Reassembly

Reassembly

The Deep Space Alliance
38 Comments
𝄈𝄈 Husk 𝄈𝄈  [author] 10 Feb, 2017 @ 6:21am 
Fully redone most of the weapons stats to be more balanced. Many ships and stations cost more or less p now, but are far more balanced.

-Added a new Alliance Battle Station MK3
𝄈𝄈 Husk 𝄈𝄈  [author] 3 Feb, 2017 @ 2:58pm 
-Fixed alot of horrible messy stats that being my first mod i can forgive my self for
-Added 2 small support cannons to allow for some more variety
𝄈𝄈 Husk 𝄈𝄈  [author] 13 Jan, 2017 @ 2:31pm 
All mods now have appropiate preview images, spent a good 2 hours making sure they were decent rather than rushing. Also the Trianic Raiders, an old enemy to the DPA is now done and avalable to play. As always have fun.
𝄈𝄈 Husk 𝄈𝄈  [author] 4 Jan, 2017 @ 12:07pm 
Noticed the DPA was spawning way to many large stations in sectors, so i have changed the sector spawns. The Alliance will also be getting some new ships soon to fill in the gaps left.

Small update.
Safari Mesh 9 Oct, 2016 @ 6:23pm 
*clicks* noice
𝄈𝄈 Husk 𝄈𝄈  [author] 19 Sep, 2016 @ 11:24pm 
Remix26-No prob.
Remy525 19 Sep, 2016 @ 12:12pm 
Thanks! It worked :) Big map mod at the end of the line and now everything works fine :D Again, Thanks and sorry for bothering you ;)
𝄈𝄈 Husk 𝄈𝄈  [author] 18 Sep, 2016 @ 12:11pm 
Remix26-Adding on to what i said, also make sure the larger map mod is always at the bottom of your mod loader.
𝄈𝄈 Husk 𝄈𝄈  [author] 18 Sep, 2016 @ 12:03pm 
Remix26-There can be a few problems with the bigger map mod with faction mods. I suggest you try to put the Alliance higher in the mod load order and then relaod the world to see if it spawns them correcly. If it dosent work then i will try to find a solution for you. Also if you have other faction mods installed try turning a few of them off as they can stop other faction mods spawning also.
Remy525 18 Sep, 2016 @ 11:25am 
Great Faction! I just love the idea of peaceful alliance :D But it seems that it cant spawn correctly when I use bigger map mod. My ship spawns just beside one big station on the edge of the map. Is there any solution to this problem? :)
𝄈𝄈 Husk 𝄈𝄈  [author] 13 Sep, 2016 @ 12:58pm 
Gonna be doing an update changing a bunch of designes as well as rebalancing some blocks in the next week for this mod. Should note that if you have a world with this mod enabled you should regenerate it. Finally im going to be doing 2-3 More factions in the current month. If you have any ideas for anything do say.
𝄈𝄈 Husk 𝄈𝄈  [author] 7 May, 2016 @ 7:26am 
Well found the one error i had on my end and fixed it not to sure it will help in any way though.
𝄈𝄈 Husk 𝄈𝄈  [author] 7 May, 2016 @ 7:12am 
Prof. von Calamity- For some reason a single galaxy parsing error exsists for the faction. I dont know why or what it is, however it seems to have no effect on the mod or really the game itself as of what i can see.As for the eruption of errors im not to sure what problem you may be having, as none of these are effectIng me on my end. If the errors are effecting you ingame do tell me. Ill look into the problem as im going, might even need to ask for help by some other modders if it does effect the mod.
Prof. von Calamity 6 May, 2016 @ 3:41pm 
My game's mod loader has flagged _2762_ individual errors within this mod. Surely you can see why I'd be concerned about this volcanic eruption of warnings. Are all of these errors known to you? Are any of them crippling to your mod's functionality? Some indicate that certain modded weapon blocks cannot be parsed. Please provide details - thanks in advance.
𝄈𝄈 Husk 𝄈𝄈  [author] 5 May, 2016 @ 11:26am 
From what ive found everything is working fine on my end. If you want to see the battle station in all its glory i suggest flying deep into Alliance space,chances are high that one would of spawned.I have edited the Battle Station MK2 just in case however.
𝄈𝄈 Husk 𝄈𝄈  [author] 5 May, 2016 @ 10:50am 
Legacy Of Ehb- Ill look into this.
Krug Herder 5 May, 2016 @ 10:27am 
I noticed the Alliance Battle Station MK2 never regenerates past the 1st couple of blocks coming off the command. I kinda want to see what this 18000+p station looks like.
Please fix? :D?
Gladast. 16 Apr, 2016 @ 11:39pm 
Xavier copy paste cate instead of fucing spam this everywhere
ABoringPerson 15 Apr, 2016 @ 3:10pm 
Nu. :)
some nerd lol 15 Apr, 2016 @ 2:55pm 
@Onic just shut up and paste the doge. i didnt even make it.
𝄈𝄈 Husk 𝄈𝄈  [author] 15 Apr, 2016 @ 2:21pm 
Did a small update. Added some lasers as well as some new ship types. The main one being the new Saviour Class Titan.
ABoringPerson 12 Apr, 2016 @ 9:25pm 
._. Good god. Xavier again?
some nerd lol 12 Apr, 2016 @ 5:56pm 
░▄█▀▀▄▓█▓▓▓▓▓▓▓▓▓▓▓▓▀░▓▌█ LET DOGES TAKE OVER THE WORKSHOP
░░█▀▄▓▓▓███▓▓▓███▓▓▓▄░░▄▓▐█▌
░█▌▓▓▓▀▀▓▓▓▓███▓▓▓▓▓▓▓▄▀▓▓▐█
▐█▐██▐░▄▓▓▓▓▓▀▄░▀▓▓▓▓▓▓▓▓▓▌█▌
█▌███▓▓▓▓▓▓▓▓▐░░▄▓▓███▓▓▓▄▀▐█
█▐█▓▀░░▀▓▓▓▓▓▓▓▓▓██████▓▓▓▓▐█ COPY AND PASTE AND LET THE DOGES
▌▓▄▌▀░▀░▐▀█▄▓▓██████████▓▓▓▌█▌ RULE THE WORK SHOP!!!!!!!!!!! ._.
▌▓▓▓▄▄▀▀▓▓▓▀▓▓▓▓▓▓▓▓█▓█▓█▓▓▌█▌
█▐▓▓▓▓▓▓▄▄▄▓▓▓▓▓▓████████████
𝄈𝄈 Husk 𝄈𝄈  [author] 12 Apr, 2016 @ 8:19am 
SpaceMarine(nathan)- Thx :)
Nathan the Dwarven Shark 12 Apr, 2016 @ 4:09am 
neet mod
LordRauschebart 10 Apr, 2016 @ 10:59pm 
ok thanks for the info
𝄈𝄈 Husk 𝄈𝄈  [author] 10 Apr, 2016 @ 10:33am 
DerFlo- As with the Terrans, you will find well made ships will pretty much wreck any vanilla faction ship as their simply made to be push overs. I made the faction balanced around being a fair fight or challenge rather than a faction that you undoubtedly beat or lose against. I will agree that some of the later weapons of the faction are more powerful than most vanilla faction superweapons. Overall if you find a block to powerful or to weak do let me know and i may retweak it, if it improves the experience. I tested this faction against the farmers and christalline as well as some op mods to make sure it was not op nor underpowered.
LordRauschebart 10 Apr, 2016 @ 8:48am 
i dont know why but it feels like this mod isnt really balanced because i can even shred things 2 times my P-Points. I like this mod really much and will play more (only played one hour so far). Maybe it will become harder later in the game.
NIKGOBOOM 9 Apr, 2016 @ 1:53pm 
chetos:KOh:
𝄈𝄈 Husk 𝄈𝄈  [author] 9 Apr, 2016 @ 11:58am 
Onic-Gotta love laser shows
ABoringPerson 9 Apr, 2016 @ 11:41am 
*Micro Raiders enter the Galaxy* The Deep Space Alliance: OH GOD WHY ARE THERE SO MANY TINY MISSILES AND LASER SHOWS.
NIKGOBOOM 6 Apr, 2016 @ 5:28pm 
-rep the Pringles are low fat
NIKGOBOOM 6 Apr, 2016 @ 5:27pm 
+rep now has Pringles
𝄈𝄈 Husk 𝄈𝄈  [author] 6 Apr, 2016 @ 7:34am 
NiKGOBOOM- XD

measlybear- Thx, tryed my best to make them take some skill to use.
Witchdoctor 6 Apr, 2016 @ 3:43am 
after trying so many mods that say they are "balanced" i feel like this is actually true to the word of balanced as it can withstand some punishment but not too much and then the weapons actually requier some carefull placement. keep at it.your doing a great job ;)
NIKGOBOOM 5 Apr, 2016 @ 9:22pm 
-rep no Pringles:steamsalty:
𝄈𝄈 Husk 𝄈𝄈  [author] 4 Apr, 2016 @ 6:02pm 
Combiner- Thx man really appreciate it
Ickura 4 Apr, 2016 @ 5:39pm 
Very nice, I love the color scheme and designs on this.
(This is actually the first REAL lore ive seen so far)

Keep up the good work :steamhappy: