The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

Mysterious Workshop
43 Comments
Mr. Moyer  [author] 15 Jun, 2023 @ 10:34pm 
@Pedro Prado

Sorry to hear that. I'm not sure if you're using any other mods that might interfere with this one? Rare to find one that does though. Sometimes people have an issue with it... I think it's an issue with the way the game handles doors... but I'm not a programmer this was just an experiment / learning experience for me, so I have no idea how to troubleshoot it any better because I've been unable to replicate the problem on my PC. If I can't see what's broken, then I can't figure out how to fix it.

Make sure you have the official DLC expansion packs, some of the items used here are tied to those.
Pradovskaya 6 Jun, 2023 @ 4:34pm 
This mod does not allow my game to start. Unsubscribing.
Mr. Moyer  [author] 6 Feb, 2021 @ 9:06pm 
LOL Okay, glad we got that sorted out
kelsyer 6 Feb, 2021 @ 6:56pm 
I just realized something. Complex situation, apparently I don't own dragonborn but have played it due to complex..... I will buy that and get my favorite mod back lol
Mr. Moyer  [author] 6 Feb, 2021 @ 2:23pm 
I just started a new game with this mod and several others enabled and it is running fine. Sorry it's not working for you... at least there are other "player hideout" type of mods available that give you similar options. Some questions to see if we can pin down the problem:
1. Are you using all the "official" DLC?
2. Are you running the "Special Edition" version of the game, or "GOTY edition" or what?
3. Are you also using my other "Mysterious Greenhouse" mod - and if so the Greenhouse should be ABOVE the Workshop in your mod startup list?
4. When you get into the game are you starting a new game or loading a save file... or does it crash even before the title screen? Does it crash only/mostly inside the Workshop building, or out in the wide world of Skyrim?
kelsyer 6 Feb, 2021 @ 10:38am 
It seems to be only this mod that crashes me. Others do not work, but using only this mod my game will not even fully start. I love the mod, remember it from years back. I thought had issues launching and narrowed it down to this. White run serves the purpose for now for me. I just loved the crafting area and place to store stuff, keep other places to keep things I need to sell,
Mr. Moyer  [author] 4 Feb, 2021 @ 10:29pm 
I haven't played this game in a long time... next few days maybe I'll go back in and try, but last I checked it was working.
kelsyer 4 Feb, 2021 @ 2:02pm 
I can not get the mod working, I followed all advice, is this mod no longer working?
Mr. Moyer  [author] 7 Jul, 2019 @ 10:28pm 
Someone told me that sometimes to get the mods working you need to save/exit your game at least once first, after the intro escaping from Helgen, then re-load the game. I do not know if that is true though; I played a new game just now and could plainly see the workshop building across the river as I came down the hill path from Helgen.
Mr. Moyer  [author] 7 Jul, 2019 @ 9:16pm 
Did you remember to activate the mod before starting your game? From the launcher menu you need to go through the Data Files page to set up your mods first, then play the game.
Once you start the game with the mod active, the map icon will not appear until you reach the workshop on foot. But when you reach it you should see the building, it has a little dwemer torch near the door to make it a little easier to find at night, too.
When you first start a new game, if you follow the path down the hill from the cave out of Helgen (where the dragon attacked the fort) just downhill from the signpost that points to Helgen and Riverwood, you find the three guardian stone tablets you can click to get various blessings. If you stand in front of the Warrior Stone and look through the hole in the top of the stone it is directly across the river from you. Just a short walk from Anise's Cabin. It is at the bottom of the mountain, in the woods near the riverbank.
tess 6 Jul, 2019 @ 12:26am 
I cant find the workshop? it doesnt exist like at all
Mr. Moyer  [author] 28 Jun, 2019 @ 9:32pm 
:) :steamhappy:
empire1001 27 Jun, 2019 @ 12:27pm 
I really like this mod. I had Windstad Manor set up as my "workshop" practically every time I played, and I still prefer it for that purpose ... but Divines, this is wonderful for avoiding having to alternate between enchanting and alchemy for improving both. And the wearable enchanting gear is absolutely wonderful. (The alternation gets tedious after a few games, even if you know all the conventional tricks. Thanks very much for this mod!
Mr. Moyer  [author] 5 Aug, 2017 @ 4:32am 
I should add that the blood altar is not labeled as a place on the map or anything. It's just a weird piece of the landscape out in the middle of nowhere. You will understand why I gave it that name when you find it. Stupid necromancers, always screwing things up.
Mr. Moyer  [author] 5 Aug, 2017 @ 4:31am 
DJ Snow Dangles,
There are several notes and letters that I added which are meant to give the workshop a reason for existing based on the game's story. Sort of tried to tie it in with one of the side quests that you'll find as you wander the city streets in Skyrim. These papers do not actually do anything, there are no quests that you can do with this mod (at least none that I built in) it's just a little bit of history for flavor purposes.
The "blood altar" is in the wilderness to the west from Whiterun. It exists in the vanilla game already... you'll understand when you see it why I wanted to try to add some sort of explanation for what seems to have happened there. If you get the garden mod that goes along with this one, you will find some additional history notes if I remember right. Honestly though, my computer's graphics card is broken so I haven't been able to play Skyrim for almost a year and I've forgotten where all my little notes are.
DJ Snow Dangles 4 Aug, 2017 @ 8:21pm 
I found the invitation on one of the tables
DJ Snow Dangles 4 Aug, 2017 @ 8:21pm 
What's the mysterious invitation and where's the blood alter?
Mr. Moyer  [author] 6 Aug, 2016 @ 5:36pm 
Mr. Moyer  [author] 6 Aug, 2016 @ 4:54pm 
Today's update of this mod fixed two minor issues:
1. Doors were arranged backwards so going in/out the front door put you where the back door was.
2. Added a new barrel to the workshop to hold PLANT SEEDS, for use with my new Mysterious Greenhouse mod - or any other Hearthfires-enabled planting you wish to do. Had to put it here instead of in the greenhouse because the greenhouse zone is set to have items and containers reset, while this workshop zone is SAFE STORAGE.
Mr. Moyer  [author] 6 Aug, 2016 @ 4:49pm 
Got the new add-on for this: Mysterious Greenhouse all done. It is up on the Nexus http://www.nexusmods.com/skyrim/mods/77685/? and coming to the Steam workshop as soon as I can iron out one last bug with the Steam upload service. THIS MOD is required for the Greenhouse mod. So is all the official DLC. But this one can still be run independently if you don't care about Hearthfire-style gardening. :steamhappy:
Mr. Moyer  [author] 5 Aug, 2016 @ 2:23pm 
FYI I am working on the other half of this mod this weekend. Still have a few tedious steps to do before it is finished, but I promise it is coming! I should have the actual work done by end of day tomorrow (6 Aug) but then I still have to test it so if it works it should be up by Monday. If it doesn't work when I test it, well then it could be a little while longer while I work out the bugs. But I think it will go well.
Mr. Moyer  [author] 5 Aug, 2016 @ 2:21pm 
Bassam, this is a SINGLE PLAYER, OFFLINE-ONLY game. There is NO ONLINE for this one. You are thinking of the next game in the series, "Elder Scrolls Online" while this one is for SKYRIM only. So I think you are looking in the wrong pages. :)
Bassam 5 Aug, 2016 @ 1:29pm 
any one help me to play online?
Mr. Moyer  [author] 1 Aug, 2016 @ 6:18am 
@ALL is anyone else having the same problem AFTER installing my mod that was not having the problem BEFORE?
Mr. Moyer  [author] 1 Aug, 2016 @ 6:17am 
Also, in your Steam Game Library page, right click the game and select its properties and make sure you use the checkbox to DISABLE the Steam overlay for this game. You will still be able to access Steam content by Alt-Tab to switch to the Steam program window, but you will not be able to use Shift-Tab to directly access guides and other stuff without leaving the Skyrim game window.

Then click the button to VERIFY your game files for Skyrim. Maybe one of them somehow got "courupted" or something and this is an easy way to check and replace corrupted/damaged game files without hurting your profiles and save-files.
Mr. Moyer  [author] 1 Aug, 2016 @ 6:12am 
But like I said this is not a problem directly caused by my mod so you should check the discussion forums for "crash to desktop" or "fails to start" error fixes. Good luck.
Mr. Moyer  [author] 1 Aug, 2016 @ 6:11am 
Or - if you are running a laptop that has two different graphics cards one good one and one crappy one - then go into your graphics card's menu (right click your desktop and select either NVidia Control Panel or the AMD Command Center). Under the 3D settings tab where it shows a drop-down list of all your programs, select the .exe for Skyrim and tell it specifically to use your best graphics card instead of the crappy one. I had to use this solution the first time I ran Skyrim. Also right-click the .exe in your Skyrim game folder and go to Properties. Check the box there to "RUN AS ADMINISTRATOR" and "USE COMPATIBILITY MODE" for Windows-7 if you are using Win 8 or Win 10.

Or did you maybe also get another new mod at the same time? Try disabling your newly added mods in the list at that first configuration menu, one at a time. Then try running the game again without it. Whichever one makes the game crash when ON and work when OFF is the one that is causing problems.
Mr. Moyer  [author] 1 Aug, 2016 @ 6:11am 
@|ÐõÅ|GENERALMARK
This does not sound like a problem that my mod by itself would cause. Maybe it was just a stupid glitch; try again with the same settings and see if it works this time?

It is possible, though unlikely I think, that you are using another mod that conflicts with this one. This would be the first time I've heard of one that does conflict with this mod. If this is the case, you will need to choose either this one or that one - not both - to use with your game. If you determine that this is the problem for you, please let me know which of your other mods was causing the problem so I can add it to the "known conflicting mods" list (which right now is empty).
GENERALMARK 31 Jul, 2016 @ 9:28pm 
okay so when I downloaded the mod and tried to start up the game as soon as it goes to the main menu it closed the game. how do I fix this?
Mr. Moyer  [author] 25 May, 2016 @ 2:53am 
Thanks, glad you enjoy it. :steamhappy:
Crimson L 25 May, 2016 @ 1:54am 
Nice! Looks really good and well set up now! Good job! Will continue to use this add on.
Mr. Moyer  [author] 23 May, 2016 @ 4:31pm 
Also, this should be obvious but...
Faendal does not come with the mod. He is a legitimate follower/quest-giver NPC from Riverwood. I just had him follow me (and gave him some sweet armor) to show that the nav-mesh works and your followers will accompany you into the workshop.
Mr. Moyer  [author] 23 May, 2016 @ 4:27pm 
Those screenshots... they were taken after I had already played the game a while. When you first get to the workshop, you will find quite a bit of crafting loot scattered around the place. Gems, ore, ingots, and some other stuff. The previous occupant left in a hurry on urgent family business and so did not have time to clean up before he left. (You can actually find his corpse and a couple of personal letters, if you are the exploring type and you spend enough time in the wilderness west of Whiterun.) You will also find a few pieces of clothing and jewelry with special enchantments to help you get started with your alchemy, smithing, and enchanting work. When I took the screenshots I had already put most of that stuff away (or used it) so don't be surprised if you find an even bigger mess when you first get there. Seriously, it looks like a college frat house until you take the time to get everything clean and organized. :steamhappy:
Mr. Moyer  [author] 23 May, 2016 @ 3:22pm 
FYI, if anyone is interested in growing your own plants...
I am working on an expansion for this mod to add more than 100 planters to the workshop.
It may take a couple of weeks or more for me to finish it up though... I'm only halfway done with it now and then I still have to test it... but it will be released as a separate file because the planters require the Hearthfires DLC, that way the original workshop will still be available even to people who don't have Hearthfires. Keep an eye on this page for future updates about that. And I will try to get a map screenshot loaded up soon for you, that was a good idea.
Crimson L 22 May, 2016 @ 2:04am 
Ah okay! Thanks for the information! Can't wait to go try it out now! and yeah you're right, it's kinda nice to have places that are in the middle of no where, it adds more to the feel of skyrim.

Also, just a suggestion, maybe you could post a screenshot of the map showing where it is?

Good job on this mod, thank you!:steamhappy:
Mr. Moyer  [author] 21 May, 2016 @ 7:38pm 
I know it's sort of in the middle of nowhere, but I was trying to build a place near the game's starting point for one thing. And for another thing I wanted the mod to be compatible with most of the other mods that make changes to cities, lakefront property, and some of the other more popular places, and that meant finding a piece of real estate that probably nobody else would think to use for their mods.
Mr. Moyer  [author] 21 May, 2016 @ 7:31pm 
Once you have the fast travel flag active (it looks like a mine-cart), you can use that to get to the front door. Or, if you are in a real hurry, I figured out how to make it work with the COC codes now, too. You just need the "COC AAAMysteriousWorkshop" code and poof - you're inside.
Mr. Moyer  [author] 21 May, 2016 @ 7:20pm 
Once you find Anise's cabin, basically go there (by walking or fast travel) or use the console code "COC AnisesCabin". My workshop is just a short walk WEST from there. If it is daylight, you should see the roof as soon as you get to Anise's. If it is night, it is a bit harder to find which is why I put dwemer torches near the front door. I have two neighbors: Anise the witch, and a bear... Wood Elves can use their power to set the bear as like a door guard, hahaha. Also, if you look at your world map, it is DUE SOUTH from the DOOR into the ruins where you are supposed to get the golden claw, but it is at the very bottom of the mountain.
Mr. Moyer  [author] 21 May, 2016 @ 7:08pm 
It has a map marker that will activate for fast travel on the world map, but only after the first time you find the place.
Crimson L 21 May, 2016 @ 4:30pm 
Mind telling me where it actually is? "just across the river from the first set of Thief/Warrior/Mage stones you find when escaping from Helgen at the beginning of the game. (It is in the woods, so expect a bear attack from time to time.)" is not very helpful...
Mr. Moyer  [author] 18 Apr, 2016 @ 6:53am 
If you are unsure if your current enchanted equipment and fortify skills potions are "too strong" for your weapons, you can experiment with the Dragonbone Warhammer which has the highest base attack power of all weapons. If you get to a point where you have "fortify enchanting and smithing + (several hundred)%" and the warhammer's attack power is below 450 after you smith it up and put on your fortify 2h enchanted gear, well then you went too far with some of those enchantments. Or experiment with an iron dagger because it is cheap... but its base damage is also very low so it will be the last weapon that gets its damage reset for going over 999.
Mr. Moyer  [author] 18 Apr, 2016 @ 6:41am 
While you are using my beefed-up skill potions and enchantments, bear in mind this fact:
Armor can be increased beyond 1000 armor points so you can basically make an invincible armor set quite easily with this mod. Weapons can only be increased to 999 before the damage value resets to the original value, and this includes cumulative damage increases from BOTH smithing at the grinding wheel and Fortify 1h/2h/archery enchantments or spells. So be a little careful when you are boosting your weapon's power or you may regret trying to become godlike.
Mr. Moyer  [author] 18 Apr, 2016 @ 6:36am 
Made some small changes. Fixed the "Fortify Enchanting" so it works now. Tweaked the navmesh, made it a bit better in a few tight corners. Made some small tweaks to the spells I had already changed. And added two Letters to provide some backstory. One is found inside the Workshop. The other is for you to find. It is somewhere in the wilds west of Whiterun. These notes tie in with one of the game's quests - specifically the one that has you either join or destroy the Dark Brotherhood - but they do not actually affect the quest at all. Just backstory for my woodland workshop, giving it a plausible reason for existing in the first place.