Garry's Mod

Garry's Mod

WW2 Warships | Furutaka heavy cruiser
17 Comments
Moon. 17 Dec, 2022 @ 1:55pm 
He specifically stated in his profile he doesn't do gmod stuff anymore.
シーウルフ提督 17 Dec, 2022 @ 1:42pm 
hey you still makeing this stuff or is it done
shirinmak 15 Feb, 2018 @ 1:02pm 
it's sinkable actually, if you put tons of hoverballs (not to much, not to less, and freeze it before you put hoverballs) and then after you put the hoverballs on the stern, unfreeze it, and it sinks!
shirinmak 18 Nov, 2017 @ 7:21pm 
THIS IS AMAZING!
Traveler Lumine 3 May, 2017 @ 8:09pm 
I'd love your uploaded models, would you like to upload more ships from Soviet? NOT the Tsarist Russia, another words those V tier ships. I think there are many dude need this :)
BobBQ 10 Oct, 2016 @ 12:54pm 
These models already work in Source Filmmaker if you copy them over. A bigger problem is finding a water map large enough to use them effectively.
アクア 29 Aug, 2016 @ 8:19pm 
Would it be possible to port these into Source Film Maker? I've been dying to make a cinematic Warships video for ages!
RockinReaper2001 18 Aug, 2016 @ 5:24am 
Make some destroyer's plzz :cta_emo7:
Thedragondors 26 Jul, 2016 @ 8:16am 
can you create all warships of world of warships and submarine if possible
(the yamato in priority pls)


(sorry for my bad english im frensh)
Moon. 16 May, 2016 @ 9:07am 
Hey Killstreaks, since we talked on facepunch I have had this idea:
Why not make a second ship model, this one a dynamic prop, where the turrets would be moved by bone tools and joint tools?
This way you can have a complex collision model, with up to 40 independent parts. I tried it on some of the Gears models and it worked rather well.
It will not of course be enough for the larger ships, but atleast they will be solid to a degree.
FunaAU 12 Apr, 2016 @ 9:19am 
tier 5 cancertaka...
Maria 10 Apr, 2016 @ 10:07pm 
I HATED THIS THING PRE-PATCH
Valkyr 10 Apr, 2016 @ 8:06am 
Furrytaco
Ameisin  [author] 9 Apr, 2016 @ 1:51pm 
With bodygroups I can trick the compiler so it uses "less complex" models (they are still complex as fuck) to build the whole ship model without hitting the vertex limit. I think I can pull this off, if it works the quality of the models will be improved greatly.
Otaku Gekko 9 Apr, 2016 @ 1:46pm 
Why not seperate the stuff so they can be bonemerged?
Ameisin  [author] 9 Apr, 2016 @ 12:56pm 
Right now! There's still some small details missing but with some new programs I'm using I can add more stuff to the models without breaking everything. ALSO, I might have finally found a way to port the full models using bodygroups to split the ships in 4 parts when compiling them. Just need to figure out how to make armatures work with them.
mask1nen 9 Apr, 2016 @ 12:51pm 
when did you start adding like range finders on ur models? but anyway great work! =)