Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

Hellenika Part of 3 of 3
37 Comments
Warriordude 24 Apr, 2020 @ 10:31pm 
Is this updated from patch 17?
Schizo_Behavior>:3 25 Oct, 2019 @ 1:19pm 
crash?
M@x1mus  [author] 8 Sep, 2019 @ 1:42am 
All graph mods work with Hellenika. I use a mod for water and reshade installed. It's a matter of taste :)
juanliam 5 Sep, 2019 @ 12:40am 
Hello I am very happy your mod walk for me.
Just 1 questions what mod i can do with avvec, graph I speak for the blood water exct .... thank you.
M@x1mus  [author] 23 Jul, 2019 @ 3:20am 
check the total war center of the mod, where you can find the updated version.
PIAZZA 13 Jul, 2019 @ 8:51am 
the campaing is crashing for me :(
Prince Alireza 11 Jul, 2019 @ 9:46pm 
update this mod please
WalhallBerserker 13 Jan, 2018 @ 11:23am 
would you make a only reskin version that work with the mod from lord Buio?
Phalangitis  [author] 23 Oct, 2016 @ 1:04pm 
Patric I answered as well in Hellenika PArt 1. You can send me the save game file to check also for myself :)
M@x1mus  [author] 23 Oct, 2016 @ 11:06am 
Patrick thank you for your kind words friend!
Now for your problem, it seems like a mod conflict to me.. Do you have any other mods activated along with Hellenika? For better troubleshooting, you can post your problem also in Hellenika part one bug thread. Here: https://steamhost.cn/steamcommunity_com/workshop/filedetails/discussion/656921464/371918937267329974/
Patrick von Patey 23 Oct, 2016 @ 5:18am 
Hello! First of all: i'm full of admiration for your work. It's one of my favorite mods for Rome II and definetly favourite for WoS.
Ok, we've done flattering now we can get to a point.;)
I'm plaing Argos for like 40 turns on legendary difficulty and i' ve already conquered Melos, Crete and Lakedaimon but almost all my units are mercenaries. That is bacause after conquering Melos in 4th or 5th turn my recruitment system got blocked. I thought that it's just a temporarly issue but it had blocked for good. So here is a question for you: is this some kind of a script or a bug?
Phalangitis  [author] 28 Jul, 2016 @ 10:27am 
In the change notes of Hellenika 1 there is a note. It will also included in the manual today in Scripts section
"Added the Argive truce script. When you are not playing as Argos it will remain neutral until 420 BC (very important for the Spartan campaign)"
In History Argos was protected until 420 BC from a previous treaty of 30 years neutrality (which ended in 420) . So you cannot declare war to Argos or Argos to anyone. When this treaty closes to end you are informed with a text to take your measures because around 420 - 418 Athens signed a peace treaty with it , Elis and MAntineia and the BAttle of MAntineia takes place. An Athenian army will spawn in MAntineia in turn 58 and if you defeated it in the same turn Elis , MAntineia will be subjugated and Argos will sign a new (fragile ) peace treaty.
M@x1mus  [author] 27 Jul, 2016 @ 7:50am 
We may forgot to write it in the manual.
The point is that you can't declare war to Argos unless the historical date reached, which is around 421.
Daxored99 27 Jul, 2016 @ 4:10am 
@M@x1mus i checked the manual but there aren't diplomatic situations list or something like that....
M@x1mus  [author] 26 Jul, 2016 @ 2:55pm 
@Loardeon, thanks mate! The issue with hoplites occasionally say "pikemen" exist on purpose, because with that way we solve a very big AI deployment issue..
M@x1mus  [author] 26 Jul, 2016 @ 2:54pm 
@Daxored, you can't declare war on Argos till 421 (if i remember correct) because historically treaties between Sparta and Argos existed during this period. Check the manual for more info.
Loardeon 26 Jul, 2016 @ 2:54am 
This mod is amazing! I have problem with hoplite's, why they are pikeman? They should be sperman...
Daxored99 21 Jul, 2016 @ 5:25pm 
How to declare war? The game just wont declare war on argos
Captain Yang Chong II 6 Apr, 2016 @ 11:07am 
i like noodles
Captain Yang Chong II 6 Apr, 2016 @ 11:06am 
noodles
M@x1mus  [author] 5 Apr, 2016 @ 12:12pm 
Also read the manual to be more familiar with our mechanics.
M@x1mus  [author] 5 Apr, 2016 @ 12:12pm 
This mod created in order to force the player play as much historical accurate as possible. Capturing a superpower's capital at the beggining of the game,although hard, shouldn't go unpunished. Try expand elsewhere first and leave those cities for the campaign's ending as ultimate goals.
ankle toe sac 5 Apr, 2016 @ 11:36am 
I really like this mod's idea but I don't like to play it. The reason why is that the expansionism is killer especially as argos when you try to secure argolis. Is there any way expansionism could be removed when taking corinth/athens/sparta or atleast lowered? Also, adding more factions would be amazing. Thanks
Phalangitis  [author] 4 Apr, 2016 @ 4:56am 
We will try to do something about it in VV mod (Vae Victis)
Finally there is a great historically correct greek mod. I have been waiting for this for a long time, great work guys.

I got one question though, could you make a mod that will replace the vanilla hoplite phalanx with your version? I would love to have it in the grand campaign.

Again great work, awesome mod :D
MysticRoowyy 3 Apr, 2016 @ 11:25pm 
great job
Phalangitis  [author] 2 Apr, 2016 @ 1:10pm 
By retrain you mean replenish right? Replenishment as Tene suggest is disabled everywhere except your home region. You can only replenish there. When away try using AOR units , mercs or recruit new units and merge them with the damaged ones. It is a bit more expensive but faster than replenishment
Tenerife_Boy 2 Apr, 2016 @ 11:44am 
Toes - Read the manual ;)
I2ain_2_Battle 2 Apr, 2016 @ 10:50am 
this mod has been really well done. it runs smooth, only found 1 or 2 things that i'd like to mention on here. for some reason i accidently select my units when i don't mean too during battles and after a battle i can't retrain the units. it always says cannot train due to recent events.
LV|Ironstorm767 1 Apr, 2016 @ 6:16pm 
Downloading all three parts of this wonderous mod. Appreciate all of the hard work, y'all deserve every bit of praise.
Mandinka Warrior (link) 1 Apr, 2016 @ 3:08pm 
@ Toes Nothing will crash, but since we have entirely new cards in an entirely new style (neither ca or photo style) for every unit, if you use another mod it will be a mix between that mod and our new ones.
I2ain_2_Battle 1 Apr, 2016 @ 1:36pm 
will mods that change the unit cards be compatible with this mod?
GamingSloth 1 Apr, 2016 @ 1:23pm 
wow will be trying this - thank you :) rated up and subscribed
M@x1mus  [author] 1 Apr, 2016 @ 12:26pm 
Hey Toon! Thanks mate!
ToonTotalWar 1 Apr, 2016 @ 12:12pm 
well done guys!
M@x1mus  [author] 1 Apr, 2016 @ 8:17am 
No we don't want you die!
NuGuNz 1 Apr, 2016 @ 8:16am 
if this is a joke i'm gonna die.