Sid Meier's Civilization V

Sid Meier's Civilization V

Awesome Russia - Better Siberian Riches
19 Comments
spiidy 3 Jan, 2018 @ 10:16pm 
how is this mod OP? You just turned one of my favourite civs into shit
blkbutterfly  [author] 2 Aug, 2017 @ 10:08pm 
@SirCranburry FYI I don't maintain any Civ V mods anymore. (I don't even have it installed on my machine). Only Civ VI and possibly BERT mods henceforth.
NeonNobility 2 Aug, 2017 @ 3:36pm 
Thanks for nerfing the OP Siberian Riches, definitely not using this
blkbutterfly  [author] 14 May, 2016 @ 6:07am 
@malin88vip Civ 6! :steamhappy:
malin88vip 14 May, 2016 @ 5:56am 
нужно что то кардинально новое!

We need something radically new!
blkbutterfly  [author] 7 May, 2016 @ 2:02am 
@Applejaxc Ok. I'm giving the Awesome* civs a rebalance pass anyway. Russia gets buffed a bit cos the AI aren't very good at using it
Ajax 6 May, 2016 @ 4:33pm 
I would be glad to assist, Butterfly, and under normal circumstances I would, but I changed my mods (and deleted my saves) so I could watch Hitler fight Jefferson Davis.
blkbutterfly  [author] 6 May, 2016 @ 12:04pm 
@Applejaxc Can you send me your save game? I'll see if I can debug it
Ajax 6 May, 2016 @ 12:02pm 
I had two cities surrounded by unclaimed forest, tundra, and plains. With mines adjacent to them. No claim.
blkbutterfly  [author] 5 May, 2016 @ 11:42pm 
@Applejaxc Border expansion will only happen if you border forest, tundra, plains or snow. If you've got desert, coast, grasslands/jungle then it won't. (Also check you have the mod loaded. Read the civpedia to see if there's a difference)
Ajax 5 May, 2016 @ 5:12pm 
On building my first krepost (3 mines already built, surrounded by applicable tiles) I saw zero border expansion. I was not at my border limit and the tiles were unclaimed territory.
blkbutterfly  [author] 2 May, 2016 @ 4:29pm 
@AppleJaxc All mines. Past and future :steammocking:

Russia's UA mirrors America's. Both are expansive but for flavour/variety Russia's Krepost is the what gives them the border expansion
Ajax 2 May, 2016 @ 3:38pm 
But just WHEN it builds a krepost, and thereafter future mines are not subject to the benefit. Yes?
blkbutterfly  [author] 2 May, 2016 @ 2:54pm 
@Applejaxc Every city grows borders once it has built a Krepost
Ajax 2 May, 2016 @ 2:51pm 
So you only get the krepost bump once per city, for that city?
blkbutterfly  [author] 1 May, 2016 @ 8:32pm 
@Applejaxc Yeah. The border expansion algorithm (for Russia) is based on how many (non-pillaged) mines it has (in cities that built Kreposts)
Ajax 1 May, 2016 @ 5:32pm 
Thank you for the clarification.

Will future mines built *after* erecting a krepost continue to have this functionality?
blkbutterfly  [author] 30 Apr, 2016 @ 12:06pm 
@Applejaxc The wording is a little misleading. One a Krepost is built in a city mines will claim adjacent forest/plains/tundra/snow tiles or any such tile on your borders.
Ajax 30 Apr, 2016 @ 11:15am 
Do mines claim ADJACENT tiles, or tiles that mines are built on? (IE that are outside of Russia's borders)