Space Engineers

Space Engineers

[AES] Trevita Destroyer
15 Comments
Guinevere  [author] 27 May, 2016 @ 2:27pm 
No probs!
NdWar 24 May, 2016 @ 2:17am 
I've had a problem with simspeed and trying to get all the ships I want to include added to the graveyard world. As such I will not be using your ship now at this moment in time. I may use it in the future though, and will credit you as the creator and probably post a link here.

Thanks for allowing me to use your design though, it meant a lot to me!
ND
Guinevere  [author] 29 Apr, 2016 @ 3:06pm 
Ahhhh....challenge accepted.
TheSovietAggron 29 Apr, 2016 @ 12:35pm 
American Exploration Systems vs. Soviet industries. Get it now? :P
Guinevere  [author] 28 Apr, 2016 @ 7:28pm 
@TheSovietAggron: I don't get it.
TheSovietAggron 28 Apr, 2016 @ 11:05am 
Guess there's going to be a second cold war.. Haha!
Guinevere  [author] 26 Apr, 2016 @ 4:29pm 
@NdWar: That's fine with me, as long as proper credit is given.
NdWar 26 Apr, 2016 @ 12:33pm 
Hi. I was wondering if it would be okay to use this ship as part of a Let's Play series. We will be crashing it into a host of other ships and having a shipwreck yard type set-up on a planet.
Considering the state of damage your ship might suffer, it may become unrecognisable. However I will be including a link in the description of the video, linking back here.
If you do not want your ship to be used, please get back to me ASAP as removing the ship after the crash is not going to be an easy task.

Thanks very much, ND
Stormlord 21 Apr, 2016 @ 11:38pm 
For instance, if the turrets are arrayed like this:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=661485271
then they have very small chance of hitting eachother by chance.

Do take note that the ship itself straightens itself to face the targets .
Guinevere  [author] 21 Apr, 2016 @ 10:08pm 
Thanks for the help! I'll keep that in mind during future builds.
Stormlord 21 Apr, 2016 @ 6:48pm 
Most likely yeah, Missile turrets should be always located at the far ends of the ship, never in recesses or inside folds like inside air-composite armor layer. The aiming problem often manifests more strongly if the turret has anything that it can hit around it.
Guinevere  [author] 21 Apr, 2016 @ 6:21pm 
Do you think it would help to switch those missile turrets with the gatlings on the tops of the wings (which are kind of hard to see in the picture)?
Stormlord 21 Apr, 2016 @ 5:52pm 
take some fast-moving object like fighter and do few passes with it- most likely some turrets shoot eachother by mistake. I often put any and all missile turrets to extremities like wing tips or prow to avoid accidents.
If you want to make stylish "hidden turrets" consider putting the turret on piston and withdrawing it in "non-combat" and extend it back up during "combat"
Guinevere  [author] 21 Apr, 2016 @ 5:50pm 
@Stormlord: Thanks for the tip! I'll test it and see what happens.
Stormlord 21 Apr, 2016 @ 5:45pm 
The turrets might have problem with shooting eachother- this is normal problem with missile turrets as targetting point and firng point are ~30cm apart I-G so tracking is off at times. I would take the rear red missile turrets off and put them somewhere else, or replace them with more accurate gatling turrets.