XCOM 2
Expanded Mission Names
51 Comments
RustyDios 12 Sep, 2019 @ 5:05am 
Hi there, this is causing a crash within the latest 1.3 release of the Alternative Mod Launcher.
Possible bug theory is this;

Look like a bug in the RTF parser.
AML 1.3 supports extended formatting for the mod description
Probably some edge case due to some uncommon formatting

Is happen on both versions (vanilla and WOTC), sorry to bug report in both :)
kknd 6 Sep, 2017 @ 2:22am 
Thank you author!
I_Burner  [author] 31 Aug, 2017 @ 8:17pm 
I work full-time during the week, so my time to test since WotC dropped has been limited, but it does look like this will work with eiter version of the game without issue. Either way, I will be releasing a WotC-specific version of this mod this weekend just to ensure there are no issues for anyone.
Dragon32 30 Aug, 2017 @ 4:17pm 
This adds a bunch of words into the localisation file. The format of which hasn't changed (for mission names at least) so I'd say this should be fine.
McCree From GameCube 30 Aug, 2017 @ 3:50pm 
20 hours later, does it work with WOTC?
Nasarog 29 Aug, 2017 @ 11:19pm 
LOL, nice. Thank you.
I_Burner  [author] 29 Aug, 2017 @ 7:35pm 
@Nasarog: Rest assured, the Chosen will be showing up in "Operation Screaming Squirrel", "Operation Naked Dancer", "Operation Chocolate Ninja", and all of your other favorites.

I am downloading WotC as I type this, so I don't know if that will require an update to this or a separate WotC-compatible version just yet. This is a very simple mod, though, so my gut tells me that this will probably work just fine as it is.
Nasarog 29 Aug, 2017 @ 11:31am 
Willl this be updated for War of the Chosen?
I_Burner  [author] 1 Feb, 2017 @ 11:00pm 
@Dragon32: Thanks for the tip on adding entries without the array numbers! I'll work on implementing that for sure! I am aiming to have an update out in the next week or two. As for the typos you posted a ways back, I'm pretty sure I cleaned all of those up the last time I pushed out an update. I'll give it another run through just to make sure.

@Havelock: Like I said, I'm happy to take a look and see what fits in here. I haven't looked to see if there is a tutorial already out there for making a mod like this, but it's pretty basic. I'll see about putting something together if I have some time, if there is a need for it.

In the meantime, feel free to use mine as a template if you want to tinker around on your own. There really isn't anything "proprietary" about how this is put together.
Havelock Vetinari 26 Jan, 2017 @ 2:40pm 
Great, I'll send you the list, then. In retrospect, my full list is more into the 'wacky' side of things, but there are a few there that should fit the game.

Also, while on the subject, do you think you could link to a tutorial on how to make a mod like yours? In the event I feel like it one day, I'd like another shot at making my own, full-wacky name list, for funzies.
Dragon32 26 Jan, 2017 @ 11:08am 
@I_Burner:
I'd recommend having a look at how Lyrae put her mod together. The way she's adding mission names, e.g.
[XComGame.XGMission]
[XGMission]
+m_aFirstOpName=Abandoned

Note there's no index numbers as your mod has (and the - and + entries):
+m_aFirstOpName[0]=Brooding

Without the Index numbers the mod-added entries are just added to the array, AFAIK. Noo contention for place in the array.

Grimy stuck up a couple of modified INI files on Pastebin for some soldier nickname mods to make them compatible, he removed similar Index numbers from those mods.

Also, if you are planning to update (woo-hoo), please check out my 12th June post, couple of typos in the existing list.

BTW, Lyrae's mod doesn't add to city names (Tokyo etc.) or soldier nicknames. It adds to the random name pools for Slums districts and Resistance Havens.

ISky's mod is a big merge and extension of a number of other mods, adds to soldier nicknames but still doesn't touch city names.
I_Burner  [author] 25 Jan, 2017 @ 11:27pm 
Hello all! I'm suprised to see activity here all of a sudden. I actually have been thinking of adding to this mod recently, but didn't know if there would be any interest since I released it so long ago.Since it looks like people want more, I'll try to get an update out soon probably not until the first weekend in Feb).

@Havelock Vetinari - Feel free to send your list my way. I'll take a look and see what works.

@Dragon32 and raiders5000 - One thing to note on Lyrae's and ISky's mods is that they add to more than just mission names. Probably not an issue for most, but if you already have a preferred/personal mod for city names, nicknames, etc and don't want those things impacted, my mod won't touch anything else.

Lyrae claims that Expanded Lexicon should work with other mods that add to name lists. I haven't tested yet, but I'll look into how things work if you run both together (or if anyone can confirm, feel free to post).
BootsyFarnsworth 25 Jan, 2017 @ 10:30am 
@Dragon32 - Thx for the heads up. I subscribed to Lyrae's mod instead of this one.
Dragon32 22 Jan, 2017 @ 3:58pm 
@Havelock Vetinari
Not sure how active I_Burner is. There're a couple of other mission name mods where the author's are more present:
ISky's Big LW2 Name Mod
Lyrae's Expanded Lexicon

Or stick your list up on Pastebin and if no-one else I'll grab it and add it into my game :)
Havelock Vetinari 22 Jan, 2017 @ 2:48pm 
Hey man, I tried to make a mod like this back in the day but couldn't manage to get it to work. I still have a like 700 words list lying around. Would you be interested in adding them to your mod?
Dragon32 15 Jan, 2017 @ 4:18pm 
@Nasarog:
Add Expanded Lexicon to your game too.
Nasarog 15 Jan, 2017 @ 1:15pm 
Any chance for more names to be added?
Saint-Benjen 12 Aug, 2016 @ 5:43am 
Operation Tears Tears, we will miss you. You were so salty.
Space Coward 31 Jul, 2016 @ 6:08pm 
"Operation Doom Man"
RIP AND TEAR, BIG SKY
Djtooth 30 Jun, 2016 @ 5:17pm 
Operation Violating Mistress
Dragon32 12 Jun, 2016 @ 11:43am 
Opened up "XComGame.int" in Notepad++ with it spellcheck plugin (US English language):
+m_aFirstOpName[73]=Porcelain
m_aFirstOpName[185]=Sanctimonious
m_aFirstOpName[220]=Irritating
m_aFirstOpName[238]=Sulfurous
m_aFirstOpName[334]=Shielded
m_aFirstOpName[454]=Crystalline
m_aFirstOpName[474]=Villain's
m_aSecondOpName[154]=Villain
m_aSecondOpName[268]=Piranha
m_aSecondOpName[287]=Wildebeest
m_aSecondOpName[291]=Jackal
m_aSecondOpName[486]=Scavenger
m_aFirstOpWord[205]=Siege
m_aFirstOpWord[238]=Paradox
m_aFirstOpWord[287]=Excalibur
m_aFirstOpWord[295]=Satellite
m_aFirstOpWord[314]=Hemorrhage
m_aFirstOpWord[322]=Tortoise
m_aSecondOpWord[248]=War-dance (debatable, but wardance is a neologism)
m_aSecondOpWord[267]=Nursery
m_aSecondOpWord[285]=Geyser
Lord Gek 16 May, 2016 @ 6:35am 
NP, shoot happens, I think it just hit me hard as that is a word I also often misspell.
I_Burner  [author] 15 May, 2016 @ 7:37pm 
@Lord Gek - Wow, can't believe I didn't catch that. I've got an update I'm planning to push out in the next couple of days, so i'll make sure it's fixed.
Lord Gek 14 May, 2016 @ 3:02pm 
Fun mod but you've mispelled "Thief" as "Theif".
Dragon Tiddies 11 May, 2016 @ 1:18pm 
Great mod, but I gotta ask, why the hell would you be displeased with three opportunities to go on a mission to kill spiders?
Honkey Kong 10 May, 2016 @ 10:57pm 
Operation Bad Touch Leprechaun
El 10 May, 2016 @ 8:11pm 
Also, I sure hope Operation Vengeful Vengeance will make a comeback!
El 10 May, 2016 @ 8:11pm 
Violating Cavern? Goddamn Seekers are back?!
I_Burner  [author] 10 May, 2016 @ 7:51pm 
@CognizantDiscord - Nope, not currently possible. The base game is actually scripted to prevent the first and last words being the same (I think this was added with the patch, since I recall people claiming early on that they were getting "Operation God God" and the like). I don't know enough about scripting for this game to change the default behavior (yet).

@bashmaster - That was a memorable one, for sure. 100% vanilla, but memorable. (Yes, for those of you that don't know "Stank" is in the base game. So are "Sweaty", "Drunken", "Moan", and "Chicken")

@obnoxint - I'll consider it. I still have some updates I want to make, so I'm holding off on anything like that until that's done.

@neuromancer - Whatever tugs at your bobber, I suppose.
Coggleton 10 May, 2016 @ 4:25pm 
IS it possible to get Operation Operation Operation, and if so can I request it?
baden 10 May, 2016 @ 12:27am 
Operation Crazy Whisper went in with three Psi Ops and had them just shoot each other .Easiest mission ever.
Garlic & Herb Tuna 9 May, 2016 @ 10:21pm 
Anyone remember Operation Sky Stank? Lost three rookies to a sectopod lightning field, they'll be remembered, let's see, the German, the Jap, and the Norwegian..
zayzn 9 May, 2016 @ 8:46am 
If you could bring this project to github, I would like to send a PR with a german translation.
McCree From GameCube 8 May, 2016 @ 8:41pm 
Egregious moan
neuromancer 8 May, 2016 @ 5:26pm 
I made my own list - I'm waiting for Operation Kitten Fart.
Gerishnakov 8 May, 2016 @ 4:29pm 
I'm just waiting for operation Careless Whisper.
RRed1234 8 May, 2016 @ 3:49pm 
Operation Naked Puncher:
A mission in which my scantily-clad squad got dominated by 30 Advent soldiers
Operation Scorpion Mother
A mission where 20-something chryssalids swarmed my squad at once.
Operation Goblin Thief:
It was routine but oh my god. That name.
These are my favorites so far.
Nine 8 May, 2016 @ 1:06pm 
You had me at 'Naked Strike'
ProvokingPerch 8 May, 2016 @ 5:31am 
'Violating Cavern' has me sold.
Tyrranis 7 May, 2016 @ 4:24pm 
"Titanium Weasel"? Frickin' SOLD!
Cookie from Space 7 May, 2016 @ 4:24pm 
Operation Rat Rider? I wonder what happened on that mission.
I_Burner  [author] 7 May, 2016 @ 9:28am 
@Tyrranis: You'll need to wait on an update for that one. To hold you over until then, you could potentially get "Operation Titanium Weasel", "Operation Walrus Kicker", "Operation Cobalt Fish", or "Operation Exploding Goat", just to name a few. Cheers.
Nasarog 7 May, 2016 @ 4:44am 
Nice. I'll be keeping an eye on it.
LOUD 7 May, 2016 @ 2:36am 
@I_Burner Nevermind if it's all in the .int, I figured it'd all be buried in .uc files or something! Filetypes are hard. Thanks again, keep doing what you do.
Tyrranis 6 May, 2016 @ 11:02pm 
Does this mod allow me to end up with a mission called "Tungsten Manatee"?
I_Burner  [author] 6 May, 2016 @ 9:28pm 
@Oedipus Rekt: No, no, no. For many gamers (myself included), those are some seriously naughty words.

@aina: Thanks. I'll consider putting together a pastebin or something similar, but I have some other things I want to work on first (like working on an idea I have for a script that could force this to be much more random). In the meantime, you could always just open up the .int file and take a look yourself. Any text editor will work (I like Notepad++, personally).

@Adam De Locke: I'm afraid the world is about to be one clown poorer.
Graey Rebis 6 May, 2016 @ 8:14pm 
I better see "Operation Green Semen" using this or I'm going to strangle a clown.
LOUD 6 May, 2016 @ 1:55pm 
This is great! Personally I'd really appreciate a pastebin or so with all the words you've got in for reference, if that's something you feel like doing.

Either way, thanks and keep up the good work!
big pig 6 May, 2016 @ 1:40pm 
You know, words like 'bench,' 'curl,' 'flex,' 'squat,' stuff like that.
I_Burner  [author] 6 May, 2016 @ 1:34pm 
By "strong words", I'm refering to words that aren't generally considered profanity, but can have impolite meanings depending on how they are used (which is why Steam decided to censor my examples). The two that I gave mean "child of unwed parents" and "female dog", if that helps. There are only maybe 4 or 5 words like this that I added, and nothing worse than you would find in the base game.