XCOM 2
Cover Damage Reduction
95 Comments
Baraz 21 Jan, 2021 @ 11:48am 
I started a new game recently (years after my first). And just wanted to say that I still now fully support the concept of this mod and that the concept should be considered hopefully in any new Xcom games.

Many players mention how taking full damage in full cover lowers the benefit of tactical effort. Others could say, rightfully so, that a target could be hit in the head even in full cover. My response would the game still allows critical hits, which does represent a deadly hit even while in full cover (though, logically, the probability of a crit should be reduced when in cover).
nobubblegums 2 Aug, 2018 @ 8:24am 
Great mod
Dzūkian Mushroom Crusade 13 Jul, 2018 @ 12:45pm 
Is this damage reduction ignored by Armour Piercing Rounds? It would certainly be more realistic if it does, and make that once useless item much more valuable to have.
Anisotropic  [author] 2 Sep, 2017 @ 4:29pm 
TheMan 1 Sep, 2017 @ 6:55pm 
WOTC?
Datadagger 30 Aug, 2017 @ 10:41am 
Will this be updated to work with WOTC?
José 30 Aug, 2017 @ 7:53am 
Crash on startup with WotC
Warmach1ne32 3 Aug, 2017 @ 8:19pm 
How Do you configure this mod? coming from a guy who have no idea what he is doing.
RedPine 18 Jul, 2017 @ 2:09pm 
Works fine, but I dislike how it works with grenades. If a throw a grenade behind an enemies cover, he still benefits from the armor granted by cover (even though the grenade went behind the cover AND destroyed said cover).
` 20 May, 2017 @ 3:38pm 
+ it works fine with Long War 1.3
=[NK]= Col. Jack O'Neil 16 May, 2017 @ 7:30am 
this YES works ;p
=[NK]= Col. Jack O'Neil 16 May, 2017 @ 7:30am 
Make sure it's loaded after longwar on your mod list maybe?? I dunno.. verify your game config files in steam.
OotaOTT[RU] 16 May, 2017 @ 7:28am 
this NO works with 1.3
What you need to do that would work?
=[NK]= Col. Jack O'Neil 16 May, 2017 @ 7:10am 
this works with 1.3
OotaOTT[RU] 16 May, 2017 @ 7:02am 
1.3 no job((
CelestialAllure 29 Apr, 2017 @ 4:12pm 
@Dragon32 Thanks! I'll check that out!
Dragon32 29 Apr, 2017 @ 3:20pm 
@Combine Pencil Sharpener:
If a unit is going past cover when the overwatch shot procs then the unit gets the cover bonus. So if this mod alters cover bonuses to include DR then they'll get the DR too. If you don't like that cover behaviour you can use -bg-'s "EU Aim Rolls" and disable it.
CelestialAllure 29 Apr, 2017 @ 3:15pm 
The cover DR is applying when targets run overwatch or suppression. Is this intended?
=[NK]= Col. Jack O'Neil 29 Apr, 2017 @ 9:48am 
Glad it's working :)
CelestialAllure 29 Apr, 2017 @ 1:52am 
For some reason a full reinstall seems to have fixed it! Something with my copy of the base game must have been corrupted. Working like a charm now! Thanks for making it!
CelestialAllure 28 Apr, 2017 @ 4:38am 
Just revalidated my game and tested the mod again, by itself- still not working for some reason
=[NK]= Col. Jack O'Neil 28 Apr, 2017 @ 2:47am 
It's always worked for me, lw2 included
CelestialAllure 28 Apr, 2017 @ 2:10am 
I cannot get this mod to work even when it's running by itself.
Phantasm 3 Feb, 2017 @ 12:41pm 
I find this is only something useful early game. Once you've got decent gear and soldiers, if you're not taking them out in a single turn, you're doing someting wrong. Only exception are the Ruler aliens from the Alien Hunters DLC. They have like 6 armor and 30-40 hp. When I encountered them it was still early/mid tech level, so I couldn't take them out in a single turn. Currently running: 2 sharpshooters, 2 rangers, a specialist, and a grenadier. Though I usually swap 1 of those sharpshooters for a Haywire protocol specialist late game, while the other spec is the primary medic.
Kvazio 24 Jan, 2017 @ 10:34am 
@Verrik
You can change similar parameters in configs of LW2
DabHand 24 Jan, 2017 @ 2:30am 
Seems to. Not sure it applies with graze mechanic damage but l have seen full cover damage reduction for both myself and advent target.
Verrik 23 Jan, 2017 @ 11:13pm 
No update or author comment since April. Can anyone confirm if this works without bugs with LW2?
Kvazio 21 Jan, 2017 @ 4:01pm 
@Dragon32
Got it, thanks!
Dragon32 21 Jan, 2017 @ 10:23am 
@assassin215k:
FYI, there's this comment on Long War 2 compatability:
Most likely compatibale ( sic ) with some updating.

From here: Mods Compatible with LW2 Rev.1.7 [drive.google.com]

@4ujoi:
Well, you're really annoying aren't you?
` 21 Jan, 2017 @ 9:16am 
anybody home?))
Kvazio 21 Jan, 2017 @ 7:44am 
Hello!
It's compatible with LW2?
Lord Yanaek 20 Sep, 2016 @ 12:50pm 
Hello. Interesting mod.
I've had an issue that i suspect might come from this mod thought. I shot at some armored advent guy (from A Better Advent but there are armored advent in vanilla too) with a soldier equipped with Armor Piercing rounds and the shot didn't bypass the armor. After quitting, disabling Cover Damage Reduction and reloading the autosave, i shot at the same guy and the shot did ignore the armor correctly.
Now, i have been able to bypass armor even with CDR enabled before so it seems it does not trigger all the time, maybe only when the cover does actually absorb some damage (in case of low cover).
SShaker 6 Sep, 2016 @ 8:32pm 
@CastledCard I had the same bug but for some reason, it has disappeared for me in my current playthrough. I disabled all the mods and cleared my files in users --> documents --> xcom configs and redownloaded them. I am assuming that is what did the trick.
CastledCard 6 Sep, 2016 @ 4:48pm 
Hi, I'd like to say that for me at least, this mod causes flashbangs to do one damage.
Lehemoth 30 Aug, 2016 @ 8:28pm 
Is it possible to make this stack with Will to Survive?
=[NK]= Col. Jack O'Neil 11 Aug, 2016 @ 6:44am 
I also use realistic armor, so armor gives armor and not health
siusmattius 11 Aug, 2016 @ 6:14am 
@TheGreatGarrus There is a perk that reduces incoming damage by 1 when shot through cover on one of the classes. Are you sure you haven't got that and it's just adding them both?
=[NK]= Col. Jack O'Neil 10 Aug, 2016 @ 8:43am 
Must be the settings in your ini? Pretty sure this mod has 33% chance for 1 dr in low cover, and 100% chance in high cover.. That's default
The Great Garrus 10 Aug, 2016 @ 7:57am 
How is it that my soldier and alien are identicle in cover and weapon damage (set up on purpose) when i fire the results are 5 Blocked 1 Damage - when the alien shoots at me he gets 4 damage 2 blocked???? any ideas. Am i not understanding how the DR works
=[NK]= Col. Jack O'Neil 20 Jul, 2016 @ 7:08pm 
Never mind, I think I just found it! in EU aim rolls, in the ini file there's this line

; ===Overwatch ignore cover functionality=== (You may add OVERWATCH_ABILITY and MOVEMENT_ABILITY in your own mods to make them have an effect here)
+OVERWATCH_BYPASS_COVER=false ; Set to true to cause overwatch shots to ignore cover
SShaker 20 Jul, 2016 @ 7:06pm 
IIRC that's how it is supposed to work and how it was in Long War, no?
=[NK]= Col. Jack O'Neil 20 Jul, 2016 @ 6:49pm 
Must be another mod, but I am getting the 1 point of damage with the flashbang as well.. But yeah, anyone else getting people having 1 point of armour when getting hit by reaction fire when running from high cover? Both enemy and xcom soldiers?
DabHand 19 Jul, 2016 @ 9:51am 
Not seeing flashbang issue.
Jabel 17 Jul, 2016 @ 11:31pm 
No.
SShaker 17 Jul, 2016 @ 6:57pm 
Wait a second, does the shooting through ceilings behaviour come from this mod?
Jabel 17 Jul, 2016 @ 5:09pm 
Let me know if you figure out the roof/ceilings issue. It's part of the vanilla design so GL. You're a rockstar if you figure it out. I ended up removing this mod because it didn't balance well with the environment for my tastes. Still a good mod though.
JohnnyPureMoney 17 Jul, 2016 @ 12:56pm 
I was hoping someone would make this mod. I can't wait to try it out.

Now I only need someone to make roof/ceilings full cover. It is crazy that a turret can hit my soldiers when they are inside a building.
=[NK]= Col. Jack O'Neil 14 Jul, 2016 @ 7:45am 
So I'm really liking this mod, but I'm not sure if it's this mod that's causing it, but when I take an overwatch shot from someone in full cover, they stay get the reduction bonus.. Now I'm not sure if this is a simple ini edit that we can do, or if maybe there's a way you can add an ini edit so I can add 1 point of armor mitgation if they are in full cover???
Ben_Blake 10 Jul, 2016 @ 1:31pm 
I've found the ini option for grenade damage - Great mod *b*
Jabel 8 Jul, 2016 @ 3:20pm 
Any work on the flashbang bug? Are they still only doing 1 damage with this mod?