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After weeks of testing last year, I never was able to get her to feel fun to play. Since I only publish stuff if I had fun, I decided not to upload Nitori until I could overhaul her mechanics. After reading through these comments I might get back into civ 5 over the winter and finally upload it. Maybe I'll finally try balancing Yukari too lol. Either way sorry for the delay and hopefully there will be a Nitori 3.0 after so long.
Huge map, 22 civs, 41 CS, just get the nice spots for borders, capture some other cities and snowball from 40% combat bonus to almost 300%. Didn't win by domination because I had so much money I could buy all the CS 1 turn before the world leader vote.
OK when the AI uses it, OP as **** in human hands (not complaining btw).
Also, in a game where I went full warmonger and there was an AI Yukari, I almost died when she told me:
"You like seeing animated models kill each other a bit too much for a sane person, unless you hace animations turned off. In that case you are even more messed up."
And tes, animations were off xD
I like the concept with her new trait, and I think that when it gets rolling it works very well and can be rewarding to aim to annoy the AI and be aggressive with settling, but then the player part of me that's been using the old trait since you made it misses the indirect fire bonus from the old trait. Both traits are good in their own way, but the indirect fire has an earlier effect that persists through the rest of the game while the new trait has a much larger effect in the late game. That's just my oppinion though, it holds little value. I really enjoy using your Touhou mods together with the rest of the Touhou mods from other creators. I think you've done a great job with them!
I wanted Yukari to have a trait that tied in with her border ability. This would allow her to take advantage of her early airport and teleporting units, giving her great map control while simultaneously increasing the efficiency of her units.
It also gives the player a reason not to mindlessly conquer or raze every enemy city, because that may decrease their border coverage and hence their combat bonus.
Out of curiosity, what made you change the trait ability from what it was in the trio pack?
You can always settle near them or let them settle near you. It's relatively easy to get 4 cities each with 12 tile borders, granting a 32% strength boost. Since that's directly on the strength number, offensive/defensive bonuses also stack better. If you spawn on an island, get working on exploration and settle near city states in the meantime (getting the Gap Generator helps a ton too). Eventually you can get 50% bonuses, which basically means that your units fight at 1 tier higher (Great War Infantry buffs to 75 strength, stronger than a Tank!).
It's a direct strength boost, so instead of having a 14 strength Swordsman you get 19 strength.
Please use the discussions for balance issues. I can respond better, you can respond better, and the comments can stay being comments.
Also, please add more detail. It's a lot more helpful to get "It's very difficult during <era> due to <reason>" or "The units aren't strong enough when you're in <situation>" rather than "Trait is bad plz redo".
I balance everything on prince difficulty against other Touhou civs. Yukari is fine, please give me a good reason if you wish to see her buffed.
Maybe change it on something else?