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I look forward to when and if you can update your mods. I considered this and the LW2 version mandatory last year.
I'll test this and ask you if this cause any issue, thanks a lot for the quick help.
I like the new progression system (with the requirement to actually use your operative).
There's one more thing that annoys me about psi ops though. Is it possible to somehow remove the RNGesus from the ability choices? Like, make psi ops acquire skills one by one in order by which they lie in the skill tree?
Yeah I know, I was just reaffirming your suggestion to do so for anyone else wondering :)
Although from my experience, feel free to undo the nerfs to the abilities. Psi Operatives are now very time and resource intensive, in a way I feel justifies them being potentially more powerful then standard classes. A Psi Operative getting injuried before being max level means you need to include Wounded Time ontop of Psi Training ontop of Mission Experience, which bottomed one operative out in play through.
Man Psi Ops take so long to fully train!
In vanilla, this is the one reason I never bring them on missions. Your mod seems to want to fix that, though. So can PsiOps train in the lab while they are recovering?
Anyway, there is no obligation to use my mod, so this discussion is moot.