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(That makes me curious, though, would it count if you bring 10 stools, and stack them in another map? Hm... Depends on if the stools are their own unique coded object, or if Santa's Rampage has scripts checking for 10 stools being stacked.)
Things you could try, though:
-Reloading the map via save&load or restarting it completely (and hoping the bug doesn't appear again).
-Jumping down the garbage disposal shaft and using that elevator instead to go back up (or to operate the broken one from the outside in both areas).
-Unsubscribing and re-subscribing to the map to possibly clean up any file errors.
-Right click Viscera, select Properties > Local Files > Check Cache Integrity. This'll check the game files (mods often included), and re-download any missing/broken files.
-If you're playing multiplayer (and join one as client), ask the host to check it out, see if it works for them or not.
The small lift next to the What-A-Load got bugged early on. The control panel inside the lift clipped into the wall. A person standing inside the lift cannot operate it. The outside panel still works.
The shaft is something a lot of people find frustrating, but the easy workarounds are to either jump down the shaft holding a bucket, or to stack buckets (you can safely stack three within each other), place them on one of the two elevators, then use the other method to get into the basement, and call down the elevator you're using to carry buckets. (buckets are the only thing that need to be transported this way too, because garbage and disposal bins can just be thrown down the shaft)
It's an inconvenience issue that can be creatively worked around. I much prefer that to inconvenience issues like long distance hauling that most maps use.
It shouldn't be too hard to find i'd imagine, and you can also stop the elevator in the shute while it's busy travelling by touching the blank screen right of the elevator's control panel, which lets you manually jam the elevator.
Not everyone enjoys looking around for bits of trash but i guess it's good some people enjoy that.
you dont have alot of dark areas
the challange is neat and the boards are a nice touch
the only problem i have with the map is caused by the already glitchy severed legs that you get from the bucket dispensers sometimes
i whould have really liked a few more tropey type items but thats just a preffrence of mine
i really like the unbreakable vases though they look nice next to all the rest of my crap that i collect
i whould really like a seprete area for barrels i just put them next to the plank shelf
they look nice there
this map is really great!
Though i guess one of Viscera's good points is that one could always try and clean it their way, and sometimes that is more effecient. The physics make for some overly creative solutions and boosts in effeciency, sometimes.
If you fancy seeing some idiot playing your level and telling their subs how good it is then https://www.youtube.com/watch?v=8-EaBFUaRgU
Sometimes it makes movement difficult but i'd rather take that then lag out after dumping several bins in there.
Added more blocking volumes too and i guess door shadows aren't a problem anymore.
Stacking zones should also give better bonuses now, especially the wood-stacking one.
works on security cameras too=moving cameras
attach actor to the interp actor in actor properties(hard attach) the same way attaching the elevator control panel to the lift n it put a green square around it saying they joined together:)
dont use attach to actor in kismet it freaks out on the client big spaz out:)
matinee stuff to move to jam the lift should work
maybe try that in kismet the tricky part is getting the trigger to not interfere with the control panel on the lift
in kismet use the trigger as take damage and set the mop n broom to it so can stop the lift with the mop and broom and still be able to use the control panel:)
jus an idea to tinker with as thats a cool lift ya made
Guess i'll try and figure out what option disables casting shadows from the elevator door movers too, already got a list of things todo anyway, just gotta do em at some point...
if ya get stuff stuck behind things(easy to do) just use killnearestmess esp if losing stuff behind things is part of the challenge(intensional)
a stop button for the lift hmm maybe a couple of interp actors that can jam the lift could be done
like press a button on the keyboard and something blocks the path of the lift dunno if that would work never tried adding a button to jam the lift before/disable accepts shadows on the wire lift doors it look nicer:)
Though no guarantee it'll be a fast patch, it's not particularly high-priority and i still have many things to do.
Maybe additional features delay the patch even more, like trying to add a stop button to the elevator in the disposal shaft, which would make cleaning it alot simpler (for now jumping on it as it goes up will do the job). No actual bugs, so far, though, despite how troublesome it was to build.
Think the map's been on the workshop for somewhat longer then a day now.
Suppose i could put in some blocking volumes here and there, though it's rarely a concern with the containers, there's almost no trash on any of them, you'd have to deliberately throw trash in there. Might be a problem with welder abuse but i doubt i can do much about that.
might have to put quite a few blocking volumes behind shelves shipping containers lockers incinerator/and a suggestion disable shadows on the elevator gates to get rid of the gate shadow showing through the walls=looks nicer cool lift btw:)
in many places i was able to toss trash n gibs into gaps n tight spaces that i cant get to to clean
to disable blood sticking to those areas can disable decals on stuff behind the containers/under them so welder scorches dont travel there water volumes also work as a blood shield n can make em silent/no splash noise when put inside a blocking volume?
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=673177539
cool map though i like it
nice work jus a few kinks to work out