XCOM 2
Suppression animation fix for Rifles
37 Comments
Dragon32 4 Mar, 2019 @ 3:02pm 
@Dalekali:
Dunno, but its not needed if you use the WotC Community Highlander.
Krusaydr 4 Mar, 2019 @ 1:12pm 
Does it work with WotC ?
OotaOTT[RU] 12 Jun, 2018 @ 1:59pm 
something breaks the game! is it compatible with Shen's Last Gift
Malidictus 11 Sep, 2017 @ 5:52pm 
So... Did suppression with non-Cannon weapons ever get fixed?
3dahs 1 Feb, 2017 @ 12:46am 
Ty for your honesty BG. I upvoted ya
-bg-  [author] 31 Jan, 2017 @ 7:34pm 
yes but not needed as lw2 already added this in
3dahs 31 Jan, 2017 @ 6:22pm 
Is this compatible with Longwar?
General Jack Ripper 1 Sep, 2016 @ 6:54pm 
Game fixes are the best mods.
ProvokingPerch 17 Jul, 2016 @ 1:24am 
Hey, I was wondering what part of the weapon archetypes you edited to fix the suppression animation? I'm trying to integrate this mod into another that swaps out the archetypes for the ADVENT mag rifles.
Juravis 11 Jul, 2016 @ 11:29pm 
@-bg- I think I fixed it by loading this after in the mod order. Does that make sense?
-bg-  [author] 11 Jul, 2016 @ 10:20pm 
that might be due to the LW suppression uses hard coded animation names instead of fetching from the archetypes
Juravis 11 Jul, 2016 @ 9:25pm 
@-bg- This also needs to be updated for Suppression_LW, confirmed not working
aradyr 8 Jul, 2016 @ 11:37am 
it still always working ?
Juravis 23 Jun, 2016 @ 6:16pm 
@-bg- Here's a pic of two issues I found (not related to your mod, i just ask because youre the local suppression expert). One is the flyover issue, shown here:

https://postimg.org/image/5j1o2s6zl/

But i found something even more strange.

When an enemy is suppressing, it seems that the Ranger Melee targeting goes crazy and ignores Suppressing Firing units. I'm sure this is by design because it breaks things, but I don't like it. Im going to try and fix it but im not sure how.

https://postimg.org/image/ow95a2elt/
Juravis 22 Jun, 2016 @ 9:27pm 
Thank you great one
-bg-  [author] 22 Jun, 2016 @ 9:25pm 
check everything that touches X2Action_PlaySoundAndFlyOver, BuildVisualisation's function and the gamestatecontext
Juravis 22 Jun, 2016 @ 9:15pm 
@-bg- Do you have any general direction you could lead me in, I have no idea where to fix this
-bg-  [author] 22 Jun, 2016 @ 9:11pm 
that has nothing to do with this mod, this mod don't touch the code for those flyover texts
Juravis 22 Jun, 2016 @ 7:31pm 
@-bg- I have a problem with Advent suppression. When an XCOM soldier is being suppressed, the text "Supressed!" is displayed at the edge of the map, not on the suppressed' soldier's head. I have no idea what mod could fix this.
-bg-  [author] 20 Jun, 2016 @ 2:22pm 
the ChangeArchType function
ProvokingPerch 20 Jun, 2016 @ 1:16pm 
Wait no, I did...
ProvokingPerch 20 Jun, 2016 @ 1:15pm 
Oh you're right, I'll try that now. Thanks.
ProvokingPerch 20 Jun, 2016 @ 1:14pm 
Pretty sure I did. I copied from "static function array<X2DataTemplate> CreateTemplates()" to "return Templates;
}"
-bg-  [author] 20 Jun, 2016 @ 1:13pm 
because you didn't copy the function
ProvokingPerch 20 Jun, 2016 @ 1:06pm 
Hey, I'm making a mod that stops bullet shells from disappearing, and so far I've edited the archetype of every conventional weapon so that their shells now stay, except for the LWS SMG. Basically, I hit a dead end because the method I used to only replace the archetypes of the above mentioned vanilla CV weapons, doesn't work with the SMG and so I looked at how you changed the archetypes. I tried to replicate this method, but got an error saying "Error, 'ChangeArchType': Bad command or expression" which I find to be quite confusing considering your mod works with this code. I was wondering if you could help me out? It would be appreciated a lot.
Juravis 2 Jun, 2016 @ 11:27pm 
@-bg- Challenge complete, you can't Suppress with a Shotgun anymore

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=696296141
Juravis 2 Jun, 2016 @ 3:38pm 
Sounds like I have a new job, I'll try to cook something up.
-bg-  [author] 2 Jun, 2016 @ 3:37pm 
you can add a weapon condition to the ability
Juravis 2 Jun, 2016 @ 3:36pm 
Would it be difficult to implement disabling Suppresion (Ability) when the user is not wielding an Assault Rifle or a Cannon?
T'erissk 16 May, 2016 @ 9:34pm 
Oooh..okay, because the supression still doesn't fire. But alright, good to know its not your mod :)
-bg-  [author] 16 May, 2016 @ 9:23pm 
this cannot fix animations for models of other mods as this fixes the archetypes for the weapons directly, the creator of the advent weapons mods have to implement the fix themselves.
T'erissk 16 May, 2016 @ 3:01am 
I'm using the ADVENT guns mod, and the ADVENT "cannon" supposedly can be fixed since the guy just points the weapon but doens't fire. I shall test this out and see if it works :)
Panopticon 15 May, 2016 @ 10:37am 
Is this fixed by the patches?
Hazard 12 Apr, 2016 @ 12:09pm 
Excellent work, thank you.
-bg-  [author] 11 Apr, 2016 @ 6:08pm 
unless it's a beam rifle
-bg-  [author] 11 Apr, 2016 @ 6:08pm 
the fast one like cannon
DabHand 11 Apr, 2016 @ 5:27pm 
subbed and upvote