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And have a nice summer vacation.
it would be nice that the controlled ships will be repaired by stations to.
Thanks!
now - if disable the mod the errors gone (but again maybe its because i dont have cap ships yet - new game that im not yet playing just debuging before i go back to the game after few years with new pc)
got a tip how to know what mod doing it ? i mean the debug can tell you a clear mod name some how ?
im with fresh game , no cap ships with me yet
[] 23529.93 Error in MD cue md.DamagePlayerShipComponents.DamagePlayerShipComponents<inst:2976d>: Failed to retrieve name text ID of component.{0xb157L}
* Expression: $objectstodamage.{1}
[General] 23529.93 ======================================
[General] 23530.94 ======================================
[] 23530.94 Error in AI script engineer.player on entity 0xb191: Failed to retrieve name text ID of component.{0xb157L}
* Expression: this.$repairqueue.{1}
tnx and keep up
I will adjust 10 seconds to 20 seconds to achieve the 2x factor.
p.s. 1% really is a tad bit too much, maybe 2% ;)
I could change 5% to 1% is you feel 5x is HC enough :) Never got feedback on this, so i naturally assumed this 5% was an ok rate...
Am I capable of doing that? Or is it not possible? What with the steam workshop and automatic downloading and all :/ Not to mention I dont know how to mod so idk where to alter the value (but I do have basic/advanced knowledge of computer related things).
Regarding the repair, it's slow, 5% of ship damage every 10 seconds costs 1 ship wreckage from your inventory.
1) In that case then, how does your mod work ingame?
2) Do the capital ships "magically" insta-repair all S/M ships (only small or medium too?) or does it go at a more realistic/slow rate?
3) If it has a slower rate, how slow is it?
Same questions for your other mod too "Fly-by Repair". Answer is appreciated
Here is a compilation version of all 3 CSI mods.