Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

Quivers for Rome 2 (Fix)
16 Comments
diztortion 30 Dec, 2021 @ 5:57am 
Great work ty!
Swansonhart 12 May, 2020 @ 12:01pm 
Seems to be working
Merwanor  [author] 24 Sep, 2018 @ 11:51am 
Sorry but I don't have those DLC packs and I don't really plan on buying them either.
(v)1GHTY )v(4V$ 23 Sep, 2018 @ 8:17am 
Hi could you add the desert kingdoms and rise of the republice units
Merwanor  [author] 16 Jan, 2018 @ 12:16pm 
Well I have never tried to tinker with the load order or mods in TW games. But from what I gathered is that you just go into the data folder of Rome 2, find my mod which is rome_quivers.pack and change the file name to @@@@@rome_quivers.pack Then you can probably toggle that one in the mod manager instead of the one you download from the workshop.
Merwanor  [author] 11 Jan, 2018 @ 10:45am 
@Cpt.Queef Sorry, but as it says under compatability, It is impossible for me to make such a mod compatible with another reskin as this mod alters the same models in the same way. As this is practically a reskin mod too. You should rather ask the modder of the reskin to add quivers to his versions.
Merwanor  [author] 10 Jan, 2018 @ 5:45am 
So I updated the mod with a bunch of units, check the change notes for details. If there are anymore units that are missing quivers, let me know and I will fix that.
Merwanor  [author] 9 Jan, 2018 @ 5:34pm 
@Cpt.Queef Been a long time since I played Rome 2, but I can download it again and update the mod. But unless it is a quick update I doubt it will be done it until this weekend.
Merwanor  [author] 26 Apr, 2016 @ 11:56am 
@Tallestdavid Happy to help :)
TallestDavid 25 Apr, 2016 @ 9:07pm 
ok i fixed it. thanks for modder to modder support lad xD
Merwanor  [author] 25 Apr, 2016 @ 1:40pm 
@Tallestdavid Hmm then I am not sure what is wrong.

When you save your units do you save the files in lowercase letters? For instance Egy_Archers.VariantMeshDefinitions should be saved as egy_archers.variantmeshdefinitions, or else they won't work in the game. At least they don't for me.
TallestDavid 24 Apr, 2016 @ 9:55pm 
yeah at first then i made a new folder and still. :/
Merwanor  [author] 24 Apr, 2016 @ 4:55pm 
@Tallestdavid Are you saving your edited files in the working_data folder inside the assembly kit? Like the path where you store the files is in something like working_data/variantmeshes/variantmeshdefinitions?

Because I had a similar issue with storing files there. They would not change their look so I just made a seperate folder somewhere else and stored them there. Loading the definitions from that folder works fine for me at least.
TallestDavid 24 Apr, 2016 @ 7:40am 
yeah my editied units are not showinf in the kit. they revert back to vanilla. not sure if its only vanilla units or new units too.... but tis annoying.. not sure how to fix this issue.
Merwanor  [author] 24 Apr, 2016 @ 5:07am 
@Tallestdavid The kit is working fine for me. Just used TWeak for this mod though so I can't say for any other features for the kit. When it comes to saving your models. Are you talking about variantmeshdefinitions? Like you have edited a unit in the game but can't get it to show up in the game?
TallestDavid 23 Apr, 2016 @ 8:44pm 
i didnt noticed that. nice!

btw is the kit working for you? I seem to cant change and save my custom models...