading. Can anyone confirm if it still works?
CaptainChris 17 Jul, 2017 @ 1:33pm 
Where is the ice on this planet?
SMU  [author] 19 Feb, 2017 @ 3:43pm 
@Crawler, glad you like this planet. Indeed a temperature and weather system would be an awesome feature. Let's hope KSH does something about it.
Sutixela 19 Feb, 2017 @ 3:17am 
One of my fav planets. It would be great if SE devs add a temperature system to the game
SMU  [author] 2 Feb, 2017 @ 7:09am 
UPDATE 2 / SE Beta Stable
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a) Adapted textures to NEW lighting system.
b) Added more detail and depth to the textures.
c) Added back in ore rocks with custom texture.
SMU  [author] 2 Feb, 2017 @ 4:44am 
Update coming, stay tuned!
Ёж 10 Jul, 2016 @ 4:29am 
Animals are optional, but if you willing to include them, use spiders (but I should be able to switch them off, if I'm willing to do so). Because those cyberhounds are just fucking up everything that is made of blocks and is on the surface. I hate when they are doing that. The planet should not be something like a Doctor's Ravcor (100% voulcanic), but i think it should have some volcanic areas, just in case if someone wants to have a place, warmed by surrounding rivers of lava. And please don't make it 100% desert like Dantus ) It should be custom textured, beautiful, magnificient and unique.
Ёж 10 Jul, 2016 @ 4:29am 
Ok, just in case you will find yourself intrested one day. It is good if there will be at least one planet on the workshop, that was created specially for serving as a desolated creepy sanctuary for a pirate faction, a secret criminal syndicate, or just a lone evil character. It MUST have normal earth-like gravity, breathable oxygen, it MUST have a creepy feeling of a 'dark atmosphere' and an evil place, and it should have ALL the resources that Earth has, in order to supply all the evil lairs, that might remain hidden beneath the surface. It also must NOT only have flat terrain, it should have a lot of unique terrain formations, in other words, - places, where a secret someone's base may be secretly build, to be always hidden and unseen. Also those formations should allow various spacecraft to land and stay there completely undetected, especially by a possible recon from above.
Ёж 10 Jul, 2016 @ 4:07am 
Meh, that is sad :( I just cant find a proper planet for my evil character and his little creepy faction
SMU  [author] 9 Jul, 2016 @ 5:36pm 
Hi there Demonyatko, currently I'm not taking custom requests. I will in the future though!
Ёж 9 Jul, 2016 @ 3:22pm 
Author you here? Can you make a special planet for request?
SMU  [author] 25 Jun, 2016 @ 7:56am 
Thanks, I'm glad you find that it has gotten better. Well that's the idea behind suggestions, and yours really helped out. Stay tuned for more planets very soon!
Dakroth 23 Jun, 2016 @ 5:22pm 
Looks much better. Good job :P
Dakroth 22 Jun, 2016 @ 3:28pm 
Awesome, I'll check it out
SMU  [author] 22 Jun, 2016 @ 2:52pm 
@Dakroth , here's the update, I tried to fix the issue we talked about a while back. It is somewhat better.
SMU  [author] 22 Jun, 2016 @ 1:03pm 
Ok UPDATED. See Change Notes for more info.
Dakroth 6 Apr, 2016 @ 3:11pm 
Yeah, it's the sand layer. The purple stone textures stand out enough at a distance to give a sense depth. I'm trying to remember how it looked when I was standing on the sand dunes in Colorado... You still maintain a sense of depth, even if all you can see is sand and sky (or mountain in that case.) I think it might just be a contrast issue. i.e., the small hills and dips over the surface had lighter and darker areas, etc. In any case, I'm interested to see what you can come up with.
SMU  [author] 6 Apr, 2016 @ 6:10am 
Ok I see what you're pointing at. It looks smoothed out. Would this be the sand with pebbles texture, right? Let me know and I'll see what I can do.
Dakroth 6 Apr, 2016 @ 5:23am 
examples here and here.

In both of these pictures, I am no more than ten meters off the ground, looking across a relatively flat plain that rises into a minor peak some distance ahead. Now I like that the atmosphere seems dusty and the ground appears a little amorphic, but - especially when moving - the ultimate effect on me anyway is that the sandy surface, the brown-purple part, loses its forward dimension and appears as if the horizon could either be right in front of me or a couple tens of meters away. It is, in fact, closer to three hundred meters or so. Does that help any?
SMU  [author] 5 Apr, 2016 @ 6:07pm 
Hi there I'm glad you are enjoying the planet. Well I seem to have forgotten about the ore markers. Indeed it makes it more nicer since one has to actually look for the ore.
I'm not quite sure I follow you on the smooth dimensionless blob. Could you share some images to see what you're saying.
All my planets will get updated soon and repacked in collection pack with a bonus planet included.
Dakroth 5 Apr, 2016 @ 4:42pm 
I'm enjoying this planet so far, particularly because the extra 0.3G seems to make ground vehicles a lot more stable. (Finally) Two observations, however: First, there are no surface markers for ore deposits so far as I can tell (though having non makes one have to actually go "prospecting," rather than just jumping from one dark patch to the next, so that might not actually be a bad thing.) Second, the texturing of the sand is very... Smooth. Unless broken by rock faces, everything just kind of melts into a dimensionless, purple-brown blob. Makes judging distance a bit difficult. Is that something that can be amended in the future, perhaps?
SMU  [author] 31 Mar, 2016 @ 9:44am 
Yes, please refer to the SMU Collection. In there is more information of what's coming.
Scroll down to the comments section, I've explained a general view of the roadmap.
NauticalSailor 31 Mar, 2016 @ 1:55am 
Could you upload a World file when you have completed making planets?
So we can explore the solar system with all the planets on the right place?
Your work is amazing!
SMU  [author] 30 Mar, 2016 @ 7:56am 
This is because SMU has it's own catalogue system. I guess you're not to keen to the name Adelle, hehe. Would it have been better by adding an alpha numeration at the end, something like AdelleB3?
Cheers
Honor 29 Mar, 2016 @ 9:21pm 
why not Gliese 581-C........
SMU  [author] 29 Mar, 2016 @ 3:36am 
Well she has the same name as the planet. There are many Adelle out there. Well yes I've given most of my planets feminine names. :D
Honor 28 Mar, 2016 @ 9:52pm 
Wait as in Adelle the one who is a singer?
L O L
Megasaber4000 28 Mar, 2016 @ 9:21am 
"The planet's surface doesn't support deep mining rigs and it's metals are impure and seem to rust easily. I'd recommend mining the abundant surface minerals and selling them as some sort of health product." -MetaSaber Heavy industries mining director.
ArgentPhoenix11 26 Mar, 2016 @ 5:52am 
Hello, it's me, i was wandering if after all these years youll like to meet. HELLO FROM THE OLTHER SIDE!!! I COUDOVE SAI A THOUSAND TIMES!! ectra...
SMU  [author] 25 Mar, 2016 @ 12:45pm 
By the way how's the planet performance wise?
SMU  [author] 25 Mar, 2016 @ 12:44pm 
Thanks for the compliment Sebastard. There is more coming soon.
Ludwichs 25 Mar, 2016 @ 10:49am 
You make the most realistic/nice-looking planets on the workshop! Keep it up!
SMU  [author] 25 Mar, 2016 @ 8:15am 
Hi there! The SMU Barren Planet Collection will be coming soon. I will add a special bonus planet for the collection. Stay tuned for more!
Caféine 25 Mar, 2016 @ 8:05am 
Hello from the other side !
SMU  [author] 25 Mar, 2016 @ 7:45am 
Great to see you like SMU stuff
MrEvan312 24 Mar, 2016 @ 11:36pm 
Hello... it's me...
SMU  [author] 24 Mar, 2016 @ 9:38pm 
Ok, now the 5th and final planet in the barren planet collection. Adelle has a very playable gravity and atmosphere extractable oxygen. Lots of ores.