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Many players mention how taking full damage in full cover lowers the benefit of tactical effort. Others could say, rightfully so, that a target could be hit in the head even in full cover. My response would the game still allows critical hits, which does represent a deadly hit even while in full cover (though, logically, the probability of a crit should be reduced when in cover).
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1126684731
What you need to do that would work?
If a unit is going past cover when the overwatch shot procs then the unit gets the cover bonus. So if this mod alters cover bonuses to include DR then they'll get the DR too. If you don't like that cover behaviour you can use -bg-'s "EU Aim Rolls" and disable it.
You can change similar parameters in configs of LW2
Got it, thanks!
FYI, there's this comment on Long War 2 compatability:
Most likely compatibale ( sic ) with some updating.
From here: Mods Compatible with LW2 Rev.1.7 [drive.google.com]
@4ujoi:
Well, you're really annoying aren't you?
It's compatible with LW2?
I've had an issue that i suspect might come from this mod thought. I shot at some armored advent guy (from A Better Advent but there are armored advent in vanilla too) with a soldier equipped with Armor Piercing rounds and the shot didn't bypass the armor. After quitting, disabling Cover Damage Reduction and reloading the autosave, i shot at the same guy and the shot did ignore the armor correctly.
Now, i have been able to bypass armor even with CDR enabled before so it seems it does not trigger all the time, maybe only when the cover does actually absorb some damage (in case of low cover).
; ===Overwatch ignore cover functionality=== (You may add OVERWATCH_ABILITY and MOVEMENT_ABILITY in your own mods to make them have an effect here)
+OVERWATCH_BYPASS_COVER=false ; Set to true to cause overwatch shots to ignore cover
Now I only need someone to make roof/ceilings full cover. It is crazy that a turret can hit my soldiers when they are inside a building.