X Rebirth

X Rebirth

CSI: Squad Repair
38 Comments
Dogbix 10 Oct, 2024 @ 2:40am 
Seems to be working nicely, I have more recently been collecting xenon P's, only oddity, out of a bunch, two of them do not seem to want to repair hulls, but other wise all good, thank you :clang:
SuperNiceGuy 2 Dec, 2022 @ 7:51pm 
Work fine in 4.3
Assailer  [author] 10 Dec, 2018 @ 8:38pm 
Random drops after destroying enemy ships. You need to gather those small crates, shipwreck has a high drop rate. It's best to use Fly-by Looting mod which collects small drops in 5km range.
Mong107 10 Dec, 2018 @ 2:37pm 
Sorry for lame question but how can i obtain a shipwreck?
partypiggy 9 Jul, 2018 @ 3:31am 
thank you.
And have a nice summer vacation.
Assailer  [author] 8 Jul, 2018 @ 11:05pm 
I will look into this after my summer vacations:)
partypiggy 8 Jul, 2018 @ 3:09pm 
nice mod but can you ad station to it?
it would be nice that the controlled ships will be repaired by stations to.
Assailer  [author] 25 Mar, 2018 @ 8:45pm 
Kanniel, these mods were designed to be light weight with special care to avoid excessive looping. When i play, i have all my mods active. Fly-by's are standalone mods, but the 3 CSI mods have compilation available, so i usually use that. (CSI: Compilation == (CSI: Loot Gatherers + Squad repair + Claim ships)). There is no 'secor/map' dependency; meaning my mods do not add/take from exisiting world objects, so i would say they are compatible.
JLV 25 Mar, 2018 @ 5:56pm 
Hi Assailer. I was wondering if your mods ( all fo them awesome bth ) have any impact on game FPS. I would love to use them all but im afraid to lose performance. Also, they are compatible with lost sectors and new frontier mod?
Thanks!
Sanguine Shade 31 Jan, 2018 @ 4:42pm 
Assailer's stuff is still good. Awesome in fact ;) I had too quit playn as i hit the ram wall lol.
Adeptguy 21 Dec, 2017 @ 11:38am 
If I were you I would at least post your modlist here lol
bioscmos303 21 Dec, 2017 @ 4:50am 
first tnx for the mod dude i love it !
now - if disable the mod the errors gone (but again maybe its because i dont have cap ships yet - new game that im not yet playing just debuging before i go back to the game after few years with new pc)

got a tip how to know what mod doing it ? i mean the debug can tell you a clear mod name some how ?
Assailer  [author] 20 Dec, 2017 @ 8:30pm 
Not using $repairqueue variable in my mods. Try searching all mods in Notepad++ to find out which one is doing this.
bioscmos303 20 Dec, 2017 @ 2:53pm 
not sure if this from this mod just making sure with you
im with fresh game , no cap ships with me yet

[] 23529.93 Error in MD cue md.DamagePlayerShipComponents.DamagePlayerShipComponents<inst:2976d>: Failed to retrieve name text ID of component.{0xb157L}
* Expression: $objectstodamage.{1}
[General] 23529.93 ======================================
[General] 23530.94 ======================================
[] 23530.94 Error in AI script engineer.player on entity 0xb191: Failed to retrieve name text ID of component.{0xb157L}
* Expression: this.$repairqueue.{1}
Adeptguy 19 Dec, 2017 @ 10:02am 
Seems fair! Downloading now :p
bioscmos303 19 Dec, 2017 @ 12:20am 
thats cool that you still updating it !!
tnx and keep up
Assailer  [author] 18 Dec, 2017 @ 9:22pm 
I'm against releasing mod variants. Hopefully X4 will have per mod settings support...

I will adjust 10 seconds to 20 seconds to achieve the 2x factor.
Adeptguy 18 Dec, 2017 @ 2:39pm 
You got currently 2,709 subs to this mod, not sure if everyone wants this change (probably not but who knows). Anyway dont change it for everyone just because only one person requests a harder mod (me). Sure it would be nice to have a harder version of this mod becasause I dont like to play on easy mode, I like challenge to some degree. But if it means pissing off 2,709 subs then dont mind me lol

p.s. 1% really is a tad bit too much, maybe 2% ;)
Assailer  [author] 17 Dec, 2017 @ 9:08pm 
When i made this mod i had plans for another mod which uses wrecks as well. The idea was to make station repair ships and they would also consume wrecks in larger quantities. Alas the mod was never made.

I could change 5% to 1% is you feel 5x is HC enough :) Never got feedback on this, so i naturally assumed this 5% was an ok rate...
Adeptguy 17 Dec, 2017 @ 5:30pm 
Or the last option, which I am not sure if you want to do this, proably not xD... Make a seperate mod that only alters above value from 1 --> 2 as some sort of addon I guess, to prevent steam from re-downloading this mod if I were to change something. I saw some other ppl using different mods as "required" before downloading their own mod. You could call it something like "CSI: Squad Repair - increased cost". Idk something like that. But thanks for answering nonetheless, even if its not possible! :trazz:
Adeptguy 17 Dec, 2017 @ 5:30pm 
Cool, cool. Good enough rate though I wish to increase the amount of wreckage consumed if possible, preferably a bit more costly like 2 per healtick. I find that usually when I pick up cargo from destroyed fighters I pick up around 40~ on average if I get wreckage as a drop. So my logic goes like this, if your mod needs 20 healticks to get from 0-100% hp then the amount of wreckage consumed should be 40 total. Meaning 2 per healtick should be consumed heh.

Am I capable of doing that? Or is it not possible? What with the steam workshop and automatic downloading and all :/ Not to mention I dont know how to mod so idk where to alter the value (but I do have basic/advanced knowledge of computer related things).
Assailer  [author] 16 Dec, 2017 @ 10:36pm 
Yes, all mods listed above should be working with 4.30.

Regarding the repair, it's slow, 5% of ship damage every 10 seconds costs 1 ship wreckage from your inventory.
Adeptguy 16 Dec, 2017 @ 9:42pm 
Hey, a quick question. Im assuming this mod is still supported as of 4.30? I.e. it wont break my game?
1) In that case then, how does your mod work ingame?
2) Do the capital ships "magically" insta-repair all S/M ships (only small or medium too?) or does it go at a more realistic/slow rate?
3) If it has a slower rate, how slow is it?

Same questions for your other mod too "Fly-by Repair". Answer is appreciated :steamhappy:
Sanguine Shade 8 Oct, 2017 @ 5:53pm 
I noticed. been adding mods one at a time. i think i just got greedy and loaded a bunch at once. found my mod file n dumped it. ill give it a go soon. Thanks for the come back. v :)
Assailer  [author] 8 Oct, 2017 @ 6:05am 
CSI: Compilation does include this repair mod.
Sanguine Shade 7 Oct, 2017 @ 3:20pm 
added this one now looting and lockbox dont work. not sure about anything else. cant roll it back or know how too dig it out. < thanks steam .l..> good stuff otherwise. v
Assailer  [author] 18 Jul, 2016 @ 12:01pm 
Staberind 18 Jul, 2016 @ 6:53am 
Your mod collection is awesome, is it possible to make a compilation of all mods?
buddyspike 6 May, 2016 @ 2:06am 
Very good mod, thanks
escondido43 3 Apr, 2016 @ 11:44am 
Nice one )) thanks
Nukehammer 3 Apr, 2016 @ 12:50am 
That it Consumes a Shipwreck is a Great Idea of you! No Cheat Mod in my Eyes! Thanks
Assailer  [author] 3 Apr, 2016 @ 12:44am 
Each repair consumes a ship wreck from Skunk's inventory.
escondido43 2 Apr, 2016 @ 11:14am 
in my opinion we should pay a small amount of money depending on the percentage of damaged hull. as in shipyards, but much less. my idea if it would be possible .. more than 50% damaged pay more or less 200k less than 50% 50k. in the world nothing is free, everything is paid))) thank you
HaxxorCat 2 Apr, 2016 @ 4:39am 
Assailer: much appreciated :Laharl:
Assailer  [author] 2 Apr, 2016 @ 3:03am 
DaveDee: added wing support.
HaxxorCat 1 Apr, 2016 @ 5:27pm 
Repairing doesn't work for wingmates of assigned fighter. Onlly for leaders.
gorgianus 31 Mar, 2016 @ 10:07am 
very good iob,,,,, continue
HaxxorCat 29 Mar, 2016 @ 3:00am 
I'm commander shepard and this is my favorite mod for this month