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Sorry to hear that. I'm not sure if you're using any other mods that might interfere with this one? Rare to find one that does though. Sometimes people have an issue with it... I think it's an issue with the way the game handles doors... but I'm not a programmer this was just an experiment / learning experience for me, so I have no idea how to troubleshoot it any better because I've been unable to replicate the problem on my PC. If I can't see what's broken, then I can't figure out how to fix it.
Make sure you have the official DLC expansion packs, some of the items used here are tied to those.
1. Are you using all the "official" DLC?
2. Are you running the "Special Edition" version of the game, or "GOTY edition" or what?
3. Are you also using my other "Mysterious Greenhouse" mod - and if so the Greenhouse should be ABOVE the Workshop in your mod startup list?
4. When you get into the game are you starting a new game or loading a save file... or does it crash even before the title screen? Does it crash only/mostly inside the Workshop building, or out in the wide world of Skyrim?
Once you start the game with the mod active, the map icon will not appear until you reach the workshop on foot. But when you reach it you should see the building, it has a little dwemer torch near the door to make it a little easier to find at night, too.
When you first start a new game, if you follow the path down the hill from the cave out of Helgen (where the dragon attacked the fort) just downhill from the signpost that points to Helgen and Riverwood, you find the three guardian stone tablets you can click to get various blessings. If you stand in front of the Warrior Stone and look through the hole in the top of the stone it is directly across the river from you. Just a short walk from Anise's Cabin. It is at the bottom of the mountain, in the woods near the riverbank.
There are several notes and letters that I added which are meant to give the workshop a reason for existing based on the game's story. Sort of tried to tie it in with one of the side quests that you'll find as you wander the city streets in Skyrim. These papers do not actually do anything, there are no quests that you can do with this mod (at least none that I built in) it's just a little bit of history for flavor purposes.
The "blood altar" is in the wilderness to the west from Whiterun. It exists in the vanilla game already... you'll understand when you see it why I wanted to try to add some sort of explanation for what seems to have happened there. If you get the garden mod that goes along with this one, you will find some additional history notes if I remember right. Honestly though, my computer's graphics card is broken so I haven't been able to play Skyrim for almost a year and I've forgotten where all my little notes are.
The new add-on is up on Steam now, too. Yay.
1. Doors were arranged backwards so going in/out the front door put you where the back door was.
2. Added a new barrel to the workshop to hold PLANT SEEDS, for use with my new Mysterious Greenhouse mod - or any other Hearthfires-enabled planting you wish to do. Had to put it here instead of in the greenhouse because the greenhouse zone is set to have items and containers reset, while this workshop zone is SAFE STORAGE.
Then click the button to VERIFY your game files for Skyrim. Maybe one of them somehow got "courupted" or something and this is an easy way to check and replace corrupted/damaged game files without hurting your profiles and save-files.
Or did you maybe also get another new mod at the same time? Try disabling your newly added mods in the list at that first configuration menu, one at a time. Then try running the game again without it. Whichever one makes the game crash when ON and work when OFF is the one that is causing problems.
This does not sound like a problem that my mod by itself would cause. Maybe it was just a stupid glitch; try again with the same settings and see if it works this time?
It is possible, though unlikely I think, that you are using another mod that conflicts with this one. This would be the first time I've heard of one that does conflict with this mod. If this is the case, you will need to choose either this one or that one - not both - to use with your game. If you determine that this is the problem for you, please let me know which of your other mods was causing the problem so I can add it to the "known conflicting mods" list (which right now is empty).
Faendal does not come with the mod. He is a legitimate follower/quest-giver NPC from Riverwood. I just had him follow me (and gave him some sweet armor) to show that the nav-mesh works and your followers will accompany you into the workshop.
I am working on an expansion for this mod to add more than 100 planters to the workshop.
It may take a couple of weeks or more for me to finish it up though... I'm only halfway done with it now and then I still have to test it... but it will be released as a separate file because the planters require the Hearthfires DLC, that way the original workshop will still be available even to people who don't have Hearthfires. Keep an eye on this page for future updates about that. And I will try to get a map screenshot loaded up soon for you, that was a good idea.
Also, just a suggestion, maybe you could post a screenshot of the map showing where it is?
Good job on this mod, thank you!
Armor can be increased beyond 1000 armor points so you can basically make an invincible armor set quite easily with this mod. Weapons can only be increased to 999 before the damage value resets to the original value, and this includes cumulative damage increases from BOTH smithing at the grinding wheel and Fortify 1h/2h/archery enchantments or spells. So be a little careful when you are boosting your weapon's power or you may regret trying to become godlike.